Longevity and Success of Star Conflict

Hi, this is my first post; and while I have not been active in this game for very long I hope that I can express some suggestions to possibly help the game grow.

 

I have seen many amazing games fail (or not succeed) because of a business model.   Games like Shattered Galaxy, a beautifully amazing game that in it’s time was the pinnacle of “fun” for me destroyed because of the business.  

 

Other games succeed because of a business model,  DDO for instance; a poor game during it’s P2P period that finally succeed because of a new business model.

 

As far as Star Conflict goes, it is a very enjoyable game.  I am loving the gameplay, the graphics, everything seems solid especially for a F2P.  But I feel like the overall business model could use some work to gain popularity, as if this game is more popular then it can expand much faster (see World of Tanks; arguably the closest game in “feel” to this).

 

Now, somewhere back in the early stages of development, some people sat in a room and discussed the model and what directions they would take to make the game profitable, since in the end that is all that matters.  From an actual experienced player’s standpoint, and one that is an entrepreneur in many tech startups himself I can offer some suggestions to possibly keep this game growing as I myself am enjoying it and wish it to continue to expand rather than taper off and fail.  

 

Many of these suggestions may have already been made, or variations thereof.  But I’ll iterate my own thoughts and if others have made them before as well then it just helps to reinforce the suggestions.

 

License:  I believe starting people off with a free 7 days of license was a mistake.  It got the players “used to” the rewards of having a license and as soon as it expired and they realized how much different it was many of them quit.  This is evident for the first week of being on Steam with a population of 5000 dropping to the 1000 range afterwards.  Now, this method also earned money, as some people were hooked; but in the long run this could be detrimental.

 

Better to have players get used to the lower rewards and then let them buy what they want (many Free-to-play business models have very little benefit for paying customers but still manage to earn very large amounts income, see Team Fortress 2 for example).    And perhaps the lower rewards could be modified slightly.  Make no license holders still able to have squads of four (squads of two is a huge turn-off for many people) and increase the rewards just a bit from battle (perhaps leave the 5 loot and increase base income by ~20%).   Then make license holders have slightly less reward so they still get increased income, but not astronomically increased income.   Maybe even throw in the 6th loot for free (like the Steam DLC), or give them an extra if they do get the Steam DLC for the full 7 chances.   

 

As it is now, going from license to no license feels like punishment to many people, and was instantly reflected in a drop of population.  Remove the punishment, and instead create incentive to buy without being restricted if you don’t buy.    

 

Another new player “turn-off” I believe exists is the day or two day (I don’t know the exact length) +45 resist boost.  This hand holding just makes the game way more difficult for players that rely on it that are brand new.  Most of us playing this game are probably older gamers that love a challenge and are used to difficult space sims and MMOs (EVE Online, X series, etc).   There is no reason to have this hand holding.  

 

Again, I know the developers behind this game already sat in a room and probably had countless arguments about how the business model would be implemented; but I can’t help but express that you aren’t quite catering towards your customer.  If your player base was pre-teen and they could go whine to their parents when their license expired and needs that extra couple day handicap then I would say it fits.  But games like this tend to cater towards those of us that grew up with Tie Fighter,  Wing Commander.  That puts us in our 20s and early 30s (maybe even older).  Catering towards that age group instead would be far more profitable and help the game grow.  

 

All of this is in my honest opinion of course.  I hope that perhaps someone will get a good idea out of at least part of it as I would really enjoy seeing this game become big.

 

 

+1

 

I too would be very disappointed to see this game disappear due, it’s quite possible one of the best games I’ve ever played.

 

The ftp models used by many other games should definitely be referenced, and what you say about the average age of gamers these days is completely true!

I read various MMO sites daily.  I’ve never seen Star Conflict mentioned.  They need better press.

 

Steam packs made them money in the past.  Steam packs will make them money again.  If I were them, I’d release a new Steam DLC every month or two.  Really cheap.  Like a $2.99 “Steam Premium” ship.  Constantly putting out “little” DLCs not only gets the money from the sale, but most importantly puts your game’s name back on the “New Releases” list.  It reminds people its there.

 

Cross-Game promotionals are needed.  War Thunder enjoys 11,000 users logging on nightly and its also made by Gaijin.  Perhaps run an advertisement popup (Similar to the 30% gold one we have right now) in War Thunder.  Get a special deal if you play War Thunder but havent yet tried Star Conflict…  (coincidentally this could work both ways)  Heck both War Thunder and Star Conflict have decals for their vehicles.  Perhaps players could “claim” a cross game related sticker (ex: slap an Empire logo on a war thunder plane and vice versa)

 

And most importantly word of mouth.  Every player currently playing needs to have good experiences.  Gaijin really needs to communicate with us better.  Look at the popular Tanks game… They crank out new information all the time.  3 or 4 times a day they’ll be a new article on their homepage.  It all feels very “active” and they communicate specials, upcoming specials, and events pretty well.

I read various MMO sites daily.  I’ve never seen Star Conflict mentioned.  They need better press.

They will focus more on marketing once SCon comes out of beta.

 

As for communications… I can’t speak for everyone, but the English team is certainly pushing for open channels between the players and the devs.

I’d love to see numbers, reasoning and future plans from the development team first.

 

for eg. their take on progression speed, the idea behind the ship tree and what will happen to those in the future (just one example among many)

 

provide the community with the backstory on things we have issues with. then give us time to form opinions on it before engaging directly.

I’d love to see numbers, reasoning and future plans from the development team first.

 

for eg. their take on progression speed, the idea behind the ship tree and what will happen to those in the future (just one example among many)

 

provide the community with the backstory on things we have issues with. then give us time to form opinions on it before engaging directly.

I will see what I can do. I too want some answers.

I really like this game. REALLY like it

the last time I felt like this the game was Counter-Strike

I hope this game survives and gets to the point that so many people are playing that its no wait queues all the time

I really like this game. REALLY like it

the last time I felt like this the game was Counter-Strike

I hope this game survives and gets to the point that so many people are playing that its no wait queues all the time

I think the devs first have to fix the glaring issues then…But they seem reluctant to.

I read various MMO sites daily.  I’ve never seen Star Conflict mentioned.  They need better press.

 

Steam packs made them money in the past.  Steam packs will make them money again.  If I were them, I’d release a new Steam DLC every month or two.  Really cheap.  Like a $2.99 “Steam Premium” ship.  Constantly putting out “little” DLCs not only gets the money from the sale, but most importantly puts your game’s name back on the “New Releases” list.  It reminds people its there.

 

Cross-Game promotionals are needed.  War Thunder enjoys 11,000 users logging on nightly and its also made by Gaijin.  Perhaps run an advertisement popup (Similar to the 30% gold one we have right now) in War Thunder.  Get a special deal if you play War Thunder but havent yet tried Star Conflict…  (coincidentally this could work both ways)  Heck both War Thunder and Star Conflict have decals for their vehicles.  Perhaps players could “claim” a cross game related sticker (ex: slap an Empire logo on a war thunder plane and vice versa)

 

And most importantly word of mouth.  Every player currently playing needs to have good experiences.  Gaijin really needs to communicate with us better.  Look at the popular Tanks game… They crank out new information all the time.  3 or 4 times a day they’ll be a new article on their homepage.  It all feels very “active” and they communicate specials, upcoming specials, and events pretty well.

 

Firstly, Star Conflict is not an MMO. In no way is it an MMO, as it lacks many of the fundamental properties that makes a game a Massively (1000~ players…) Multiplayer (got this part right) Online game. Considering that many have much more in-depth RPG elements, in addition to free-roam and such.

 

The adverts idea is actually not a bad idea, as it’d easily bring awareness up for this game. However I do believe that the business model that they currently have needs to change. Drastically. This is to prevent many of the population (such as the 5000 dwindling down to 1000 as the OP mentioned) from leaving.

 

I think the devs first have to fix the glaring issues then…But they seem reluctant to.

 

I’m unsure if they’re reluctant, taking their time or unable to but it’s frustrating to say the least.

I’d really love to see a game that actually works, with only half of the people being able to try the game, means only half the customers.

 Firstly, Star Conflict is not an MMO. In no way is it an MMO, as it lacks many of the fundamental properties that makes a game a Massively (1000~ players…) Multiplayer (got this part right) Online game. Considering that many have much more in-depth RPG elements, in addition to free-roam and such.

 

The adverts idea is actually not a bad idea, as it’d easily bring awareness up for this game. However I do believe that the business model that they currently have needs to change. Drastically. This is to prevent many of the population (such as the 5000 dwindling down to 1000 as the OP mentioned) from leaving.

On the topic of the definition of MMO: [http://forum.star-conflict.com/index.php?/topic/19879-star-conflict-obt-v-080-update-3-discussion/page-3#entry201539](< base_url >/index.php?/topic/19879-star-conflict-obt-v-080-update-3-discussion/page-3#entry201539)

 

Could you please elaborate on what part of the business model you feel needs changing? May I also recommend looking at the Levelling and Economy forums for [suggestions](< base_url >/index.php?/forum/203-levelling-and-economy/) and further [discussion](< base_url >/index.php?/forum/242-levelling-and-economy/)?

 

 

I’d really love to see a game that actually works, with only half of the people being able to try the game, means only half the customers.

Which part is not working for you? For technical inquiries, there is the [Bug Report Section](< base_url >/index.php?/forum/213-bug-report-section/).

I personally would like some more info about patches coming ahead of time. So we can give feedback on the changes and might be able to stop a catastrophy. I don’t know how they work, and if they even got a plan ahead of time, but it could be helpful to know changes like 8.0 about a month before they change half the game…

 

Or some more answers on the points that (some/a lot*) people are dissatisfied about,

Ship tree

Looting

Incomes(All sorts)

And some more that my morning brain doesn’t want to think about.

 

 

*hard to guess by only hearing the forum people which are like 2% of the in-game people at most I think

I personally would like some more info about patches coming ahead of time. So we can give feedback on the changes and might be able to stop a catastrophy. I don’t know how they work, and if they even got a plan ahead of time, but it could be helpful to know changes like 8.0 about a month before they change half the game…

 

Or some more answers on the points that (some/a lot*) people are dissatisfied about,

Ship tree

Looting

Incomes(All sorts)

And some more that my morning brain doesn’t want to think about.*

 

 

* I add here: the useless mk1 stuff in new ships

 

Which part is not working for you? For technical inquiries, there is the [Bug Report Section](< base_url >/index.php?/forum/213-bug-report-section/).

 

 

I’ve tried twice now, no help, not even from official support there comes a fix.

Firstly, Star Conflict is not an MMO. In no way is it an MMO, as it lacks many of the fundamental properties that makes a game a Massively (1000~ players…) Multiplayer (got this part right) Online game. Considering that many have much more in-depth RPG elements, in addition to free-roam and such.

 

Okay, nit-pick verbiage if you’d like but at least one extremely popular MMO news site covers all the standard MMO games (Rift, Star Trek Online, SW:TOR, etc…) and a lot of “alternative” massively multiplayer games (Path of Exile,Tribes, Smite, etc…) and even silly handheld games (if they are multiplayer and attached to a central server).  Nearly every game thats not exclusively single player has been talked about.  World of Tanks and War Thunder have gotten press there, but sadly no mention of Star Conflict…  That was my point.  I’m sure they would mention it, if they knew it existed.

I’m sure it got someowhere mentioned when Star Conflict was released with the first official beta. Many things have changed since then. New features added etc. but it is still somewhat broken and unbalanced. The decreasing numbers of players doesn’t help anyone. I’ve seen it down to less than 500 players at times and max is now only around 2000 players which most seem from Europe and Russia. The Americas seem to be only a small colony in the mind of the mangement.

 

Of course you wouldn’t want to advertise a game that is still broken. If the team doesn’t get it together soon the game will be dead. Just fix the game before adding features and new game mods. Many of the higher tier players are bored and leaving the game because there are not enough players or broken MM. But you don’t get more players there until other progress but the lower tiers are unbalanced (Inty is OP) and there is also stupid MM (like T2 vs T3).

 

With that few players online you cannot give everyone a proper match but you should at least fix the MM for the players that are online, like T1, T2 and some T3.

Hello,

the population is usually a bit lower in the European/Russian morning because most people are at work or at school.

During peak times the number of players is stable and even increasing.

There will be advertisement for the game after the release, and that is not far away :slight_smile:

At the moment how the game is behaving it is still far away from being “released”.

At the moment how the game is behaving it is still far away from being “released”.

In fact as software is being released these days I would say SC is more than ready for release.

I love the final polishing they are doing these last weeks but come on guys, do you want to be the new Blizzard?

Seriously, are we playing different games?

In fact as software is being released these days I would say SC is more than ready for release.

I love the final polishing they are doing these last weeks but come on guys, do you want to be the new Blizzard?

Seriously, are we playing different games?

We need dreadnaughts and a lack of major game changing patches before full release.

 

We know nothing about dreadnaughts.