When nukes actually killed people?
I dont use nukes…Unguided Rockets. Better.
When nukes actually killed people?
I dont use nukes…Unguided Rockets. Better.
I dont use nukes…Unguided Rockets. Better.
Best unguided rocket is … a proximity mine :))
Currently I find Recons much more useful than CovOps, due to all that utility that comes with Recons.
I just can’t fly them with an armour tank…
Currently I find Recons much more useful than CovOps, due to all that utility that comes with Recons.

The Recon’s quiet role is underrated. That increased sensor range is imperative for map control and total space superiority. Combined with the other more obvious benefits, such as spy drones, they are incredibly useful from a tactical standpoint.
Actually recons creep in. They arent that underrated anymore. Had an 8v8 with 5 recons on the opponent team.
Empire Command seemed to be the best choice to thin out their numbers, took me some time tho… At least Im happy that the spydrone timer doesnt stack… Otherwise I would have been visible in the next battle, too.
CovOps is still bad in terms of survivability and gtfo-options.
On the other hand i got a “fast and furious” medal with it vs. a Jerry-Guard. Dont you love crits und orion?
Some of the newer players underestimate the impact of Spy Drones. In T1, the effects aren’t that great due to the lack of repairs, but those are very nasty buggers in later tiers where endurance can be a deciding factor.
Hell, in fact, I hardly end up using them to ‘spy’ anymore; I treat them like a Target Painter.
Actually recons creep in. They arent that underrated anymore. Had an 8v8 with 5 recons on the opponent team.
Empire Command seemed to be the best choice to thin out their numbers, took me some time tho… At least Im happy that the spydrone timer doesnt stack… Otherwise I would have been visible in the next battle, too.
CovOps is still bad in terms of survivability and gtfo-options.
On the other hand i got a “fast and furious” medal with it vs. a Jerry-Guard. Dont you love crits und orion?
Luckily, many don’t know the function of spy drones. I’ve seen plenty of Recons go in for the captain kill, and not a single one tagged him with drones. A well placed Guard is always useful in such cases too, so long as they hit pulsar after the phase modulator is down.
Crits can get pretty nasty out there. If I need someone to die quickly – a revenge kill, perhaps? – I’ll take my CovOps and two shot them out of the sky. Shame the nuke mechanics were changed though, but I suppose the CovOps has enough burst potential elsewhere.
Luckily, many don’t know the function of spy drones. I’ve seen plenty of Recons go in for the captain kill, and not a single one tagged him with drones. A well placed Guard is always useful in such cases too, so long as they hit pulsar after the phase modulator is down.
Shhh, why would you let them know how to use spy drones? Lets keep the secret if possible
Shhh, why would you let them know how to use spy drones? Lets keep the secret if possible
Because the more challenges we face, the better we become 
If the unwashed masses ever started to use spy drones properly they’d get nerfed for sure.
How would you guys approach 1 healer frigate, 2 guards, and a tackler?
You have 1 ecm, 2 recon, and 1 covert ops. This is a realistic match (“capture the beacons”. and, in truth, it’s more kill the enemy, than capture the beacons.) Shoot.
Tackler first since it’s easiest to get separated. Engineer next since you can’t do both guards in time. The go for the guards. The only other option I see if tackler, ion emitter the engineer, and stasis your first guard target. Spy drones all around of course.
Tackler first just because it’s maneuverability will make it harder to deal with the frigates.
How would you guys approach 1 healer frigate, 2 guards, and a tackler?
You have 1 ecm, 2 recon, and 1 covert ops. This is a realistic match (“capture the beacons”. and, in truth, it’s more kill the enemy, than capture the beacons.) Shoot.
Spy drone everyone, one recon goes for the tackler, the other three knock out the engineer at the same time. Recons preserved their remodulators and now have them ready to quickly deflate the shields of the guards (and tank their pulsars). Will probably have to regroup after the first guard if survival is paramount.
I would watch for positioning as well. If a Guard has placed himself at point and you are reasonably confident in your squad’s ability to take him out quickly, go for the target of best opportunity.
I agree with the above, however, on the Tackler. In this composition, the Tackler generates the most threat for his greater manoeuvrability (compared to his frigate friends) and ability to enable easy kills for the rest of his team.
split in 2 groups, capture side beacons then wait , if enemy push you cap last beacon if not - you win
if you really wanna kill some thing, kill tackler :drone,stasis +2proximity mines tackler is dead, move on.
A corp that promotes skills and expounds on it is great!
So is that interceptor guide going to be public? Yes that quote’s from another thread. I don’t care.
split in 2 groups, capture side beacons then wait , if enemy push you cap last beacon if not - you win
if you really wanna kill some thing, kill tackler :drone,stasis +2proximity mines tackler is dead, move on.
Yeah, but that’s boring and uses too many cooldowns when you don’t need them.
How would you guys approach 1 healer frigate, 2 guards, and a tackler?
You have 1 ecm, 2 recon, and 1 covert ops. This is a realistic match (“capture the beacons”. and, in truth, it’s more kill the enemy, than capture the beacons.) Shoot.
KEEP IN MIND THEY CAN HAVE EM TORPEDOES FITTED, SO THIS IS A HIGH RISK MANOEUVRE. You can either be successful or it can go very wrong, but the point is to throw the Guards into panic.
split in 2 groups, capture side beacons then wait , if enemy push you cap last beacon if not - you win
I prefer this 
frigs are prone to falling out of position etc. when moving. only a handful of corp squads actually keep their range in check and we know who they are. most others will definitely drop atleast one ship vulnerable while commuting.
I say delay, isolate and play opportunistic. see who you can pull out of formation. Target selection and timing on stuns will help alot if coordinated right but I wouldn’t bank on perfect execution unless you’ve rehearsed a choreo-move till perfection as a team which I doubt ppl do despite obvious OP’ness.
It’s more realistic to actively disrupt and wait to see who you can bait out. Then decide on a combo move on the fly as you get them.
Yeah, but it’s not a hero move. Live on the edge, man.
May I remind all of you that we have topics in the corporation section for these interactions between members of our respective corporations and that this is meant to be a discussion about a guide?
And to give a comment on the guide aspect - honestly, the differences between covert ops, ecm and recon are so enormous that I would take any guide which covers all of these in one go with a pinch of salt. I would suggest that each requires its own guide and that even within the classes there are some obvious differences between the available ships in the different trees.
I’d also like to remind people that wild claims on specialism with an interceptor you rarely fly should probably be avoided. Leave the creation of such a guide to people who tend to focus more towards that role.
And if you’re flying each of those interceptors with a similar mindset/strategy, you’re doing it wrong.