Issue with frigates in the game.

So i have a very big issue with the frigates right now and its totally different from most of the rants i suppose.

 

Everything starts here from the basic logic that new players come with in to the game. 

 

You see amazing game like star conflict, you test out every ship and you think “Oh boy I’m gona fly interceptor pew pew paw paw, im gona be so fast and stuff!” and then they start the game and Empire frigates snipes them with two shots. “cheating! Loser! l2p! Frigates Op! nerf nerf!” Of course you cant blame a new player for not being experience enough with handling him self around frigates at the begging.

 

Then player jumps in to T2 and think “Fighter maybe! they are mid, durable, fire power, some speed, and those cool abilities! cloak! ninja gangam style ambush YEAH!” And so he goes, he flies and tries to kill a frigate one on one. Another one of those problems where new players can rage quit “SO UNFAIR I TOTALY WOULD CRUSH IT. MICRO TRANSACTIONS SUX! IM PRO THEY NOT UNINSTAL GAME Ace OR STOP PLAYING FRIGATES!” and so on so on.

 

And then the gears in the brain start to slowly move. Click and click until they light up the bulb! “Im gona play frigate and its so awesome! muahaha nobody can kill me stuff and stuff!” of course they are wrong after a while when they play with more experienced people. But amount of survive ability, weapon power and abilities.  

 

Usually i wouldn’t say everyone thinks this way but pictures bellow make me think so

 

post-240317-0-52040200-1366141606.png

 

post-240317-0-06936200-1366141614.png

 

every third or so mach I play has more frigates then anything else. Mostly standing in one place, technically not helping at all (more interested in killing enemies than sniping those who attack our bomb carrier etc.) And if its not on my team, it is so on the other.

 

5 fighters and 7 ships doing nothing useful because most of the action for them is hidden behind the asteroids or their rockets cant reach the enemy.

 

What i’m asking for is to change something about the frigates to change state of minds of players who do so >.> Because believe me from watching general chat low Tier arguments thats the only reason why i think people chose frigates above anything else. 

 

My little rant for today, thank you for reading.

I really dont see the problem. I have had inty’s kill my frigate(given that he was an amazing pilot using his abilities to great effect(ion beam + stasis + mines) and fighters are quite capable of killing frigates, do it often enough myself. 

It’s all just about learning how to fly and fit properly, which everyone will learn given enough time. And rushing in with inty’s against frigates is certain death anyway, you cant expect a ship with a weaker tank be able to rush kill something with more HP, inty’s are mostly about working together properly or atleast not suiciding in the first minute.

Im not trying to say “make frigates weaker so interceptors could kill them” im saying “do something to frigates that would add more variety when people choose their ships” i really dont like flying next to 7 ships with speed and size of an asteroid and not helping the couse of winning.

I really enjoyed the OPs comments. Tbh, I’m a fairly new player and I find Frigates to be incredibly hard to kill in a Fighter or Interceptor. When I think of a ship type I think of a teeter-totter and how it’s balance adds up. Take the follow:

 

Interceptor:

+Speed

=Damage

-Tank

 

Fighter:

=Damage

=Speed

=Tank

 

Frigate:

-Speed

+Tank

+Damage

 

I understand that the tactic is to attack Frigates from behind, heck even the intro movie shows just that, but it is impossible to stay behind them forever. If my guns on my ship didn’t overheat so darn bad I actually would have a chance. On top of that sitting still behind a frigate is just asking to die from one of their teammates. 

 

What needs to happen is that Frigates need to have either their damage nerfed or there tank nerfed. I’m sorry, but this is exactly why everyone wants to fly them. No Risk, tons of rewards. They need to make it so that their ability to hit moving targets is even more difficult if they don’ want their damage or tank nerfed.

Im not trying to say “make frigates weaker so interceptors could kill them” im saying “do something to frigates that would add more variety when people choose their ships” i really dont like flying next to 7 ships with speed and size of an asteroid and not helping the couse of winning.

go play realistic, when you kill someones frigate they are usually down into a fighter/interceptor.

 

edit: also if enough people do it the waiting times would actually be shorter!

go play realistic, when you kill someones frigate they are usually down into a fighter/interceptor.

 

edit: also if enough people do it the waiting times would actually be shorter!

 

+1

 

More people should play realistic.

go play realistic, when you kill someones frigate they are usually down into a fighter/interceptor.

 

edit: also if enough people do it the waiting times would actually be shorter!

 

Yea and if that Frigate kills a player in a Interceptor or Fighter that they have invested time and money in they are down to a crappy fitted ship too.

 

P.S. way to hijack the thread.

Yea and if that Frigate kills a player in a Interceptor or Fighter that they have invested time and money in they are down to a crappy fitted ship too.

 

P.S. way to hijack the thread.

barely a hijack…

anyway 

 

I really enjoyed the OPs comments. Tbh, I’m a fairly new player and I find Frigates to be incredibly hard to kill in a Fighter or Interceptor. When I think of a ship type I think of a teeter-totter and how it’s balance adds up. Take the follow:

 

Interceptor:

+Speed

=Damage

-Tank

 

Fighter:

=Damage

=Speed

=Tank

 

Frigate:

-Speed

+Tank

+Damage

 

I understand that the tactic is to attack Frigates from behind, heck even the intro movie shows just that, but it is impossible to stay behind them forever. If my guns on my ship didn’t overheat so darn bad I actually would have a chance. On top of that sitting still behind a frigate is just asking to die from one of their teammates. 

 

What needs to happen is that Frigates need to have either their damage nerfed or there tank nerfed. I’m sorry, but this is exactly why everyone wants to fly them. No Risk, tons of rewards. They need to make it so that their ability to hit moving targets is even more difficult if they don’ want their damage or tank nerfed.

 its not that hard to stay behind a frigate, atleast not for the first 10-20 seconds(which should be enough to kill them) especially the empire fighters are good at it due to their overdrive. and tbh, if you look at the modules of the fighters, they got some pretty nifty stuff that will make em quite efficient killing machines if you don’t go full tank mods…

examples:

target lock breaker thingy(breaks lock for like 15+ seconds, fly around em a bit and it will be a hell to keep track of you generally while you can keep shooting)

target painter(reduces his resists on both shield and hull making him quite vulnerable) 

or the system that increases your own damage by a good 15+%

 

personally i use flares/hull repair/damage increase and it seems to work quite good, i can generally kill frigates with it even without overdrive. just make sure to circle him when he starts hitting you badly and keep lunching missiles at them. also assault plasma’s FTW :wink:

There are two major problems with frigates IMO. 

 

They have two modules to negate/mitigate their weaknesses. whereas fighters/inty’s don’t (or at least its not as pronounced)

 

Interceptors main weakness is lack of shields/hull. A frigate can easily 1-2 shot them. and a good fighter can take you out quickly too. I don’t think Inty’s need more damage. I do think they need more access to different active modules though. Target painter and engine suppressor would work GREAT on interceptors. and i don’t really see why these are on fighters/frigates anyway. Interceptors are really utility ships. so more/better active modules would really level the field for them and make their role more pronounced

 

Fighters are really the backbone of any squad. reasonably fast, good durability, good damage, good utility. don’t really excell at anything. the only thing I would adjust, is that they should not be able to match inty speeds. fighters can easily hit 600 m/s they really shouldn’t be able to go above 450-475 when fully spec’d for speed. the only ship that should be able to break 500 without a warp gate is an inty. fighter speeds are too high IMO. 

 

Frigates are clearly the best ships right now. you can make up for weaknesses with pulsars, blobing with other frigates, and engine supressors. frigates just dont’ need that many tools. if you get caught withy our pants down, you shouldn’t get a ‘get out of jail free’ card with engine suppressors and pulsars. warp-gate to safety i think is fine because this takes a degree of skill/luck. but also having these other tools is a bit ridiculous. not to mention the massive regen from frigate blobs make frigates a little too safe to play. 

 

A shift in power for modules would be great. i dont’ think straight nerfs to modules is warranted. as by themselves they aren’t that overpowerd. it’s just the utility certain ships gain from modules is greater than other ships. Interceptors feel the weakest, they are very high risk, and the rewards aren’t always great. you can lock a ship down for 15+ seconds, but you can’t dish out enough DPS to do anything about it. (not bad, as i don’t think interceptors should be able to solo frigates). but a well placed frigate can easily take out several interceptors by itself with pulsars and drones. seen this happen a lot, especially in T3. 

 

there are a couple other threads about this. I encourage you to read through a few of them and put in your opinion wherever you can. 

Roll with stasis+ ion and heavy dmg missile of ur choice

I still think people are missing the point of this topic :P 

I’m not crying that its hard to kill frigates, i dont care how hard it is to kill frigates. I kill them they kill me sometimes it happens. I mean the screens above on witch you have situations where 3/4 of your team is a frigate. You can’t do anything honestly. Ok VIP mode you can turtle fine boring way to play 12 minutes, beacon hunt! if you try hard enough your team may be able to controll the beacon. But bomb mode ?

 

Frigates are fine i just want them to do something to discourage the amount of people playing them to choose something else, where the game feels balanced where you have frigate support, not wall of toasters. You know the games where you actually enjoy yourself because you know half of your team is actually flying behind you not stay on the other corner of the map.

 

EDIT: To further support my cause I’m showing you screen of game i had 3 minutes ago.

 

post-240317-0-72835500-1366209046.png

 

they had 40 kills we got only 9, but we won the match so it doesn’t actually matter does it ? I’m really surprised that those two fighters just didn’t dc on purpose.

I still think people are missing the point of this topic :P 

I’m not crying that its hard to kill frigates, i dont care how hard it is to kill frigates. I kill them they kill me sometimes it happens. I mean the screens above on witch you have situations where 3/4 of your team is a frigate. You can’t do anything honestly. Ok VIP mode you can turtle fine boring way to play 12 minutes, beacon hunt! if you try hard enough your team may be able to controll the beacon. But bomb mode ?

 

Frigates are fine i just want them to do something to discourage the amount of people playing them to choose something else, where the game feels balanced where you have frigate support, not wall of toasters. You know the games where you actually enjoy yourself because you know half of your team is actually flying behind you not stay on the other corner of the map.

 

EDIT: To further support my cause I’m showing you screen of game i had 3 minutes ago.

 

![attachicon.gif](< base_url >/public/style_images/master/attachicon.gif)[star conflict fregaty 3.png](< base_url >/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=5779)

 

they had 40 kills we got only 9, but we won the match so it doesn’t actually matter does it ? I’m really surprised that those two fighters just didn’t dc on purpose.

 

I’m not sure you understand the underlying issue of why this occurs. 

 

with better defined roles, it becomes more clear why an interceptor is better than a frigate for a given situation. really, read the ship roles thread. and throw in comments. 

 


 

Right now, Frigates can do anything. warp gates mean you can get to the front line fast. you can support. you can do damage. you can be mid range, you can be close range, you can be long range. you can play a frigate anyway you want at any given time based on the actives you have, the weapons you have, etc. glass cannon? NP. tank? NP. Support? NP. 

 

An interceptor, however, is pretty much only close range, and fighters are close to medium range. but their advantages OVER frigates isn’t clear, simply because frigates can do everything. 

Yes yes i agree totally Onisake i think you put it in words better then i did. I understand that issue and i agree with it i just didnt want this to change in to “*sob* *sob* im pro and frigates are Ace nerf nerf” thread.

Best way to kill a frigate.

 

Fighter with shield/hull resist buff depending on faction. Damage buff, resist debuff module, if you can put a fourth then use anything preferred. Weapons should be long range type, stabilized railguns or Hail plasma cannons. With mods to deal with damage types. Play it as a highly maneuverable frigate, I do 5k damage when using Hail plasma fully charged.

 

If you got a friend or two you will be knocking out frigates like 3 guys throwing a ball or two at a tower of bottles in a carnival to get that giant stuffed bear for a girl they like. But end up fighting for the bear in the end because they cant decide who should give the bear to the girl.

barely a hijack…

anyway 

 

 its not that hard to stay behind a frigate, atleast not for the first 10-20 seconds(which should be enough to kill them) especially the empire fighters are good at it due to their overdrive. and tbh, if you look at the modules of the fighters, they got some pretty nifty stuff that will make em quite efficient killing machines if you don’t go full tank mods…

examples:

target lock breaker thingy(breaks lock for like 15+ seconds, fly around em a bit and it will be a hell to keep track of you generally while you can keep shooting)

target painter(reduces his resists on both shield and hull making him quite vulnerable) 

or the system that increases your own damage by a good 15+%

 

personally i use flares/hull repair/damage increase and it seems to work quite good, i can generally kill frigates with it even without overdrive. just make sure to circle him when he starts hitting you badly and keep lunching missiles at them. also assault plasma’s FTW :wink:

 

Maybe that’s my problem, the Federation Fighters suck compared to Empire or Jericho once you’re actually engaged. Wish they gave Federation Fighters either a shield/hull regen (or just shield) when  they cloak or maybe increased rate of fire/damage or reduced weapon heating upon uncloak?

Maybe that’s my problem, the Federation Fighters suck compared to Empire or Jericho once you’re actually engaged. Wish they gave Federation Fighters either a shield/hull regen (or just shield) when  they cloak or maybe increased rate of fire/damage or reduced weapon heating upon uncloak?

 

Nonono , plz dont say they they suck because … just NO. Fed Frigs have a bunch of energy , so use it!. Equip it for full speed and enjoy .+ Fed implantat T3-3 you can even overtake for tanky build intys

( looking for a Roadrunner sticker for my Anakonda xD )

 

A speed build grants not only a fast IN , but also a fast OUT . Add a little survival modules and you got Usain Bolt/Arnold Schwarzenegger- Hybrid xD

 

 

 

 

-.- see this post as a one shot missle … fire and forget , have read frig instead of fighter so…

IMO:

Jericho frig is OP in T1/T2, almost useless from T3.

Empire frig is OP  in T1 maybe in T2, from T3 it is “only” good.

Fed frig is not a frig. It’s an over sized fighter that has frig modules (rapid fire + horizon mod. + acceleration mod. is so much fun)

Frigate t1 suck SO much.

This topic is from April and did not warrant resurrection.

 

The game meta/dynamics have changed since - so I suggest a new topic if you have further concerns surrounding frigates. (And there are plenty of topics already on this matter)

 

//Locked