Short story :
Scientists have developed a new weapon. It seems that one of the Cybernetic dudes is a Pyromaniac, obsessed with fire!
I forgot his name, but I got his data, after I overdosed him with an alcohol.
This weapon, especially if it falls into wrong hands, can be very devastating.
It is time to evaluate this weapon.
Scientists, we need your feedback!
My own short analysis :
It’s heavily modified, but supercharged, condensed and superheated gas, which ignites with the use of special Nano-Technology.
It is quite slow, but devastating and limited in range.
How does it work?
It’s simple. If you press and hold fire, it will release an active flamethrower fire, (visually not too demanding for graphics and servers), which will ignite any and all ships in its radius, if engulfed by such flame.
Flamethrower drains the shields first, then the hull and it deals thermal damage to enemies. It does not create a radiation cloud and it is dispersed immediately, unless if you fire a supercharged ball.
Range of the weapon is 1000 meters. Overheat time is 5 seconds. Overheat fires a supercharged ball, which can reach 2000 meters. It deals double thermal damage.
Weapon specifications :
Availability : T IV / T V only
Class restriction : Yes (Long Range Sniper and Torpedo Frigate only) now Interceptor class - Covert Ops only
T V Mark 4 specs example : Yes
Damage type : Thermal or EM (500 thermal or EM damage per second)
Regular fire mode : Yes (when pressed)
Regular range : 1000 meters (1 km) - regular fire mode (hold LMB) will have to be tweaked to much less range!
Overheat time : Yes - 5 seconds
Alternate (Secondary) fire mode: Yes (when over-heated only)
Alternate (Secondary) range: 2000 meters (2 km) will have to be tweaked to much less range!
Regular fire speed : 350 m/s
Spread radius : Unknown at this time (?) possible increase over time (decreased accuracy)
Regular alternate - secondary fire speed : 700 m/s (in straight line) - double damage (1000 thermal damage)
Additional effects : Yes - Damage over Time effect (Thermal or EM), if caught in the blast, after the hit ( 3 second duration - 1 second deal 100 additional thermal or EM damage)
Area of Effect : Yes - only for Alternate - Secondary fire (if target is hit) 100 meters large radius cloud, which deals double damage upon impact
Visual Transparency : Yes (60% - 70%)
Visual Color : Red (Thermal damage) or Blue (EM damage)
Special : Yes - Eclipse Launcher can nullify the supercharged energy balls, if fired 5 times on it
Still in experimental phase and unfinished.
Some famous quotes:
Fight fire with fire!
I am on fire!
Burn, baby, burn!
As I already mentioned, we need your feedback on how to change, improve, modify this weapon, before the testing phase is complete.
We can change the class restriction to any other class. Provide me with useful feedback and your suggestions.
About possible changes :
So, if we change classes, if it can be used on Interceptors instead, we have a problem, because of Plasma Arc module(thermal damage).
Then the damage would probably need to be changed to EM type, to provide more differential approach.
Don’t forget to vote!