3 hours ago, GatoGrande said:
The ship is healing itself here is your proof; http://prntscr.com/ky4wsy
see those 25 green points it is hull healing. I’m not doing anything just flying. No heal used.
25hp/s? WOW. Out of battle, no weapons or modules used. SF can do 150hp/s as long it’s capacitor at full, or over 100hp/s when at 3/4.
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And look one more proof this build can heal itself after each jump after 22 sec; http://prntscr.com/ky4xvd see that red 21.4 sec behind that ugly icon?
Cooldown on that mod is hard set to 25 seconds - making a screenie at 21.4? I can do at 0.5 and say it has a cooldown of 1. Cmon.
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And I didn’t even have this on http://prntscr.com/ky4yxr so stop saying your crap about this.
Offence node affects only the “recharge” parameter so in case of Jump Crystals it means you will reduce your interval between jumps from 1 second to 0.8. It doesn’t affect time to gain a charge.
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See this; http://prntscr.com/ky50rc here is 15 sec recharge if you add -20% cooldown on special module then you get 12sec cooldown to possible full hull and shield.
Return crystal - I have yet to see someone using it every 12 seconds and even if you activate it it’s still 1600 hp regen in total (full hull and shields? do the math).
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Also, this; http://prntscr.com/ky52a7 11sec reload time for possible 16k damage is absurd, especially in combo with doomsday missile and Tharok beemer.
Inhibitor crystal + doomsday combo - it can be delivered by any T5 recon, cmon.
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And this; http://prntscr.com/ky53wy why does ship that can go 700/s need this? And it does not even say how much is its slowing effect.
Satellite crystal - if your Taikin can go 700m/s without it it means that you sacrificed second engine slot for speed, reducing it’s agility to empire recon levels…
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Next proof; http://prntscr.com/ky55g9 again really? 75% slowing effect? Combine that whit Satellite Crystal and enemy ship is useless can’t even turn.
And again you are talking about module available to any T5 recon
that can equip slowing missiles to the same level.
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So do not say any more crap about this. All is easy to check in game.
That’s what I did with a few pro recon pilots that are left. So, please check your info next time before posting. If you can’t kill a Taikin - your problem. Many people can.
2 hours ago, Vohvelielain said:
Can we also talk about the telefragging thing where Tai’Kin can completely ignore warp speed collision damage and instantly kill Jericho LRFs and whatever other slow ships?
Actually it can only kill that Jericho LRF and Patriarch due to the shielding bug (dunno if resolved, sorry). There is a video on this forum that Koro was checking effectiveness of that attack against other ships. I don’t know if I still have the video where that attack is doing just a few k damage to my destroyer. There were some other tests against other ships. Basically 9-3 saves the day and collision compensator nullifies this attack.
1 hour ago, GatoGrande said:
Totally not broken? Even EB cannot save a victim.
Collision compensator and 9-3 can. Use them. That discussion was a long time ago, you should know how to setup implants and passives. If other people can’t? That’s their problem.