It’s the faster Empire Command afaik. And you can make it faster depending on your modules, reaching ridiculous speeds for a ship like that.
It’s the only R9 empire command. And yes, it has the 10% speed bonus instead of the 50% range bonus of the Prometheus.
Katana S is faster though (also +10% bonus but faster base speed). One of the few Jericho ships I truly enjoyed btw, with double adaptive shields, +45% energy bonus and 3 capacitor slots it makes a very nasty singularity brawler - or at least it did back in the day when Tacklers were a footnote, would probably be suicide to run it like that these days (haven’t flown it since my awesome paintjob on it got changed into some ugly camo pattern :P) and thus difficult to integrate into a tournament team.
It’s the only R9 empire command. And yes, it has the 10% speed bonus instead of the 50% range bonus of the Prometheus.
Katana S is faster though (also +10% bonus but faster base speed). One of the few Jericho ships I truly enjoyed btw, with double adaptive shields, +45% energy bonus and 3 capacitor slots it makes a very nasty singularity brawler - or at least it did back in the day when Tacklers were a footnote, would probably be suicide to run it like that these days (haven’t flown it since my awesome paintjob on it got changed into some ugly camo pattern :P) and thus difficult to integrate into a tournament team.
We arent exactly talking about what we could get away with in Random PvP games :), i, for example, fly Desert Eagle with 2-3 Lightweight Hulls with Bubbles, but i wouldn’t call it a competitive build
PromX is almost as fast as Katana S
They have “equal dmg” (Empire passive dmg boost vs CPU)
PromX has much better slot layout
Due to Hull tanking and slot layout PromX is much more flexible in builds and still more survivable than KatanaS
It’s the only R9 empire command. And yes, it has the 10% speed bonus instead of the 50% range bonus of the Prometheus.
Katana S is faster though (also +10% bonus but faster base speed). One of the few Jericho ships I truly enjoyed btw, with double adaptive shields, +45% energy bonus and 3 capacitor slots it makes a very nasty singularity brawler - or at least it did back in the day when Tacklers were a footnote, would probably be suicide to run it like that these days (haven’t flown it since my awesome paintjob on it got changed into some ugly camo pattern :P) and thus difficult to integrate into a tournament team.
Hell, I remember using Katana S with more than 400 speed, who increased even more with the speed mod :lol:
We arent exactly talking about what we could get away with in Random PvP games :),
As I said, I don’t think you could even get away with anymore in random PVP these days, but back when I flew it it was an entirely awesome build (tacklers had long cooldowns and in the rare cases that one would blow it on your ship then diffusion shield was usually enough to wheather it).
Regarding your tournament, I already conceded in my original response a lack of alternatives for the Prom-X, it’s the only logical choice for a command at the moment. My response was mainly about the viability of the Black Swarm as a good non-premium support ECM missing in your list (50% range bonus means it works well in conjunction with your tacklers).
Hell, I remember using Katana S with more than 400 speed, who increased even more with the speed mod :lol:
Exactly. It’s a bit of a shame all that got rebalanced tbh, the old speed builds were so much fun.
As I said, I don’t think you could even get away with anymore in random PVP these days, but back when I flew it it was an entirely awesome build (tacklers had long cooldowns and in the rare cases that one would blow it on your ship then diffusion shield was usually enough to wheather it).
Regarding your tournament, I already conceded in my original response a lack of alternatives for the Prom-X, it’s the only logical choice for a command at the moment. My response was mainly about the viability of the Black Swarm as a good non-premium support ECM missing in your list (50% range bonus means it works well in conjunction with your tacklers).
Exactly. It’s a bit of a shame all that got rebalanced tbh, the old speed builds were so much fun.
You can still do it. With x2 power unit conduit and the r9 cheetah implant.
As I said, I don’t think you could even get away with anymore in random PVP these days, but back when I flew it it was an entirely awesome build (tacklers had long cooldowns and in the rare cases that one would blow it on your ship then diffusion shield was usually enough to wheather it).
Regarding your tournament, I already conceded in my original response a lack of alternatives for the Prom-X, it’s the only logical choice for a command at the moment. My response was mainly about the viability of the Black Swarm as a good non-premium support ECM missing in your list (50% range bonus means it works well in conjunction with your tacklers).
Exactly. It’s a bit of a shame all that got rebalanced tbh, the old speed builds were so much fun.
It is a 8v8 format
running ECM and Tackler in the same time doesn’t make sense for me.
Regarding the new updates, what do you think about the fact to change the game mode of the tournament to “Team Deathmatch”?
On the same map? Position closer to own spawn is obviously more advantageous, it is about 20k between spawns, map doesn’t have much cover for “positioning” war in a center and it is much-much easier to bunker down at the entrance at the sphere. Why in the world would you leave the sphere to go for your enemy? That will be ultimate standoff, boring as hell.
Many players were unhappy with the long distance between the beacons, therefore we decided to change the game mode to “Team battle”. “Friendly Fire” is enabled.
2. Awards
We decided to add the incentive prizes for 4th and 5th places - 1000 Galactic Standards + 1 day of Premium.
We also added a special prize for the winning team - pirate frigate Jericho (Rank 9):
Blood Tormentor, huh? Now that’s finally a proper paintjob, hope those type of styles come to the rest of Star Conflict soon so we’d actually have some customization options worth to put GS down for.
Blood Tormentor, huh? Now that’s finally a proper paintjob, hope those type of styles come to the rest of Star Conflict soon so we’d actually have some customization options worth to put GS down for.
When is that tournament anyway?
Tournament date & time: 14:00 (UTC+4), April 19 (Saturday).
Many players were unhappy with the long distance between the beacons, therefore we decided to change the game mode to “Team battle”. “Friendly Fire” is enabled.
So if the gamemode is now changed to team battles, will the map still be iridium strand? or will it be changed to one of the current team battles map.