"Life" in the environment

Hi,

 

When I play, I often find that a kind of “life” misses in the environment. In Space of course you can’t add some wind and beautiful flowers moving thanks to it, or maybe in a funny spring event, but what about a bit more inertia?

 

Maybe you could add it on asteroids and ships fragments? We play in Space and almost nothing moves with the exception of the players! :confused:

 

I know what my request involves, especially here in Level Design, but maybe you could leave the biggest asteroids and ships fragments without inertia , and add a bit (more?) of it on the little ones, and let them react as Fuel Cells does when one hit them ?

 

 

Thanks a lot for your attention and for the game and its improvements ! :slight_smile:

 

BR,

Edwin

Hi,

 

When I play, I often find that a kind of “life” misses in the environment. In Space of course you can’t add some wind and beautiful flowers moving thanks to it, or maybe in a funny spring event, but what about a bit more inertia?

 

Maybe you could add it on asteroids and ships fragments? We play in Space and almost nothing moves with the exception of the players! :confused:

 

I know what my request involves, especially here in Level Design, but maybe you could leave the biggest asteroids and ships fragments without inertia , and add a bit (more?) of it on the little ones, and let them react as Fuel Cells does when one hit them ?

 

 

Thanks a lot for your attention and for the game and its improvements ! :slight_smile:

 

BR,

Edwin

Hello,

 

this has already been suggested, but it in the end it would increase the minimum sysmtem requirement. We want as many people as possible being able to play, so we try to keep the minimum requirements down.

 

Best regards

Error

Yeah I am playing this game on the most basic laptop ever with reasonable FPS and I thank the devs for this :slight_smile: Any more details and I think it will have problems (like with the green light in invasion sometimes)

Deadewin doesn’t make a bad point at all though.

 

Perhaps an affect like solar winds could be optional. Could reflect off the ships’ magnetosphere, space stations’…

Other than me CO pilots would complain because it would make the ship easier to see while camouflaged.

 

Other than that it is hard to come up with ideas that don’t invovle physics, or ‘fog of war’.

 

With that all said the ‘sky’ boxes are off the wall. I love them.

Yes, and the “sky” also explains the liquid-vacuum model/ if every battle is in orbit, where there’s some atmosphere, or by large bodies or nebulae, it would explain why ships don’t go like they “normally” go in space, I.e. slowing down and turning while maintaining speed. In fact, you could even say that in-universe, people ONLY battle in areas like this, and deep-space is mostly devoid of ships and battles. As for life, there are some pushable asteroids (I’m actually experimenting With them for possible tactical use) and even pushable soyuzes! Soyuzi? Soyuzes? Many Soyuz.

Why would people fight in deep space? There is nothing worth fighting for. Also without points of reference, like the sun, it would be hard to direct an entire fleet or even a squadron.

Why would people fight in deep space? There is nothing worth fighting for. Also without points of reference, like the sun, it would be hard to direct an entire fleet or even a squadron.

 

Because you meet the enemy there, because you want to fight far away from your planets and stations to keep them from suffering collateral damage. Probably the dreadnoughts have higher range and much higher firepower than the biggest frigate, so.

so you just warp to deep space… takes long time to get back

 

Why would the enemy meet you in deep space? no objectives other than destroy.

They are coming at you. You somehow push them out of warp (Freelancer had such missiles for example) before they reach anything sensitive. You fight them.