22 hours ago, OwnageMaster said:
it was OP as hell.
finally you say this. because back then, you said otherwise.
what was it, all you need is a few gauss shots!?
but thank you my world view is in order again. so it was op, after all. once upon a time.
22 hours ago, OwnageMaster said:
It could jump every few seconds, regen a whole lot, spheres of death doing 10k damage each and so on
it can still do most of this, even if it’s not super simple anymore, true. but it can still do an awful lot.
btw. tip nr. 12042: the mines slow enemies.
i still dont fly this ship. which should tell you all about it.
not that i play much atm, as i have family stuff to do, and the game is really terrible atm. most of the time.
22 hours ago, OwnageMaster said:
And by some people is still seen like this.
if you play and observe the games, and the dynamics are over a few games (the people are roughly the same each match anyway in the queue you get into), you clearly see that the ship is overproportionally successful. Depends on other factors as well of course. it’s also not the only broken ship atm.
22 hours ago, OwnageMaster said:
BUT. In last few days me and few others were testing those claims, comparing it to other recons.
how about, just hit that solo queue button and play a few games. observe. don’t see them as “claims”. thats already bias.
it is you who claims a lot of stuff, and usually you are proven wrong when they nerf those things that are “oh so okay”. wazgots also still quite dominate the meta, despite being bad healers btw…
22 hours ago, OwnageMaster said:
If we are talking about dogfighting and agility - spectre falcon can usually win in 1v1 against taikin, even Sai can do that
“can” do. most likely it will be a draw, as the taikin only has to gtfo, and both these ships handle a lot of other aggressors a lot less, and get rekt.
1v1 is pointless in a skirmish oriented game. even in the middle ages, any knight fight above 6v6 was counted as a skirmish, where individual duel strength did not count anymore. this did not change.
also, 1v1 is only fair, if both ships can’t deny to fight with interruption. which is why ecms were never “dogfighters” in the early days, and the taikin depending on module isn’t either, because it can simply warp away. the recon can only do that once and gets punished by stuff like plasma web.
22 hours ago, OwnageMaster said:
Spark with Thilith usually cleans this chaos pretty quickly.
the tlilith is pretty known and widely used. it can’t solve every situation tho. not everybody has it. and just because there are a few counters to these ships, they also don’t always work. it’s easy to adapt, spread out, and usually a team has around 8 players at least. this is also not how a game should be balanced. there should be more than one or two solutions to a problem.
this is how i saw it from the start how this will go down:
Quote
a. a few players get their hands on the ship/mechanic/weapon, exploit the most obvious strengths of it. with the taikin, these were several.
b. this goes on until the number of exploiteers gets visible in statistics. only then things get slowly nerfed.
c. more nerfs follow, people who are late to the party start defending the ship, fearing even more drastic nerfs, before they can “finish building it”.
d. the players abusing the ship might innovate and find another yet unnerfed mechanic. we circle back to a. this happened with the taikin aswell.
e. the general mass starts to use the ship, hard counters get spammed, ships countering counters get spammed aswell. it seems the worst is over, as most players cant unlock its true potential.
f. the ship is not exclusive anymore. slowly, its true potential is unlocked by most experienced players. ← this is where we are
g. a large part of the population has the ship now, and knows the strong fits, it yet again increases in intensity, good players farm and explain that it is just because they are good. large QQ in social media.
h. months later it gets a total nerf, because finally statistics show undeniably, what every lobbyist defending white knight tried to contradict, because they wanted to sound like they are special or enjoy the ship without a bad conscience.
anyway. you are right that it isnt a simple mindless win anymore.
but the ship still has waaay too much harassing potential and not a good risk/reward design.
albeit, i personally think, this should be solved by revamping the spawn mechanics, and introduce individual cooldowns on ships, wave spawn, and similar.