- Is there a way to dodge a fighter’s singularity cannon with a 90%+ rate while in a dogfight?
Question 2.
- Can you follow an invisible ship by only hearing the sound of its thrusters with a 90% success rate of direction and 50% of hitting it blindly?
Question 3.
- When taking on multiple fighters, frigates, and interceptors, (name your scenario) how do you normally react/fight/think/feel, etc.
Question 4.
- Explain the usage of small, movable, asteroids for cover while trying to go by, normally lethal, open areas, to gain entrance to the safety of the asteroid/cover on the other side.
- State reasons, usage of controls, ship/type/build, and anything extra for these scenarios. As well, please construct multiple scenarios for the community to answer.
- Is there a way to dodge a fighter’s singularity cannon with a 90%+ rate while in a dogfight?
Kill it before it shoot at youor stay the f*** out of range 1500 if it saw you 1st.
Question 2.
- Can you follow an invisible ship by only hearing the sound of its thrusters with a 90% success rate of direction and 50% of hitting it blindly?
Why not make sure he can’t cloak before shooting at him instead of pretending to be some kind of X-Men.
Question 3.
- When taking on multiple fighters, frigates, and interceptors, (name your scenario) how do you normally react/fight/think/feel, etc.
Kill the weaklings first
Question 4.
- Explain the usage of small, movable, asteroids for cover while trying to go by, normally lethal, open areas, to gain entrance to the safety of the asteroid/cover on the other side.
Their sole usage is to apparently destroy my precious hull when there’s no engy around.
- State reasons, usage of controls, ship/type/build, and anything extra for these scenarios. As well, please construct multiple scenarios for the community to answer.
- Is there a way to dodge a fighter’s singularity cannon with a 90%+ rate while in a dogfight?
Question 2.
- Can you follow an invisible ship by only hearing the sound of its thrusters with a 90% success rate of direction and 50% of hitting it blindly?
Question 3.
- When taking on multiple fighters, frigates, and interceptors, (name your scenario) how do you normally react/fight/think/feel, etc.
Question 4.
- Explain the usage of small, movable, asteroids for cover while trying to go by, normally lethal, open areas, to gain entrance to the safety of the asteroid/cover on the other side.
- State reasons, usage of controls, ship/type/build, and anything extra for these scenarios. As well, please construct multiple scenarios for the community to answer.
Once i killed a bubble gunship 3 times in a row. It was a T5 lightbringer and i was on T4 ecm NOdachi. I used plasma and took him at distance (2000 more or less). Dodging was easy but killing required looot of time. Luckly it was a 3vs3 with one bot. Never happened again lol
Nope
Depend on weapons u using. Basically always stay in group and hit and run with short ranged weapons or keep the distance with plasma or baby coil
- Is there a way to dodge a fighter’s singularity cannon with a 90%+ rate while in a dogfight?
Question 2.
- Can you follow an invisible ship by only hearing the sound of its thrusters with a 90% success rate of direction and 50% of hitting it blindly?
Question 3.
- When taking on multiple fighters, frigates, and interceptors, (name your scenario) how do you normally react/fight/think/feel, etc.
Question 4.
- Explain the usage of small, movable, asteroids for cover while trying to go by, normally lethal, open areas, to gain entrance to the safety of the asteroid/cover on the other side.
- State reasons, usage of controls, ship/type/build, and anything extra for these scenarios. As well, please construct multiple scenarios for the community to answer.
1.- If the gunship player knows how to play, no. You can try to sneak in a camo cov ops from behind, activate orion and plasma arc and try to kill him fast enough. But it is a gimmick,
2.- Usually not. You can try to hit them if they are bad and don’t change vector after being invisible. Recons and tacklers are fully invisible. Cov ops can be tracked and killed.
3.- Run away, try to break them into more manageable groups. It doesn’t matter how good you are, 4v1 is almost impossible.
4.- In my experience they just serve as missile shields. Or in case your pursuer is slower than you, try to circle the asteroid and get into his tail.
- Explain the usage of small, movable, asteroids for cover while trying to go by, normally lethal, open areas, to gain entrance to the safety of the asteroid/cover on the other side.
I once pushed an asteroid onto a beacon. It was a fun but tactically questionable move. Hope that answers your question.
Let’s create some strategies with interceptors and guards.
Particularly, How does one go about strategically using the ‘spectre’ field well in a way to benefit the offensive and defensive powers of the interceptors. (other guard modules are up for crunching)
feel free to add in one engineer into the equations.
This one is basic: when there are few, if any enemy recons at work, (preferably none) bring the guard and interceptor group up close on one side of the asteroid. Time
yourself with the group, and right as the group starts speedily making their ways up to the enemy line, turn them invisible. make your charge seconds before their charge, so the enemy focuses on you.
If there is one more guard, that guard may take up the reigns and increase the invis time from 5 seconds to roughly 10, and he could save the first guard at the last few seconds of its health, so it have a chance to live as to re-position itself out of harms way to keep attacking or simply flee to let your regeneration modules recharge.