killing your beta with your license.

You gotta be hardcore to grind this stuff with out a  license.  Mine ran out this morning and just got on to do a few matches… Holy crap… you end up with a bad team, or you mess up in a match, it barely pays the repair bill, let alone looking ahead to buy a new ship or shiny mod for it. 

 

License was a nice taste, but man dear alive, I can’t imagine ever paying some, what I feel, hefty prices for bonuses in beta(cannot hide behind that for ever!)  Really disheartening not being able to feel your progression, after you felt it a bit.

 

Sure but being at least T2 you already have plenty to do and good selection of matches with fair selection of players. It just extends the time you achieve next tier 50% (x2 that is) and honestly even if you are moderately good - you can always hop in to some cheap to repair T1 and grind a lot of credits pretty quickly. 

 

And from what I see / hear - it’s more and more difficult to find good games at T3 not to mention T4 which only minority of players have at this stage. And there is ONLY 4 tiers - it’s not that you have 7 more tiers to go and 30 ships to unlock. Which means that too fast progression isn’t really anything good at this stage.

 

Besides 6 months licence costs only 37,47 Euro - which is about as much as any new game (cheaper actually). 

 

I don’t have a clue why someone who want to push to T4 (which means he likes the game a lot and want to stick with it for longer) wouldn’t show developers his appreciation with - basically - buying the game… I mean - they made the game, maintain servers, need to pay all people in the office, add new content and so on… 

 

It’s actually ONLY true method for them to poke you to help them pay their bills - as nothing really can stop you to progress or stay competitive even if you decide to not pay at all.

 

I think for what Star Conflict is now, for firm design choice not to release Premium power items, for all the fun game is and can be in the future -  it’s worth not to buy few beers one weekend night out.

 

Because, seriously, it’s the only real way to show other developers that not selling any pay-to-win items can be actually a good business model

Way more viable than any forum rant or blog article you could imagine…

So I am have a mega crap ton of fun with the game and so I thought if I’m willing to pay 60 bucks for Sim city and so regret  it still, I can drop money on this game. With the 60 buck steam pack I use it to buy time and over 90 days. That was after buying blue active mods for my frig.

 

I’m rank 9 about to hit 10 now so it won’t take more then maybe a month to hit rank 12 and maybe higher. So what I’m trying to say is it won’t take that much for people to spend cash or go for the 100g you get from the each 5 days plus the polls.

Too deep grind will alienate most players.

 

 

In my opinion current license system is good. You still have to grind. Just less.

 

The comments here about being able to “instantly get all” is failed logic.

 

It is only theoretically applicaple only to people whom have nothing else in life than to play the game 24/7. (But then question arises, how they can afford it, excluding young kids living at home). And even these need to play extreme amount of hours to get it. It is different to be able to play 24/7, and to be able to play max 2 hours a day.

 

 

People need to consider, that there are different players out there. Not all can invest 24/7 into the game, and the game designers need to get paid for the game. Perfect system, as long as the price is right. And in my opinion, currently it is.

I do agree with the OP. The license is currently too important for advancement and fun.

Not being able to create squads of more than two players is highly detrimental, and only gaining a few thousand on a win due to numerous deaths is not very attractive to players. Furthermore, what is not mentioned in the license benefit is that it grants an extra two scans in the loot search, meaning that if you don’t pay, you also get a lower chance of finding loot (not to mention the money from the same source).

All in all, the license is approaching the critical stage where not having it greatly impacts the enjoyment of the game since it *greatly* affects speed of development as well as chance of increased performance. With such an approach, the entire playerbase will suffer.

 

I strongly believe that the significant difference in licensed and unlicensed play drives players away, something that in turn is detrimental to *every* player here, whether they are paying customers or not.

Keep in mind that everyone benefits from a large player base. How many of you have been in a 4v4 because there aren’t enough players around? How many of you have stopped playing T4 because there aren’t enough players in the bracket? How many of you have clicked cancel on your search to find a scenario group?

 

The paying customers *need* the non-paying players to keep the matches going, and the non-payers need the paying customers to get new content. That is how the model is built. Whether you think one side is filled with leeching socialists out to steal your freedom, or one side is filled with untalented p2win kids, the game won’t be succesful (or fun) without both.

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Besides 6 months licence costs only 37,47 Euro - which is about as much as any new game (cheaper actually). 

 

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This is true, but my point in my post previously was that I do not feel like I should re-purchase the same game every 6 months.  When I purchase many other games that run servers and the like I do not need to pay anymore money to play them other than the original cost.  I would not mind paying $59.99 to Star Conflict once for a full-time, permanent license.  I would do it today if it was offered but I don’t feel I should pay them for a “new game” price every 6 months unless I am _really_ getting alot of new content.  This cost would almost be reaching MMORPG subscription costs.

 

My license runs out today and we’ll see how I feel grinding without it.

This is true, but my point in my post previously was that I do not feel like I should re-purchase the same game every 6 months.  When I purchase many other games that run servers and the like I do not need to pay anymore money to play them other than the original cost.  I would not mind paying $59.99 to Star Conflict once for a full-time, permanent license.  I would do it today if it was offered but I don’t feel I should pay them for a “new game” price every 6 months unless I am _really_ getting alot of new content.  This cost would almost be reaching MMORPG subscription costs.

 

My license runs out today and we’ll see how I feel grinding without it.

i agre on your points there antherage. I was one of those high play time players and even as hardcore as i am and i mean i got rank 12 tech rank 9 vanguard and rank 5 everything else before my license expired. You just cant play without it to any fun way, imean i had to switch to interceptor to save repair cost on my t3 and it kills all the fun i had on my front line frigates. I think this game sould remmeber its f2p and add more cosmetics for the ships like in lol, they all feel the same and putting stickers on them as the only option feels so dumb.

I agree on lowering the licenses boni a little bit and buffing the basis gains to basically get a middleground to what it is now

 

My bf doesnt have premiun while i still got a month left and im already getting ahead quick, we’re mostly playing together

i think there just needs to be a look at how the license works. i dont care about grinding i dont care about grinding. i dont want the full content of this game after 3 weeks of playing. i also dont want to feel like there is a mountain to climb to get a new ship.

my only issue is with the license affecting squads. the grind (however big when yours runs out) is doable. not good model wise but decent.

 

the issue needs to at least be discussed. and you can’t log in 5 days to get 1 day license. it would take you 15 days consecutive to get 1 day worth of license.

 

Get a job and stop complaining?

just my own  observations and thoughts here as a relatively new player ( only started player a couple weeks ago). when i first started i found the game fun and exiting to play and lately playing less than when i first started and for me it has nothing to do with the licenses.  basically  it the limited amount of maps in the game. i have played on them so often it has become boring  to see the same maps over and over again  hell i had the same map 5 times in a row once!  the varirty of ships and equipment is nice tho as well as the fast passed combat. and the whole loot thing is borked. i have yet to loot anything i can use after grinding to tier 3.

 

so if the population is dropping it due to the lack of map variety and players getting bored playing on the same few maps. not the license.  not sure about the others that left. but i understand the game is still beta. and will continue playing from time to time. hopefully by the time the game officially releases i’ll be playing constantly. as for purchasing store in these f2p games. i do after their release as i have and will not make any in game purchase of a game as long it has the beta label so the license doesn’t even play in my decision on how often i play the game.

This is true, but my point in my post previously was that I do not feel like I should re-purchase the same game every 6 months.  When I purchase many other games that run servers and the like I do not need to pay anymore money to play them other than the original cost.  I would not mind paying $59.99 to Star Conflict once for a full-time, permanent license.  I would do it today if it was offered but I don’t feel I should pay them for a “new game” price every 6 months unless I am _really_ getting alot of new content.  This cost would almost be reaching MMORPG subscription costs.

 

My license runs out today and we’ll see how I feel grinding without it.

 

Failed reasoning, though.

You don’t need a licence to play the game. You may want it to level up quicker.

 

I bet after couple months you won’t be playing as often as now, for one.

Secondly 6 months of license is more than enough to get top Tier ships with the best equipment out there - if you have them, or get them - licence renders kind of useless don’t you think?

Thirdly - usual premium monthly sub in MMO costs about 14 Euro, lifetime is often more than 100 Euro or even 200 Euro mark (i.e. The Secret World) - I don’t know where you take your calculations from.

 

Besides, folks - just stop and think for a moment.  It’s not that your game will stop working, you still will be able to jump into your ship and have a blast as much as you have now, there will be new content judging from what they write in development plans. 

 

You keep complaining about Item Store in games you bought for full price, about pay 2 win practices in games, about wallet warriors and half-baked content advertised as full release (Sim City anyone?).

 

But when finally shows up one of very few developers who decide to give you quality, innovative and fun to play game and take a business risk not only to stay away from all the pay-to-win crap, but also gives alternative ways to earn premium currency (daily reward + polls), what majority of you do?

 

You complain here about fracking convenience item being too expensive. 40 Euro or 60$ is less than average teenager easily spend one night out with friends in a pub…

 

Think about it.

 

*Just so we are on the same page with it - I also think that licence shouldn’t affect size of the squad, because it kind of restricts social part of the game to only paying customers. But then on the other hand I don’t fly as often in squads. Nonetheless I hope devs/publishers are going to make up their mind on that subject…

Think about this, do you want people quitting the game sooner or later? Given that this game isn’t completely flat, it means there is an incentive to reach the higher tiers to try new things. But that means a grind through random matches and at T3 up sounds like they barely break even. 

There is a bell curve on how fast progress should be between too slow it’s boring and too fast it’s boring. 

 

MMO’s have a subscription because you have continuously new content to engage in, there’s more than just the battlegrounds. That’s what warrant’s that 15$/mo price tag. This is a F2P and needs to not ride on the grindy kmmo side of the curve there. 

I’m not sure what the complaints are about. The game is free to play. You can log in, put ships in your garage, and then go out and shoot at other people flying spaceships.

 

You can do that as much as you like for zero cost. Playing the game is winning.

 

If you want extra (faster advancement, more money, pretty decals) you pay money for it.

 

Seems perfectly reasonable.

I’ve logged a LOT of time with the free license they handed me and that’s only been a little more than a week.

 

$10 for a month of the same play I’ve had this past week? I don’t see a problem. Not to mention they literally hand you gold for just logging in every 5 days. These guys know how to do F2P right.

 

TL;DR  If I give them money it’s because I WANT to give them money. I don’t NEED to give them money.