Okay, so here’s the full run down of changes:
This is only done once. Your progress through the tutorial is tracked across all three factions, and once you beat it with one faction you are not asked to do it again for any other. That’s all that changes here.
Invasion Primary Missions:
Big change here!
Instead of getting one per day per faction, players get three per day per faction. Each faction offers an Easy, Normal and Hard mission.
Easy Missions take place in R4 space and give credits, synergy and 1 Monocrystal (+1 for License).
Normal Missions take place in R7 space and give credits, synergy and 2 Monocrystals (+1 for License).
Hard Missions take place in R10 space and give credits, synergy and 3 Monocrystals (+1 for License).
If you complete a mission with one faction, that difficulty tier becomes unavailable from the other two factions, meaning you can only ever do three missions per day - one per difficulty. The missions reset each day.
Why this is a hundred times better than what we already have:
No need to screw up your contract progress to earn more Monocrystals.
Maxmimum number of monocrystals stays the same for R10+ players.
Grind time reduces by a lot.
Low-tier players are guaranteed to be able to earn monocrystals (no missions in places they can’t reach!) but do so at a reduced rate, the same way that they get reduced rewards in PvP / PvE.