laser got nerfed and is now useless

Heavy Blaster would be better than beam cannon.  Although the last time I used it I was stealing ESB’s kills somehow.  The weapon’s horrible.  I only used it because it was purple and I was on an LRF.

 

Heavy Blaster has travel speed and low weapon range, with Beam Cannon you just have to press 1 buttom and stop the enmy for capturing.

The range can be buffed to a safe point, and if you’re looking at just denying capture instead of kills you know where to fire.  Since the spread stays the same you could probably spray the entire beacon top to bottom.  It could also be used for frigate hunting I guess.

Heavy Blaster has travel speed and low weapon range, with Beam Cannon you just have to press 1 buttom and stop the enmy for capturing.

 

Since when Beam Cannon goes through a beacon?

A Sentry drone have more DPS than the Beam Cannon !

 

And the Heavy blaster have Enough Projectile speed / Range to be able to devast Everything that’s not moving quick enough.

The Positron have a Super AlphaStrike capability.

I won’t speak about the mortar because this weapons have been killed by all the QQ and Armadillo is an HardCounter.

(Do I have to mention that Imperial Ships with 3 Hull slots/Armadillo/Gigas 2 can reduce by 80% the mortar’s dammages?)

Since when Beam Cannon goes through a beacon?

 

It doesn’t, but you see any guy flying in circles and you can shoot him.

Rakza, i made a topic on our WPK forums about optimal ranges and stuff. Including the beam cannon.

 

 

Basically, at max range the weapon loses depending on the weapon, almost 40% of its dammage, the only exception that i remember now is the coil mortar, that the dammage stays the same no matter the range.

 

As everyone said, lazors are easy to hit, and (insert what comes out of the xxxx of any animal). Positron hits better, has good range, but also the dammage decreases if out of the optimal range, and decreases drastically, also has projectile speed, which means you need to hit the prediction marker…

Beam is indeed weak, but not useless, don’t you get annoyed and frustrated when u have 2 of them on you and you don’t even have your attackes in your sensor range? 

 

They indeed have their uses xD

Beam is indeed weak, but not useless, don’t you get annoyed and frustrated when u have 2 of them on you and you don’t even have your attackes in your sensor range? 

 

They indeed have their uses xD

 

Thats TRULLY boring!!! Since if you are a frig or a slow fighter, forces you to cover.

forces you to cover.

 

There you go, Beam aint useless

it ain’t much of a range. and if they try hit a fighter thats 6000 meters + away from them they wont hit him properly. the beam spreads and you might cross ur laser over the enemy dealing 50 dmg.

 

we cant have a weapon with like just 200 stock range more. the ammo you use for extra range is same as positron + 35 precent.

 

its still no big difference.

 

it reveals where you are. it also attrackts gunships and other strong ships. 

 

(because ppl know that thing is useless.

 

cant really have a weapon that is like only for stopping people from taking a beacon. ,_, and making assists.

 

its great to make asists but thats all. 

it ain’t much of a range. and if they try hit a fighter thats 6000 meters + away from them they wont hit him properly. the beam spreads and you might cross ur laser over the enemy dealing 50 dmg.

 

we cant have a weapon with like just 200 stock range more. the ammo you use for extra range is same as positron + 35 precent.

 

its still no big difference.

 

it reveals where you are. it also attrackts gunships and other strong ships. 

 

(because ppl know that thing is useless.

 

cant really have a weapon that is like only for stopping people from taking a beacon. ,_, and making assists.

 

its great to make asists but thats all. 

 

PLease, enlighten us with your wisdom, where did you find such an ammo for positron that increases it’s range? In your mind world?

 

Dont want the laser to do small dammage? Get closer! Stop being a camper! Laser has its utilities just as RF blaster has (even tho against inties is rubish mostly), just as assault rails have, gauss cannon have (horrible against frigates and bad against fighters, but against inties it is wonderfull enough).

 

Lasers have been crap since i started this game, and they continue to do so, the only tier where it is GOOD is T1, cause anything melts pretty quickly.

 

it ain’t much of a range. and if they try hit a fighter thats 6000 meters + away from them they wont hit him properly. the beam spreads and you might cross ur laser over the enemy dealing 50 dmg.

 

A range of six kilometers or greater is a bigger deal than you think it is, good sir. If you can hit a ship at that range, he/she will very likely be unable to track you through the HUD, much less shoot back. Anyone firing a weapon at that range with half a brain has time to reposition or fall back to his allies so that he can harass the same target again with the beam cannon. I’ve been hit by a beam cannon built to do that, good sir. The offending ship did not kill me, but the experience is not pretty.

 

 

cant really have a weapon that is like only for stopping people from taking a beacon. ,_, and making assists.

 

its great to make asists but thats all.

 

 

Preventing beacon capture is also a big deal. Also…

 

 

>implying assists are bad

 

Lasers have been crap since i started this game, and they continue to do so, the only tier where it is GOOD is T1, cause anything melts pretty quickly.

Have you ever seen how OP Ion Emitters can be against slow or immobile frigates?  Have you seen how Heavy Blasters obliterate turrets and nav stations in PvE?

 

Two out of four ain’t bad, and pulse is just ok.  Not great, not horrible.  That’s three out of four lasers that are usable.

Basically, at max range the weapon loses depending on the weapon, almost 40% of its dammage, the only exception that i remember now is the coil mortar, that the dammage stays the same no matter the range.

 

 

 

You’re lucky I was too tired to answer last night because comparing the Optimal range for all weapons is so wrong. You didn’t take in count the Weapons Mechanics, the Spread Reduction/Augmentation while firing and the ships gameplay.

The Optimal range directly influence the DPS curve and the Linear DPS curve of the Beam Cannon is much more reduced by the optimal than the one of the HB/PC cause of their own mechanics.

 

Here what I had to do when the Dammage Input/output has been disabled to switch my phase shield in case of Multifocus on me :

Linear Curve : Beam Cannon / Mortar / Pulse Laser

(Degressive)* Burst Curve : RF Blaster / Assault Railgun /

Progressive** Curve : Heavy Blaster / Ion Emitter / Plasma Gun

Alpha Strike*** Curve : Positron / Gauss / Singularity Cannon / Shrappnel

 

And with the Devblog that came today it will be worst and worst because AlphaStriking target / Bursting target will reward you more than a Linear DPS. And I find this good for me :smiley:

 

*Spread increase /Overheating speed

** Rof Increase / Graduatly ignoring resistance / Spread Reduction

*** Charge / Charge / Base Dammages+RoF / AutoCharge (Reducing Spread)

 

The Joy of the Beam Cannon debate and Stop Trying to find a fake utility to the Beam, we are all ignoring this weapon when it’s shooting us because it’s deals nothing and the frigates that are using them have a really fast and nice explosion.

Beam is indeed weak, but not useless, don’t you get annoyed and frustrated when u have 2 of them on you and you don’t even have your attackes in your sensor range? 

 

They indeed have their uses xD

I just sit there, shooting at the origin for a second, shake my ship a little bit, then resume what I was doing. I literally don’t even give a crap whenever they’re shooting.

Have you ever seen how OP Ion Emitters can be against slow or immobile frigates?  Have you seen how Heavy Blasters obliterate turrets and nav stations in PvE?

 

Two out of four ain’t bad, and pulse is just ok.  Not great, not horrible.  That’s three out of four lasers that are usable.

 

Like if i was talking about all the lazors, as you can see, this is a debate about the frigate laser cannon, that beam you know, that isnt called ION EMMITER, neither HEAVY BLASTERS , and neither PULSE LASERS.

 

Ion emmiter is good? SURE it is, but bubble gun is better by miles. Since you can shoot and cover for example, as the ion emiter requires you to be much more exposed to do the dammage to kill someone.

 

But just to be clear again, when i talk Lasers on this thread, it is on the same way the post creator is speaking about the lasers (THE FRIG LASER BEAM). ALso the heavy blaster doesnt even have Laser on its name, dont know why you accounted that, also i refered to lasers being good at T1 cause it melts things in T1 pretty quickly, thus, using simple logic one could have perceived that i was talking about the ONLY laser available in T1, which for all to be surprised, is the frig laser beam.

We’re all old people who have been playing when all lasers were thermal weapons. Anyway, on topic…

 

A long while back I briefly experimented with Templar AE builds. Fed R2 implant + horizons + flat reflectors gave me crap damage, but I could shoot anything that wasn’t behind cover. Hell, I couldn’t even see what I was shooting. The only thing I could do was attempt to deny beacon capturing. Harassing… impossible. I would be surprised if anyone could be scared off with that kind of damage. Heavy blasters worked much better: the spread meant that I could simply point my ship at a beacon and spray for area suppression and beacon denying. The higher damage also meant I could harass better, and the long range negated the slow barrels of the heavy blasters. 

And heavy blasters can and will do heavy damage when the enemy starts to close in.

I agree that HB is way better for denying beacons, that spray is way more dammaging and anoying than a single 9km beam laser. But still, fragile ships like silent fox tend to be scared with anything.

Like if i was talking about all the lazors, as you can see, this is a debate about the frigate laser cannon, that beam you know, that isnt called ION EMMITER, neither HEAVY BLASTERS , and neither PULSE LASERS.

 

He is right when He’s comparing Beam Cannon to other lasers weapons.

Because the other lasers weapons are much more rewarding in terms of dammage/impacts than the Beam when you take some risks.

 

ALso the heavy blaster doesnt even have Laser on its name

 

Read the weapon’s description before claiming something like this.

 

 

 

 i refered to lasers being good at T1 cause it melts things in T1 pretty quickly

Everything melt pretty quickly in T1. And when you only have 1 weapon in T1 you can’t claim they are good if you have nothing to compare with.

He is right when He’s comparing Beam Cannon to other lasers weapons.

Because the other lasers weapons are much more rewarding in terms of dammage/impacts than the Beam when you take some risks.

 

It is like comparing a FORK with a Knife both serve different purposes, and in some cases one or both of them might become useless (eating a soup).

 

Quote

ALso the heavy blaster doesnt even have Laser on its name

 

Read the weapon’s description before claiming something like this.

 

Everything melt pretty quickly in T1. And when you only have 1 weapon in T1 you can’t claim they are good if you have nothing to compare with.

 

Exactly!!! But still, best weapon in T1! Hitscan + Everything melting quickly = bloodbath.

 

Thats why i said that heavy blaster has not even laser on its NAME. As far as i know, if your NAME is Rakza, it doesnt mean your name is Guard, even if you fly guards…