Lets make lots of ships, and fun in the game.

 

 

I am looking at this game and a way to cause the game to be good, fast pace, and make more ships with out actually doing all the work, so the excellent idea came to me last night. please take time to read it all and think about it

 

 

I purpose the following

 

 

The small amount of  Work to be done

Remove the name of each class (interceptor, Fighter, Fighter)

Remove the Tier Assignment to each ships and modules

Add Rank requirements to all ships/modules.

Balance all ships to be near equal, except for the difference of their role.

 

 

 

Each Class will be named

 

Light Ship Class (currently interceptor)

Medium Ship Class (currently Fighter)

Heavy Ship Class (currently Frigate)

 

 

 

Each Class will have 5 types of ship

 

Light Ship Class (currently interceptor)

Light Interceptor (tackle)

Assault Interceptor (assault)

Heavy Interceptor (protection)

Battle Interceptor (support)

Command Interceptor (command)

 

Medium Ship Class (currently Fighter)

Light Fighter (Tackle)

Assault Ship (Offense)

Heavy Assault Ship (Defense)

Electronic Attack ship (Electronic Support)

Corvette (Command)

 

Heavy Ship Class (currently Frigate)

Frigate (Support)

Destroyer (Logistics)

Cruiser (Assault)

Battle-Ship (Protection)

Command Ship (Command)

 

 

 

Each class will have roles (currently in game)

 

Assault :  Attack Bonus And Missile Capacity Per Synergy Level

Protection : Resistance bonus And Hp Per Synergy Level

Logistics:  Increase Healing  Amount and Energy regeneration Per Synergy Level

Command: Increase resistance and buff range per synergy level

Support : Electronic Warfare gets more range, and reduced cool down per synergy level

Tackle: Increased Speed, and acceleration per synergy level

 

 

note i changed some of the role names to make them better in english

 

 

Balancing the ships.

 

Each ship we should balance into close proximity of each other. Primarily, their differences will not be great, but the following will happen in stats

 

Debuffs 

 

Assault :  Lower resistance

Protection :  Lower damage

Logistics:  Lower speed/mobility

Command: Lower energy regeneration

Support : lower targeting range

Tackle: lower energy

 

 

Hp Differences

 

 

Light Ship Class (currently interceptor)

Light Interceptor (tackle) 5150 hp

Assault Interceptor (assault) 5350 hp

Heavy Interceptor (protection) 5500 hp

Battle Interceptor (support) 5250 hp

Command Interceptor (command) 5450 hp

 

Medium Ship Class (currently Fighter)

Light Fighter (Tackle) 9000

Assault Ship (Assault) 9250

Heavy Assault Ship (Protection) 9750

Construction Ship (Engineer)  9150

Corvette (Command) 9500

 

Heavy Ship Class (currently Frigate)

 

Frigate (Support) 15250

Destroyer (Logistics) 15500

Cruiser (Assault) 15750

Battle-Ship (Protection) 16500 

Command Ship (Command) 16000

 

 

Module Slots

Because of this system, all ships will gain max of mod slots. this will help make the game better balanced.

Truly the uniqueness of the ships will be in the roles they play.

 

 

These stats can be changed, but ideally it will be in this close area.

 

Finished

 

From here we gain 15 unique ships per a race, and 6 unique roles this is a total of 30 unique ships, over 6 roles., all well suited for the game. no need to change modules, the buffs will give the modules superiority at what they do. Everything will be balance, the only changes that need to be made are balancing ship stats, and t he bonus %. since the ship graphics are already finished, everything will be set.

Meep…

Too much hate for the forums, post deleted.

 

Short version: No! I think the diversity of the ships/races ingame is quite good as is. Don´t see why there should be added much more.

Also, having so many different ships only makes sense when you can carry at least one of each sort to the battlefield, which would be 15 ships on each side. Even more if the setup needs to be perfect.

basically you will see the same as you see today, however some of them will be encouraged to do other things.

these changes will basically support each player in their unique style of play.

 

some like myself like to take damage and tank.

others like speed, and others like killing fast.

these changes will make the game exciting and fun, and basically there will not be much change out side of that.

 

 

Lastly, this serves to correct two major problems

 

the first is the imbalance between tiers, you getting owned for example by tier 4s

 

the second is it corrects the future problem of balance later when the universe comes out.

from what i understand the universe will have a sectioned off effect much like black prophecy in which t1 will only fight t1.

this is not really a bad concept on paper, but in practice it tends never to work out.

because the low tiers cant interact with the high tiers, it causes the population to be spread out, and in games like this (that are not WoW level of population) that just does not work

it causes the population to be to sparse, and kills the community, which is the single most important factor to a games success.

I don´t feel limited in playstyle by the ships there are. If i want another role, i just switch some modules, no need for another ship for that.

 

And you will certainly not fix balance issues with this, i am pretty sure. Only way to fix balancing is to fix matchmaking and just let the tiers stick together.

No i dont feel limited in any way. the key to good game play is Skill and practice

Not what ship your flying i would hate to see issues like in EVA where a new comer who has Cash can buy a ship that cant be killed and dominates the battle field with out any skill what so

Further More i find that all ships should NOT be almost the same. Making all ship Frations the same ie shield, speed, restances Would make it that it didnt realy matter which fraction you used and there would be no more catering to the wishes of the individual pilots

and seeing as all people are diffrant and have other tastes and styles it is very important to game play that all ship classes should and must keep there difrances ie Empier lots of armor but slower ,Federtion good balance between armor and shield and speed ,Jerico lot of shields and damage

i feel the object of the game should Stay in diversity

making all ships the same would inevitably lead to that all fly the same ships because this or that ship has more resitances or can carrie more mods

im not really advocating same stats across ships, as much as i am across roles

 

for example, i believe resistance/hp should be higher on protection roled ships.

speed higher on tacklers

 

but that is not to say that two tacklers have identical stats, one should get 500 ms, 3 active slots, the other 400 ms, 4 active slots. this way there is flavor.

 

 

 

 

 

as i said, all of the mechanics, and concepts are in game already.

 

for example, we have roles with bonus’s etc.

 

the only difference is

 

  1. no long “tiers” and with them go’s the idea of “better stronger, faster”

  2. more ships, and unique ship builds

  3. we will have a sort of capital ships (all though they will what we know now to be “frigate” their stats will be much different; cruisers for example will be frigate-ish size, but will be very tankish

 

 

example of how the ships will change

(Jericho frigate)

 

tier 1,  16k hp - 4000mt

tier 2,  19k- 4000mt

tier 3,  21k- 4000 mt

tier 4   22k -  4000mt

 

 

(New)

 

Frigate 17k hp - 3500 mt (Protection, Offensive, Support)

Destroyer 19k hp - 4000- mt (Protection, Offensive, command)

Cruiser  22k hp - 4500 mt (Protection, offensive, Eletronic Warfare)

Battle cruiser 24k hp - 5000mt (Protection, Command,  Support)

t5 (Battleship)  30k hp - 5500 mt (Protection, Offensive, Command, EW)

 

 

From here we gain a capital ship class near to the current frigate in feeling performance, uses same mods. so the only work is really editing stats, and the ship tree

 

 

dont forget!

 

Interceptor (light ships) will have 5 variants, and medium ships (Fighters, to corvettes) will have 5 also

 

this will make the game vastly more unique in ships then devs currently have planned.

i need a ship working for kamikaze  :storm:

 

 

I am looking at this game and a way to cause the game to be good, fast pace, and make more ships with out actually doing all the work, so the excellent idea came to me last night. please take time to read it all and think about it

 

 

I purpose the following

 

 

The small amount of  Work to be done

Remove the name of each class (interceptor, Fighter, Fighter)

Remove the Tier Assignment to each ships and modules

Add Rank requirements to all ships/modules.

Balance all ships to be near equal, except for the difference of their role.

 

 

 

Each Class will be named

 

Light Ship Class (currently interceptor)

Medium Ship Class (currently Fighter)

Heavy Ship Class (currently Frigate)

 

 

 

Each Class will have 5 types of ship

 

Light Ship Class (currently interceptor)

Light Interceptor (tackle)

Assault Interceptor (assault)

Heavy Interceptor (protection)

Battle Interceptor (support)

Command Interceptor (command)

 

Medium Ship Class (currently Fighter)

Light Fighter (Tackle)

Assault Ship (Offense)

Heavy Assault Ship (Defense)

Electronic Attack ship (Electronic Support)

Corvette (Command)

 

Heavy Ship Class (currently Frigate)

Frigate (Support)

Destroyer (Logistics)

Cruiser (Assault)

Battle-Ship (Protection)

Command Ship (Command)

Im a little confused… How is this going to work out to actully buy the ships? Like is their going to be a diffrent trier for each ship  type like:

Heavy ship Class: Then all sorts of heavy ships

Firgate: All sorts of ships and so on

 

Allso i think the name changed would work and star conflict should hav emore ship types like eve im just woundering will it be like the skill progression like on eve were you have to hav ethe certain skills to be able to fly the ship?

i need a ship working for kamikaze  :storm:

I would love to see a ship just for self destruct or kamikaze :^-^

well I get what your trying to archive Uhmari

 

and I will be dammed if I ever agree with AmmokK about anything but it looks like this time I will have to.

 

going for diversity is not a bad thing but that is no small fix your suggesting a full over haul of the current make up to the game and by creating more ships and roles you don’t archive balance you create unbalance.

 

Secondly to create ships across the board with same stats as in HP, SPD, ENG and so on you lose the diversity your hoping to archive and roles would just fall back to as they are now players would just take the ship they like best and mix up the modules they fit it with until they find one that works for them so you archive nothing.

 

but good post and good idea just unpractical.

Im a little confused… How is this going to work out to actully buy the ships? Like is their going to be a diffrent trier for each ship  type like:

Heavy ship Class: Then all sorts of heavy ships

Firgate: All sorts of ships and so on

 

Allso i think the name changed would work and star conflict should hav emore ship types like eve im just woundering will it be like the skill progression like on eve were you have to hav ethe certain skills to be able to fly the ship?

I see posts talking about how the game should be more like EVE a lot well one way to solve this question is my answering like this

 

This is NOT EVE nor should it try to be I and many others like it the way it is you want EVE you know what to do.

i totally agree with you…SC is not EVE

 

i might add many players including myself are looking for a non EVE game…

 

so please leave SC right there and EVE over here