All my suggestions for the looting system rolled into one:
Extraction is skewed and needs to be upped a bit. Especially when paying with Galactic Standards. Here’s what I think you should do with it:
- Free Extraction will give you a 15% chance of getting the item, or fix that goddamn 10%. It seems more like 5%.
- Paying 50% of the item’s worth on the market (when buying) will give you a 40% chance. Carries a price tag, but, of course, when you find an experimental module that can’t be bought 50% of the value is worth it.
- Paying 75% of the item’s worth on the market will give you a 60% chance. See above for reasons.
- Paying the full price of the item’s worth on the market gives an 80% chance of recovery. This is just something that I think would be nice, but is not required.
- GS gives 100% chance of extraction. No ifs or buts, _ 100% _. As I told Jphack:
I don’t think any of us want anything less than a 90% chance of getting something when we’re paying for it. It’s like buying something in a shop. You don’t go in, take an item and pay at the counter, and then the cashier says “Sorry, but you only get this 30% of the time when you pay”. It’s all or nothing.
You’re doing the right thing with upping the chance to find a module, but again, the extraction ruins it. However, with the above options I think it would make it a little too easy to get the item you’ve got on your screen, so:
- Reduce the chance to find a greenie. No more than 3 per map, but there always has to be 1 or more.
- Experimentals should come up every 3-5 wins. As my w/l ratio is 0.45, that would make about 7-11 games for me to find one of these beauties. Even then, they should only appear _ once _ in one of the looting spots, and replace one of the greens. So you can get - _ at maximum _ - from a single win an experimental and two military items. That’s incorporating the fact you use GS, and you hit all 3 when scanning for loot. For the typical player with a 1.0 w/l ratio and spends GS, that makes the chances of this happening at best about one in 448, at worst one in 1792.
- Broken modules. JasanQuinn hit the nail on the head with this one: broken modules should be automatically harvested and added to the warehouse if found, but are worth little more than junk until you repair them. Broken items should appear one per map, not including the military/experimental item spawns. Maximum two per map.
- If crafting is implemented, then all these bits n’ pieces we have lying around can either be sold or used to repair broken modules. Different broken items of different tiers and rarities should require different amounts and types of scrap to fix up. For a T1 Broken Military Plasma Cannon, let’s say Plasma Coil and maybe two Germainium Capacitors will be enough for a restoration. For a T4 Broken Military Plasma Cannon, you will require at least _ five Plasma Coils and 10 Germanium Capacitors _. Taking into account warehouse space that’s 16 items for one high-tier restoration, and you might not be able to fit that in if you have other modules etc taking up that space. More credits would have to be spent, or you could use GS to increase the warehouse space by much more. More on Crafting can be found [here](< base_url >/index.php?/topic/19923-crafting-and-upgrading/).
- Doing the above suggestion allows for gray items to be shuffled around in order to make repair more difficult for rarer items. Go with the flow on this one I won’t hold you back.
Finally, Easy Looting Spots. These come in two varieties: Purple and Green (see where this is going?). An Easy Looting Spot indicates that an item in that area will be easier to get due to it either loosely-attached to the ship it came from or whatnot. A Green Looting Spot will appear every 4 won games or so (every 2 on PvE), and decreases expense of extraction by 15% (Credits only). Purple looting spots will always appear on PvE (no xxxx, Sherlock) and reduces expense by 25% (Credits only). I would say reducing costs is the more sensible option here. However, just because you found an Easy Looting Spot, doesn’t mean there’s an actual item in there. You could just get scrap, for all you know.
This is literally a copypasta from [this](< base_url >/index.php?/topic/19841-give-us-feedback-new-looting/page-6?) thread. Just thought it should go here with a poll. I tried to make it as balanced as possible. Please tell me why you picked what you did, and I can tweak this to make it better 
Prefer this system over the current system or over other competing systems? Was a little unclear in the poll.
Although I like your proposed changes overall, I’d love to see the crafting aspect of it expanded. Definitely on the right track though! +1
I’m sure crafting was something the devs had as part of their goals, I just can’t recall where I saw that, so that’s something they’re definitely going to be working on.
I swear the guy who voted no is probably a troll…
Im the one who voted no. I like the new system how it is. Im just sick of explaining why as I have done so in 3 other threads already.
I also like the new system because now you get more money even if the loot breaks. People forget or either were not here yet to remember when they reduced the loot income at the end of the each match. But I’m in the same boat as Censored tired of telling new people how much better the system is.
Censored, Realzero… if I wanted credits I would play more often and exchange my GS for credits. But I can’t seem to understand how short sighted you guys are: the new loot system is worthless due to the stealth nerf in grey loot which also applies for debris, and the credits you earn from that go to the upped repair costs, making all that loot worthless. It had no value, therefore the system is worthless. We are essentially gaining nothing. I’m not going to be the one wasting my goddamn mouse clicks for something that has 0 value.
The amount of greens and purples I have gained compared to the old system is minimal. In the few days before the patch I earned more loot than since the looting system was utterly screwed over by the devs.
But I know you’re not going to listen so why even type this? Because other people need to see what the devs are doing to their game!
If your a good pilot, and dont die constantly, the grey loot is worth more when your in the top 5.
In the past… 4 hours I made 6.5 million creds, got 2 experimental and 4 military loots… lost 4 times as many, but still, what i got is alot more…
Also, in some matches, my trash loot totalled over 70k, which i think was rather good bringing my winnings for the match to 220k for the one match.
I am a good pilot for someone who has only spent ~20 hours on the game to date. Neither do I die that often. I have 6 odd bullet sponge medals to prove it, and uncountable bulletproofs.
Here’s the thing, though: I’m not in T5, and even though I play T2 the credits I get from greys do not make up for the repair/rearm costs on my Raptor. I did some quick math and my repair costs actually ate into my winnings even though I had 3 scrapped military items to sell.
This is a problem that needs to be fixed ASAP. And the fact they closed down the other thread about looting feedback only accentuates my disdain.
Well, there was no need for 2 threads discussing the same thing, if it was the developer one, they stated it was going to be closed when they started it. As for t2, I made far more credits in t2 than i do in t3. You need to keep ranking in the top 3 spots though to bring in good money and use a rank 6 ship… not a rank 5, it will make a TON of difference. As for repairs and missile costs… a rank 5 ship is like what 17,18k to fully repair? As i know a rank 4 is 16k and rank 6 is 20k to fully repair. Missiles also dont cost that much, i was paying for mk3 missiles and the cost was minimal. If your low on the scoreboard, your rewards will be lower, if your higher, youll get more money.
Censored, you’re missing the point here. I’m not in this for the credits. I’m in it for the loot. And what I can’t stand is having something dangled in front of my face and then whisked away. A lot of players do. About 80% of players, according to the poll. The majority hates it, and good companies always appeal to the majority.
Censored, you’re missing the point here. I’m not in this for the credits. I’m in it for the loot. And what I can’t stand is having something dangled in front of my face and then whisked away. A lot of players do. About 80% of players , according to the poll. The majority hates it, and good companies always appeal to the majority.
The percentage of people who hate the new looting system are 51%. Still a majority though, for what it’s worth.
EDIT: My source was the official polling on this issue.
I have only 1 question…
As my w/l ratio is 0.45
How can you get so low W/L ration? Is that even possible? :what:
About loot drop - meh, couldn’t care less.
I ended having those bad days where you have something like a 13 loss streak because you get paired with a mass of n00bs…
3 days in a row. I hated it whilst it lasted. Now it’s starting to pick up again.
Just to contribute to the looting overhaul here…
Last night I obtained in my werehouse 4 experimental equipment and 7-8 military. This was over 4 hours of game time winning at least 3 out of every 4 games.
Just to contribute to the looting overhaul here…
Last night I obtained in my werehouse 4 experimental equipment and 7-8 military. This was over 4 hours of game time winning at least 3 out of every 4 games.
So you played efficiently and you were extremely lucky. That’s great. I also got lucky in the last week (and in the weeks before 0.8.1), [but being a statistical outlier doesn’t mean anything.](< base_url >/index.php?/topic/19771-you-screwed-up/?p=201451)
The experimental loot were luck yes, but I am getting between 5-10 experimental loots a week, and upwards of 20-30 military a week, which is alot higher than when i used to get 1 experimental and 4-5 military a week on average.
As for being a statistical outlier not meaning anything? I beg to differ as my looting stats are in fact included in the overall loot stats of the game, which the dev’s use to figure out what the current loot ratios are compared to what they should be.
So… they do mean something. You should quite being so negative. It effects your own personal karma and thus your luck.
As for being a statistical outlier not meaning anything? I beg to differ as my looting stats are in fact included in the overall loot stats of the game, which the dev’s use to figure out what the current loot ratios are compared to what they should be.
Can you link me to the overall loot stats?