Jaguars are cheat ships

in terms of teamplay the jag is usually the reason, why a team even with tackler cant kill the enemy ecm, and slowly gets slaughtered, well except the jag pilot, who can blame the rest of the team, or probably his “tackler”, which was useless the whole match in its role. if you wanna be a good tackler, learn them jerri tacs first. they limit you from doing gunship stuff, just by being made of paper.

OS has its protection zones. So don’t fly out of those and turn your anti-Q.Q protection on.

Else go to hell with your Q.Qs! I got killed a few times from R15 ships and? Hate the person, go back to hangar, fly out again. Doesn’t care if I’m killed by a freaking cyber, alien or guards.

And calling jaguar cheating ship is just… ignorant.

I have played a lot with the Jaguar. In solo play, with the right fit and some skill: it’s really powerful. To the point other tacklers are somehow pointless to use (unless you use them as full slowing down- long range tools: which is kinda the point of being in a tackler…).

 

You can see many pilots on top of the rating list that are using the Jag. The main “problem” with this ship is the combination between cruise/weapon customization and the fast cloak (or the immunity to “uncloak” when shots hits it).

You can basically “choose” your target, fast kill it -> disappear.

But that is also his main (and kinda only) drawback. Team play doesn’t really work like that, for example: in order to cap a beacon holded by a bunch of ceptors and a couple of frigs: you can’t “dive in” and dogfight or take the enemy busy while your team arrive or go to the next or other beacon. You can do that, fast kill a guy and then dye by being focused or run away. But in the end, for the team that kill was useless.

The best way to use it in such situation is to attack the isolated enemy which is late on beacon or the one that moved too early to the next one. And still like that, a single kill is pointless.

 

However there is one game mode where they shine the most: bombing game. Often you will see more tackler than ceptors playing that mode.

 

So in the end: it’s too effective for solo players that farm kills, but it kinda sucks in doing objective for the win (unless you kill half of the enemy team, but that happens only when you are against nabs always being “isolated”) 

or destros, closing in with the bomb to the beacon for 4 minutes and the team dying trying to kill it :stuck_out_tongue:

Jags OP loooool!!!

Every ships are cheat, who defeat me!  :004j:

I’m the one who blew 12 out of 12 guard drones off enemy beacons in that match. I was either top score or 2nd on that team. It’s a team game. I did the job of a recon in it. Recons do not swirl around like gnats when racing from A to B as fast as possible. Recon microwarp IS a straight line.

 

Recons do not sit at home with the engineer all their lives. They are intended to cover some ground. They are the scout in Star Conflict. Put scout in a search engine if you need more help figuring out what a scout is supposed to be doing.

 

Recons can’t be everywhere all the time with extreme speed, high durability, extreme damage, the ability to cloak and completely cripple other ships without even a module recharge time to consider, the way it is for a Jaguar. There are some limits to not flying a cheat ship.

 

If you died to a tackler in a recon then you trully deserved it. You have cloak, holoships, MWD, and multipurpose modules that all allow you to escape from tackle. You have spy drones and ML that allow you to uncloak and keep uncloaked any tackler that so much as glances at you. No, you have no excuse.

I really love tacklers but truth be told they have modules that in T5 are not so effective coz implants turn them off, another thing is that builds on 3 eng intys make them move, strafe & rotate so fast that IB doesen’t help so much. So every story about a tackler (Jag in this case) being a cheat ship ends with that.

If you died to a tackler in a recon then you trully deserved it. You have cloak, holoships, MWD, and multipurpose modules that all allow you to escape from tackle. You have spy drones and ML that allow you to uncloak and keep uncloaked any tackler that so much as glances at you. No, you have no excuse.

 

That’s not what happened. Me flying a recon and doing recon things with it is not what the thread is about. By your description, you also seem to think recons get to take five or more active modules in order to survive Jaguars. Let’s count them:

 

  1. cloak

  2. holoships

  3. “multipurpose moduleS” let’s say one multipurpose, to make what you’re saying less stupid.

  4. spy drones

  5. microlocator

 

Trying to find fault with me isn’t going to have any effect on the Jaguar being a cheat ship.

Well, a week ago you were saying Destroyers are absolute cheats, now Jaguar, what is next week?

Cruisers?

Developers need to compensate the lack of something with big daddy’s ship.

Hopefully, I am wrong.

That’s not what happened. Me flying a recon and doing recon things with it is not what the thread is about. By your description, you also seem to think recons get to take five or more active modules in order to survive Jaguars. Let’s count them:

 

  1. cloak

  2. holoships

  3. “multipurpose moduleS” let’s say one multipurpose, to make what you’re saying less stupid.

  4. spy drones

  5. microlocator

 

Trying to find fault with me isn’t going to have any effect on the Jaguar being a cheat ship.

 

Any reasonable combination of the modules I have cited would allow you to GTFO in any situation unless tackled and ECMed at the same time. Learn to fit your ship please, and stop crying

 

While the jaguar is good against interceptors (like any tackler), it is not good against frigates unless fit for that. If you are dying against jaguars, then you will will die against rockwell, lion and lion mk II also.

I really love tacklers but truth be told they have modules that in T5 are not so effective coz implants turn them off, another thing is that builds on 3 eng intys make them move, strafe & rotate so fast that IB doesen’t help so much. So every story about a tackler (Jag in this case) being a cheat ship ends with that.

 

but all that means is that interceptors can be hard for a Jaguar to kill sometimes. I’m not so sure that crediting interceptor speed, agility and implants legitimizes Jaguars. It doesn’t account for the rest of the Jaguar cheating advantages.

 

We could line-by-line list Jaguar common traits next to every interceptor, and we’d find we need actives and main modules from all 3 interceptors to compare. Pooling from all 3 existing interceptors modules to imagine one ship, we still have much shorter cloak, smaller durability, less speed, less damage, longer module recharge times, worse energy regen. So what we’re revealing is that the Jaguar is all 3 interceptors in one ship… not exactly, of course, but this is in the neighborhood.

I saw you lurking there Error :stuck_out_tongue:  Hello dude!

Error’s status: Forum - Here now…

                       In-Game: 45 days ago…

Any reasonable combination of the modules I have cited would allow you to GTFO in any situation unless tackled and ECMed at the same time. Learn to fit your ship please, and stop crying

 

While the jaguar is good against interceptors (like any tackler), it is not good against frigates unless fit for that. If you are dying against jaguars, then you will will die against rockwell, lion and lion mk II for sure.

 

Stop embarrassing yourself by assuming I’m complaining about my ships or that I’m struggling at all in Star Conflict. I’m not. I’ll try one more thing to get your comprehension up to speed and back on track in this thread. It’s a little outside the box. Try to keep up:

 

Rank 12 ships on your tables. No Jaguars in skirmish.

Ships from the grind tree rank 13 and up on your tables. You’ll encounter plenty of Jaguars.

Compare the two experiences.

 

One more time: This thread is about Jaguars being a cheat ship for reasons clearly explained.

One more time: This thread is not about me.

Ive never had any problems against Jaguars in my Cyning (Open World).

Ive never had any problems against Jaguars in my Cyning (Open World.

That’s why I don’t want to make one.

It would be a waste, to lose such a good ship.

Still, I like the number of resources in my warehouse! :stuck_out_tongue_winking_eye:

Error’s status: Forum - Here now…

                       In-Game: 45 days ago…

I have more than one account;)

OS has its protection zones. So don’t fly out of those and turn your anti-Q.Q protection on.

Else go to hell with your Q.Qs! I got killed a few times from R15 ships and? Hate the person, go back to hangar, fly out again. Doesn’t care if I’m killed by a freaking cyber, alien or guards.

And calling jaguar cheating ship is just… ignorant.

 

I described many details about why Jaguar is a cheat ship. Do you believe all of that goes away because you type a half-xxxx, one line phrase: “calling jaguar cheating ship is just… ignorant”? Are you avoiding the details on purpose like the rest of them are?

Jaguar? Cheat ship? In open world? One BloodTormentor[FDEF] was trying to attack me with Gauss Jag. I went back and saw that if he  is really trying to attack me. He did. Well, I kept the distance, waited till he was collecting some s…loot, he got doomsday from 200 meters and then he quit the game. So yeah. He cheated. If you are afraid to fly in those dangerous sectors, just don’t take ships that you know will be killed. Engie in R10 is asking for trouble. Grab a recon/covops/cruise tackler - those ships can withstand a direct confrontation. I’m not mentioning the destroyers, cause that’s obvious.

 

Rockwell is better than Jag for open space as well :slight_smile:

Jag is meant to be pure support ship with some firepower (tanking Mjolnir with Jag is a stupid idea for example, but slowing down that cowardly recon that forgot to put multipurposes is ok), but generalizing that Jag is OP cheat ship is just not right.