Interceptors - Too Strong?

I think game scores need to reflect the type of ships being shot down. Like people flying Interceptors have a shorter spawn timer than those who died in a frigate, to give the sense a space navy would be fielding more lighter ships than heavier ships. 

 

I guess another thing is having partial cripples due to damage. As is a 10% frigate hurts and moves as fast as a 100% one, but frigates are suppose to be the slower moving ship that can take a hit but are rather easy to. So frigates in the fray too long should not be as effective as they were in the beginning. 

Since when did interceptors have “ridiculously high” damage? They have TWO turrets, compared to the fighter’s four and the frigate’s six. Their damage is absolutely pathetic compared to everything else.

I agree with this here = 

I find myself many times being able to out manouver and harrass an opponent, often removing their shields very quickly, but once i get into hull i do nothing and will find myself overheating my weapons TWO TIMES without even taking half of their health down

(overheating being used as an example of time, i obviously don’t let them over heat all the way)

After 5 minutes dueling with some fighter pummeling them every single shot i get taken out with one lucky hit and my shields and half hull are gone!

if anything interceptors need more damage.

Interceptors are definitiv to strong and frigates are to weak - the Frigs need more hull, shields and resistance to have a chance again interceptors.

only in tier 1, try your luck vs a frigate in t3/2. take forever to destroy one

only in tier 1, try your luck vs a frigate in t3/2. take forever to destroy one

 

At T2 when a competent interceptor pilot engages me, often times we both end up dying. And that’s both of us starting the fight at full health/shield. My T2 frigate has 33,000 hit points if you combine the shield/armor together, and regenerates about 200-300 per second all the time. The fight takes a long time but honestly, they are very intense fights and interesting. Consider that many times we both end up dying at the same time, I think they are very well balanced right now. 

The only thing making them “a bit too strong” is Stasis Generator but this is already addressed. 

 

This is a really good news 

As an Inty pilot in T3 (T4 fights are… bottish) most of the time, I am killed not with specials, but with high output main guns, especially lasers that hitscan, you don’t even need to lock on. Feel a bit put out by it, but hey, I just sneak more. Would love more DPS on my ship though, but there are modules for that, so I’m actually still tweaking to find the right mix for me.

Is this a joke?

Try flying a ceptor in t3.

 

In most team i end up with 10/12 ppl sitting in a frig.

If those are up i may ask why everone flys one.

I just had my best T3 match in my new Interceptor, kill 2 frigs on my own was a huge pain in the xxxx to anyone carrying the bomb and score a bomb point. A frig set up for short range will mess me up but lets be real most sniper frigs have huge blind spots and only focus on kills.

 

Biggest threat I’ve been seeing on my frig and Interceptor since I hit T3 is all the CC and most of it being the fighters ecm active god I hate that thing.

Frigates complains that interceptors are too strong, Interceptors complains that frigates are too strong… I’m calling this almost balanced game! :wink:

Frigates complains that interceptors are too strong, Interceptors complains that frigates are too strong… I’m calling this almost balanced game! :wink:

qft

I have to say i completely disagree. While in tier 1 I hated the snipers like everyone else, now I’m in the third tier and things have changed a lot.

 

By far the strongest Frigate is the one with the drones. That’s not because of the drones, its because those pilots are in the midst and dish out way more damage then the other two over time. They are constantly aware of their surroundings and never offguard. Also they mostly run modules that help their team and no selfish ones.

 

Yes, even in tier 3 a torpedo and/or laser hits me now or then, might even kill me. But when i survive the hit I turn around and fly to the nearest Federation Frigate for heals, and thats usually not far if she’s not attacking with me.

 

With my current setup - which is a frigate-hunting overdrive fighter - i shred frigates so fast they barely scratch my hull before exploding. Why can I do that? Because they usually sit around alone camping. Come from the side, Ion rocket, take down his shields and he already panicks and its over. Not so the Fed ones. They are valued by their team and in the midst, protected by their squadron. Add to that way over 15k hull, high resists and brawler modules like the pulsar or propulsion-inhibitor. They are my nightmare.

 

Last night i saw a Frigate end up with a score of 15 kills and 21 assists, the highest I’ve seen so far and that was a Fed. 

 

The reason is _ just because of the sniping ability _, the others tend to sit still, are vulnerable and contribute little to the effort. Again, of course a Torpedo can take off the shields of all interceptors who capture a beacon, but when i fly interceptor i give a damn about my shields. I’m far away and half recharged before the 2nd torpedo arrives, more importantly i took the capture point / dropped the EMP bomb.

 

A fed rushes/warps in and drops his pulsar -> all interceptors run for their lives. That can buy the team important time to come defend. 

 

But back to topic: Interceptors. (Sorry, but I could write several pages about this game already).

 

Interceptors are per se an annoyance but vital for winning most gamemodes. He can take out about anything who’s unaware and alone, but actually I even rarely take out other intis (unless they carry the EMP), because its just not worth the time and there’s more important stuff to do. The stasis module is way too strong, but someone mentioned it will be addressed already. I am all for at least halfing the duration, or even better only stopping movement but not skill use.

As it currently stands there is no way past the stasis module for any interceptor pilot, which is bad for diversification. Diversification is always good. It also makes other modules totally useless, like for example +xx% weapon damage for 10 seconds. Hell, stasis lets me hit the enemy nonstop and he can do nothing but wait and die.

 

Are interceptors over-powered? No.

While they can probably take out even a frigate, the time  - and it WILL take a while unless vs. ungeared tier-newcomers - is much better spent doing something else. They have a very high risk/reward gameplay and one mistake can cost your life. In my Interceptor i barely scratch fighters and in my fighter Interceptors are like flies that need some swatting, unless they stick to their role and strike when I’m weak, or just attack me to distract me from my current target.

Well said Kyoss

God I love mines on my interceptors and frigs I have taken two interceptors at once with them flying in to my mine field, trick is to get in a tight spot with a few walls forcing them to fight toe to toe with you.

Yeah, after playing about ~50 games, it appears Empire Frigates with Disintigrators are the real problem.  When 6 people are all using the same ship ON EACH TEAM, something’s wrong.

 

6 out of 20 isn’t much… and honestly depending on the game type frigs are better or worse… I mean as a Empire sniper frig pilot, at tier 4 those things are garbage unless you REALLY know what your doing with them as the main weapon damage is utter crap, I mean 2k - 3k max damage on hit. it takes like 5 direct hits to kill an interceptor and about 20 - 30 to kill a frig. So yea while they seem powerful at lower tiers, they are WEAK at higher ones. 

 

For tiers 4 and 5 they need to seriously buff the damage of both the torp and the Disintegrator.

I do fly both the Fed Frigate and the Interceptor. And well fitting your ship right will help you a lot to survive there are speed slowing modules that can make an interceptors day. On t2 there is the pulsar. Mines a lot of stuff that quiet quick can kill such a speedy interceptor rocket. Once he is on you it takes a while to die in a frigate and incurse some imperial frigates on t2+ for circling them and not beeing able to kill thme at once btw frigate pilots let me give you the hint or playing Battering Ram. I can not describe the joy a frontally rammed interceptor that pops can give you. Not everything you can not control proper is overpowered and needa to be fixed. Weaknesses have to be exploited etc.

I laugh every time I make a interceptor slam in to a wall because of my inhibitor but that’s just me.

+1 agree

 

As a frigate sniper, I will admit that the Disintegrator is over powered. I think it either needs to have reduced range, or changed into a completely different ability. 

 

its only overpowered in t1 and t2. when you get to t3 t4 the damge you can do with it decreases significantly. And at t4… your only going to hit for about 2.5k to 3.5k if your lucky. And when most of the ships have a TON of resists and Buffer tank because of the extra slots… Well All they become are useless floating Tin cans not good for much else then harassment.

 

At T4, A fighter with heavy Plas and fit right will disable you and wreck you in under 8 seconds. Same with an inty though it may take slightly longer depending ont he fit and whether he uses a deathray on you or not.

 

Granted… this is simply my experience with an Empire Garm and Ginger sniper ships (t3/t4). And I’m fit correctly, been flying frigs only since I could get into one as I prefer ranged attacks and support protection jobs.

I laugh every time I make a interceptor slam in to a wall because of my inhibitor but that’s just me.

hahahah  inhibitor dont work on me  :ph34r:  :fighter:

Yes I know how to counter inhibitor too but its still funny watching someone slam in to a wall.