introduction of a new weapon - the Flamethrower

Short story :

 

 

Scientists have developed a new weapon. It seems that one of the Cybernetic dudes is a Pyromaniac, obsessed with fire!

I forgot his name, but I got his data, after I overdosed him with an alcohol.

 

This weapon, especially if it falls into wrong hands, can be very devastating.

It is time to evaluate this weapon.

Scientists, we need your feedback!

 

 

My own short analysis :

 

It’s heavily modified, but supercharged, condensed and superheated gas, which ignites with the use of special Nano-Technology.

It is quite slow, but devastating and limited in range.

 

How does it work?

 

It’s simple. If you press and hold fire, it will release an active flamethrower fire, (visually not too demanding for graphics and servers), which will ignite any and all ships in its radius, if engulfed by such flame.

Flamethrower drains the shields first, then the hull and it deals thermal damage to enemies. It does not create a radiation cloud and it is dispersed immediately, unless if you fire a supercharged ball.

Range of the weapon is 1000 meters. Overheat time is 5 seconds. Overheat fires a supercharged ball, which can reach 2000 meters. It deals double thermal damage.

 

Summary :

 

Weapon specifications :

Availability : T IV / T V only

Class restriction : Yes (Long Range Sniper and Torpedo Frigate only) now Interceptor class - Covert Ops only

T V Mark 4 specs example : Yes

Damage type : Thermal or EM (500 thermal or EM damage per second)

Regular fire mode : Yes (when pressed)

Regular range : 1000 meters (1 km) - regular fire mode (hold LMB) will have to be tweaked to much less range!

Overheat time : Yes - 5 seconds

Alternate (Secondary) fire mode: Yes (when over-heated only)

Alternate (Secondary) range: 2000 meters (2 km) will have to be tweaked to much less range!

Regular fire speed : 350 m/s

Spread radius : Unknown at this time (?) possible increase over time (decreased accuracy)

Regular alternate - secondary fire speed : 700 m/s (in straight line) - double damage (1000 thermal damage)

Additional effects : Yes - Damage over Time effect (Thermal or EM), if caught in the blast, after the hit ( 3 second duration - 1 second deal 100 additional thermal or EM damage)

Area of Effect : Yes - only for Alternate - Secondary fire (if target is hit) 100 meters large radius cloud, which deals double damage upon impact

Visual Transparency : Yes (60% - 70%)

Visual Color : Red (Thermal damage) or Blue (EM damage)

Special : Yes - Eclipse Launcher can nullify the supercharged energy balls, if fired 5 times on it

 

 

Description :

 

Still in experimental phase and unfinished.

 

Some famous quotes:

 

Fight fire with fire!

I am on fire!

Burn, baby, burn!

 

 

As I already mentioned, we need your feedback on how to change, improve, modify this weapon, before the testing phase is complete.

We can change the class restriction to any other class. Provide me with useful feedback and your suggestions.

 

About possible changes :

 

So, if we change classes, if it can be used on Interceptors instead, we have a problem, because of Plasma Arc module(thermal damage).
Then the damage would probably need to be changed to EM type, to provide more differential approach.

 

 

Don’t forget to vote!

 

 

 

Sincerely,

Koromac

Reserved for later, when the final terms are thoroughly discussed and accepted.

How do you propose making a weapon with 1k range useful on a 200m/s ship?

How do you propose making a weapon with 1k range useful on a 200m/s ship?

With adaptations, of course.

We will modify certain aspects.

I think that the best option would be, based on some feedback, on specific Interceptor class, like Covert Ops.

I would lean more towards this being an interceptor weapon. Imagine a covert ops plasma arcing you and then a gout of flames comes from nowhere, melting your armor away.

I would lean more towards this being an interceptor weapon. Imagine a covert ops plasma arcing you and then a gout of flames comes from nowhere, melting your armor away.

already Have it: curved pulses+plasma arc+kamikazi

the secondary fire is confusing

so do we hold LMB and RMB, and wait for overheat?

or just hit RMB?

Also, the RMB option would conflict with missile launch (Default RMB)

You shot as with any other weapon normally, once your weapon overheats there will be an explosion, that’s it.

the secondary fire is confusing

so do we hold LMB and RMB, and wait for overheat?

or just hit RMB?

Also, the RMB option would conflict with missile launch (Default RMB)

I forgot to remove this. Yes, no RMB.

It’s fixed now.

I am afraid that players will sit at the bacons and have bbq instead of playing for objectives, but fowarded to the Devs.

I am afraid that players will sit at the bacons and have bbq instead of playing for objectives, but fowarded to the Devs.

The limited range and overheat would not allow for it, really you could counter quickly with plasma arc+web, pop a nuke, run like hell.

Or mines.

I would add some kind of extra effect on the Flamethrower, since 500 DPS is stupidly low, the Flamethrower should decrease resistances every second, stacking, with a stack limit. And I mean decrease resistances, not ignore them.

I like the fact that eclipse can counter the balls. As for the rest of it, it just sounds like a curved reflector heavy blaster with no warm up time.It could be nice on a cov ops though (my only worry is that it will be spammed with nukes and overcharge → too much thermal damage). Maybe give it high spread in order to disperse grouped up enemies?

I like the fact that eclipse can counter the balls. As for the rest of it, it just sounds like a curved reflector heavy blaster with no warm up time.It could be nice on a cov ops though (my only worry is that it will be spammed with nukes and overcharge → too much thermal damage). Maybe give it high spread in order to disperse grouped up enemies?

something like the flamethrower from TF2 with short range (decreases with forward movement) and stacking damage with good dispersion for a cone of damage forwards of the player…

 

I prefer that over something like a plasma arc.

Reminds me of Plasma Burst Generator from X3 series…stupidly OP and very fun! 

 

About the firemodes, I think it would be cool for it to charge up before firing. So if you hold LMB while (and after) its charging it would fire normal burst (constant firing or short burst firing?), but if you release LMB after it gets charged it would fire the glorious fireball. 

About the damage and effects, ressist lowering effect sounds too much like ion emitter with huge AoE. I think it shouldnt have any special effect, just 1000 or 1500 thermal dps. If you really want some effect, the EM version could have a shield draining thingy (like huge pale blue round thing in water harvest), but with lower dps.

Cov ops should be the right class for the flamers, since recons have their scatter gun and ecm has supercharger. Figther and frig versions could be awesome as hell! *feel da pun*

Range could have some tweaks, make it 2000 meters in total but truly effective under 1500 meters.

 

Only bad thing I see here are pricks that start spinning around themselves with flamers turned on…maybe countering that by making flamers heat up at higher rate while spinning or something? lol 

something like the flamethrower from TF2 with short range (decreases with forward movement) and stacking damage with good dispersion for a cone of damage forwards of the player…

 

I prefer that over something like a plasma arc.

Flamehrower is nothing else than just a modified plasma arc, which have similar mechanic, just adjusted some main parameters.

I am afraid that players will sit at the bacons and have bbq instead of playing for objectives, but fowarded to the Devs.

No, since the range will be dramatically reduced. It will be short-range only. More details will follow shortly.

We are still in the finishing phase of the weapon, but once it’s done, one of my Russian friends from ESB will post a final stats and workings of such weapon, or maybe I will.

I like the fact that eclipse can counter the balls. As for the rest of it, it just sounds like a curved reflector heavy blaster with no warm up time.It could be nice on a cov ops though (my only worry is that it will be spammed with nukes and overcharge → too much thermal damage). Maybe give it high spread in order to disperse grouped up enemies?

Yes. higher spread is essential.

Good day! We believe that flamethrower is not the most effective weapon in space. But we have Singularity Cannon which is in a way similar to it, but it should be aimed to almost not moving targets and Destructor which makes all the targets in the area burn. We have some ideas of creating some weapon related to fire and we will come back to your suggestion as soon as we start developing it.

500dps is ridiculously low. 1km range is ok. I think this weapon is a really cool idea, but 1. it should have much higher dps. 2. spread should be something around 5 degree. I would also replace alternative fire with a decent-damage burning effect.