Interceptor Guide

The strafe + turn rate is the extra speed.

Most people use the strafe to dodge, I make sure to capitalize on that, because, when

you strafe, you’re not using the full ability of the forward thrust. so, why use forward thrust modules? unless you’re trying to run away,

try to stay in the fight as long as you can.

 

About the rapid fire blasters, I’m still a noobie with them. I’ve been using the pulse lasers for the longest time, so I’m still unsure about it.

I just like the range + the damage is higher. makes good use of the orion. also, it will fire for the full 5 seconds, instead of just 3.

As for the tank, I was referring to the Wakizashi AE (ECM)

The CO is another story.

 

 

Ah, were you referring to the weapon’s speed/spread?

I fight up close, spread doesn’t really matter. same for the speed.

The strafe + turn rate is the extra speed.

Most people use the strafe to dodge, I make sure to capitalize on that, because, when

you strafe, you’re not using the full ability of the forward thrust. so, why use forward thrust modules? unless you’re trying to run away,

try to stay in the fight as long as you can.

 

About the rapid fire blasters, I’m still a noobie with them. I’ve been using the pulse lasers for the longest time, so I’m still unsure about it.

I just like the range + the damage is higher. makes good use of the orion. also, it will fire for the full 5 seconds, instead of just 3.

As for the tank, I was referring to the Wakizashi AE (ECM)

The CO is another story.

 

 

Ah, were you referring to the weapon’s speed/spread?

I fight up close, spread doesn’t really matter. same for the speed.

 

with extra speed i meant speed on ammo

 

in a 1v1 ceptor vs ceptor fight how are u going to kill anyone with supernova rfblaster?

like I said, I haven’t tested it much. still running through the kinks.

I’ll find out soon, once I’m familiar with the gun itself.

(will post after findings are known) 

My findings are that the recent patch just made it very viable.

My findings are that the recent patch just made it very viable.

And it was absolutely needed lol

My findings are that the recent patch just made it very viable.

Haaaaaah, I gotta try that.

Bumping up the thread.

 

Question 1. 

                       - Is there a way to dodge a fighter’s singularity cannon with a 90%+ rate while in a dogfight?

 

Question 2.

                       - Can you follow an invisible ship by only hearing the sound of its thrusters with a 90% success rate of direction and 50% of hitting it blindly?

 

Question 3.

                       - When taking on multiple fighters, frigates, and interceptors, (name your scenario) how do you normally react/fight/think/feel, etc. 
 

Question 4.

                       - Explain the usage of small, movable, asteroids for cover while trying to go by, normally lethal, open areas, to gain entrance to the safety of the asteroid/cover on the other side.

 

                            

 

                                                                                   -   State reasons, usage of controls, ship/type/build, and anything extra for these scenarios. As well, please construct multiple scenarios for the community to answer.

Bumping up the thread.

 

Question 1. 

                       - Is there a way to dodge a fighter’s singularity cannon with a 90%+ rate while in a dogfight?

Kill it before it shoot at you or stay the f*** out of range 1500 if it saw you 1st.

 

Question 2.

                       - Can you follow an invisible ship by only hearing the sound of its thrusters with a 90% success rate of direction and 50% of hitting it blindly?

Why not make sure he can’t cloak before shooting at him instead of pretending to be some kind of X-Men.

 

Question 3.

                       - When taking on multiple fighters, frigates, and interceptors, (name your scenario) how do you normally react/fight/think/feel, etc. 

Kill the weaklings first

 

Question 4.

                       - Explain the usage of small, movable, asteroids for cover while trying to go by, normally lethal, open areas, to gain entrance to the safety of the asteroid/cover on the other side.

Their sole usage is to apparently destroy my precious hull when there’s no engy around.

 

                            

 

                                                                                   -   State reasons, usage of controls, ship/type/build, and anything extra for these scenarios. As well, please construct multiple scenarios for the community to answer.

  1. Keep some distance and face your enemy.  Either that or GTFO because their good luck can kill you.
  2. Watch the engine trails, they’ll probably be afterburning.  I specifically drift for this reason.
  3. Where are my teammates?
  4. They encourage you to maneuver.  It’s a training exercise.  They also block enemy fire momentarily which helps for ions and gravi-beamer.

BTW, I suck, but with a roughly 1400 DSR I still know how to play within my skills.

 

 

Bumping up the thread.

 

Question 1. 

                       - Is there a way to dodge a fighter’s singularity cannon with a 90%+ rate while in a dogfight?

 

Question 2.

                       - Can you follow an invisible ship by only hearing the sound of its thrusters with a 90% success rate of direction and 50% of hitting it blindly?

 

Question 3.

                       - When taking on multiple fighters, frigates, and interceptors, (name your scenario) how do you normally react/fight/think/feel, etc. 
 

Question 4.

                       - Explain the usage of small, movable, asteroids for cover while trying to go by, normally lethal, open areas, to gain entrance to the safety of the asteroid/cover on the other side.

 

                            

 

                                                                                   -   State reasons, usage of controls, ship/type/build, and anything extra for these scenarios. As well, please construct multiple scenarios for the community to answer.

 

  1. Once i killed a bubble gunship 3 times in a row. It was a T5 lightbringer and i was on T4 ecm NOdachi. I used plasma and took him at distance (2000 more or less). Dodging was easy but killing required looot of time. Luckly it was a 3vs3 with one bot. Never happened again lol

 

  1. Nope

 

  1. Depend on weapons u using. Basically always stay in group and hit and run with short ranged weapons or keep the distance with plasma or baby coil

 

4)they r useless

 

Bumping up the thread.

 

Question 1. 

                       - Is there a way to dodge a fighter’s singularity cannon with a 90%+ rate while in a dogfight?

 

Question 2.

                       - Can you follow an invisible ship by only hearing the sound of its thrusters with a 90% success rate of direction and 50% of hitting it blindly?

 

Question 3.

                       - When taking on multiple fighters, frigates, and interceptors, (name your scenario) how do you normally react/fight/think/feel, etc. 

 

Question 4.

                       - Explain the usage of small, movable, asteroids for cover while trying to go by, normally lethal, open areas, to gain entrance to the safety of the asteroid/cover on the other side.

 

                            

 

                                                                                   -   State reasons, usage of controls, ship/type/build, and anything extra for these scenarios. As well, please construct multiple scenarios for the community to answer.

1.- If the gunship player knows how to play, no. You can try to sneak in a camo cov ops from behind, activate orion and plasma arc and try to kill him fast enough. But it is a gimmick,

 

2.- Usually not. You can try to hit them if they are bad and don’t change vector after being invisible. Recons and tacklers are fully invisible. Cov ops can be tracked and killed.

 

3.- Run away, try to break them into more manageable groups. It doesn’t matter how good you are, 4v1 is almost impossible.

 

4.- In my experience they just serve as missile shields. Or in case your pursuer is slower than you, try to circle the asteroid and get into his tail.

Question 4.

                       - Explain the usage of small, movable, asteroids for cover while trying to go by, normally lethal, open areas, to gain entrance to the safety of the asteroid/cover on the other side.

I once pushed an asteroid onto a beacon. It was a fun but tactically questionable move. Hope that answers your question. :wink:

Let’s create some strategies with interceptors and guards.

 

Particularly, How does one go about strategically using the ‘spectre’ field well in a way to benefit the offensive and defensive powers of the interceptors. (other guard modules are up for crunching)

feel free to add in one engineer into the equations. 

 

This one is basic: when there are few, if any enemy recons at work, (preferably none) bring the guard and interceptor group up close on one side of the asteroid. Time

yourself with the group, and right as the group starts speedily making their ways up to the enemy line, turn them invisible. make your charge seconds before their charge, so the enemy focuses on you.

If there is one more guard, that guard may take up the reigns and increase the invis time from 5 seconds to roughly 10, and he could save the first guard at the last few seconds of its health, so it have a chance to live as to re-position itself out of harms way to keep attacking or simply flee to let your regeneration modules recharge.