This is an article posted on MMO Reviews and shared on the Star Conflict Facebook page. I’ll just leave it here for anyone who did not see it on Facebook:
They forgot to mention that certain t5 premium ships have more damage capability than their non-premium counterparts, but they compenstate for this by having reduced survivability. As for the rest of it, I agree with their analysis, and would like any people who accuse the game as being P2W to have a read of this
They forgot to mention that certain t5 premium ships have more damage capability than their non-premium counterparts, but they compenstate for this by having reduced survivability.
Archdragon vs. Black Dragon:
Archdragon has one more shield slot
Black Dragon has +30 hull thermal resist [tankier]
Archdragon has +20% time to weapon overheat and +5% crit chance
Black Dragon has +15% crit chance and one more capacitor slot [more DPS]
Archdragon has -20% LRF module cooldown
Black Dragon doesn’t.
Lightbringer vs. Spark:
Lightbringer has one more shield slot [tankier, maybe]
Spark has +30 hull thermal resist
Lightbringer has +20% time to weapon overheat, -20% gunship module reload, and +15% main weapon damage
Spark has +25% main weapon damage and one more capacitor slot [more DPS]
I mean, I guess I could agree with that assessment of premium ships in T5?
I would say yes since you can earn gold by special events, sector conquest, and other way without spending real money. Be good and join a corp that own gold sector and your gold will stack up.
Black Dragon has +30 hull thermal resist [tankier]
Archdragon has +20% time to weapon overheat and +5% crit chance
Black Dragon has +15% crit chance and one more capacitor slot [more DPS]
Archdragon has -20% LRF module cooldown
Black Dragon doesn’t.
Lightbringer vs. Spark:
Lightbringer has one more shield slot [tankier, maybe]
Spark has +30 hull thermal resist
Lightbringer has +20% time to weapon overheat, -20% gunship module reload, and +15% main weapon damage
Spark has +25% main weapon damage and one more capacitor slot [more DPS]
I mean, I guess I could agree with that assessment of premium ships in T5?
I don’t understand what you are suggesting. That t5 premiums have the same tank as normal ships and have more damage on top of that? The mauler, rockwell and golden eagle are definitely glass cannons. The spark and the black dragon are on the edge. I’m not too sure about the rest of them
The Mauler isn’t that much worse than the inquisitor AE for health due to +35% health increase. You can see however that the premiums with 2nd role specific bonus seems to do a lot better because they usually get damage bonus as well.
Better is relative. In today’s game you have to kill a lot in order to carry your team. For this it is useful to have the extra damage, which may seem to favour the premiums. On the other hand in competetive play or even squad vs squad in PVP, the extra tank is nice as a counter to focus-fire.
It is definitely relative. I think the only t5 premium ship that we can all agree is strictly better than it’s standard (and even craftable) counterpart is the Spark. 30 hull resist definitely tops a shield slot (unless that shield slot is an adaptive that is kept on the entire game). Also, the Spark has 2 cap slots, LB has 1, which can result in more DPS.
I mean, let’s face it, any build you could run on the Apollo, Lightbringer, or Mjolnir, the Spark could do better (in most ways). Sure, kinetic builds are better for the Mjolnir cuz it has proj speed and spread reduction, but it has 10% less damage buff than Spark.
Eviscerador has the right analysis of the standards compared to premiums, imo at least.
No, the only reason the Spark is better than the LB or the Mjolnir is the hidden energy bonus. The slot layouts and the bonuses are not the issue. The LB has better sustained DPS thanks to the faster Gunship module reload, and the better overheating time.
But being able to fly the Spark energy stable with a pulse discharger AND a heatsink in the capacitor, is what make the Spark better than the LB or the Mjolnir.
Remove the hidden energy regen bonus, make it the same as in the spark or even the Mjolnir, and then it is all right.
Mjolnir has same “hidden” energy bonus. so the difference is more of Spark having another 10% dmg passive bonus, while Mjolnir has RailGun and speed bonus. (ignoring “tanking” bonuses of both ships)
Mjolnir has same “hidden” energy bonus. so the difference is more of Spark having another 10% dmg passive bonus, while Mjolnir has RailGun and speed bonus. (ignoring “tanking” bonuses of both ships)
It is not the same energy bonus IIRC. The Spark one is higher.
I hate the fact that most Open Space sectors are hidden behind a grind/pay wall. Took me ages to get to level 10. They should make a lot more low level sectors for new players.
I hate the fact that most Open Space sectors are hidden behind a grind/pay wall. Took me ages to get to level 10. They should make a lot more low level sectors for new players.
A legitimate concern that most vets probably don’t think much about, since they’d already got their 10+ ships fully geared long before this restriction was relevant to anyone. Though I think it’s just a general rule of the PvP (no Station Protection) sectors that they require rank 10+ for ‘balance’ purposes.
They could stand to make all the sectors limited to whatever their respective tier is for Dreadnoughts. If a sector is T3 Dreads, make the minimum rank 7. And so on. Would help simplify things too, which is especially useful since these restrictions really only apply to new players. They don’t exactly need more things on their plate to figure out.