As it stands, I feel interceptors are too strong, and with the exception of the Empire frigates, frigates are too weak.
Interceptors are supposed to be fast, harassment ships, designed to disable the enemy at little risk to themselves. Right now, they are speedy assassins that are nigh-impossible to hit, and often have very powerful modules (the Cocoon on Jericho frig is ridiculous and the microwarp drive on the other faction’s frig is extremely powerful at both assassinating captains and escaping sticky situations). Furthermore, their damage is ridiculously high, and while they have very little tank, they are so hard to hit it doesn’t matter.
On the flip side of the coin, frigates just feel too weak right now, with the exception of the lulz-lazor on the Empire frigates. The ability to consistantly snipe that far is crazy. At least Jericho Torpedos require the user to sit defenseless while being used, and have a long time-to-target. As far as I’ve seen, Federation frigates seem very weak, as their drones are just…meh. Their weapons don’t hit any harder than fighter or interceptor’s do, meaning that while you may have high tank, you’re going to need it, since you’re taking a beating from anything.
Personally, 2 things would fix this -
- Weapon sizes based on ship size. Having a Frigate and an Interceptor using the same weapons is silly - a frigate should have a much higher payload given its size, and access to a different set of weapons than an Interceptor should.
- Visiting the abilities on the different ships, or allowing people to change the abilities on their ship - this would allow people to play different playstyles on a given ship, and prevent only one empire having access to abilities that seem extremely strong.
Thanks for reading, know it was a long post, but I really enjoy this game and want to see it do well!