having an enemy tackler/guard nearby can be of great help too to slow down! :crazy:
Actually its comical for a tackler. He slowed me down, I turned around 180 degress, and plasma arc the crap out of him. Died instantly. I laughed for like 12 minutes straight.
I find it to be a problem only in T3.
Well in T3/T4 you can hit the speed barrier. Granted 700M/s is FAST. In reality its 1500 MPH
I find it’s usually faster to just turn and burn in the opposite direction. Most ints can do a 180 in no more than about 30-40m, which easily enough to tightly wind around a beacon or something. And it’s a lot faster, as you’ve pointed out.
Of course turning around is good, but when you are aiming for someone to use the plasma arc, it throws you off as the plasma arc shafts you’re maneuvering speed by half.
I’ve lost count to how many times my Ceptors have just rammed into an asteroid 5 times because I can’t friggin stop in time. It’s like I’m humping the Beacons, only it doesn’t have in a happy ending.
I mean especially those poor Covert Ops, they can’t stop in time to even use plasma arc…
Even me, a veteran finds this frustrating.
Upon reading this, I would say no to the original suggestion. The difficulty in landing plasma arc is a balancing factor. Interceptors are already plenty manoeuvrable.
Nope, leave it alone. It would make it so everyone just flies in reverse.
Of course turning around is good, but when you are aiming for someone to use the plasma arc, it throws you off as the plasma arc shafts you’re maneuvering speed by half.
It should automatically stop you or something.
Sounds like you need to practice more. Leave the mechanics alone.
Myself and many other skilled pilots use the ram/bounce to bring the speed down because braking is so slow and taking several seconds to brake to match speed with your target for plasma arc is suicide. It does sometimes fail and send you in a random direction instead though.