Correct - As Guard is one specific role. ‘Inty’s’ can be any of 3 roles … You are using the ship class instead of the actual role of the ship to say its OP (Which it isn’t btw)
ANY ship IS OP if the opposition pilot doesnt know what he is doing, regardless of ship class / role :facepalm:
And just for info - I have EVERY ship unlockled upto the end of T4 - So I can fly what ever role / class I want to. Depending on game mode or what ships people I am in a squad with are flying will dictate what ships I bring myself
Just because a lot of people fly a certain ship type doesnt mean it’s OP. Inties are just fun ships to fly so a lot of people gravitate towards them. After playing several games as an engineer or gunship I find it fun to hop on my inty and fly around real fast capping objectives to break up the monotony of always flying so slow. As far as everything else goes I find that proper positioning goes a long ways in this game so maybe you just need to work on your map awareness to avoid being swarmed.
I dont need newbie insights on how usefull they are as beacon capturers.
the problem is they are built for one thing bjt have the potential to make most ships obsolete
especially in large numbers when their modules stack
Ceptors aren’t so good at buffing, sniping, healing and area denial. 12 interceptors without that kind of support are going to lose big time vs a mixed formation of fighters and frigate. Also I don’t have the slightest problem killing inties with my fighters in any tier.
Radiance you really have to start working on your long term understandings and abilities to think outside of the box, seriously, how can you not see what is happening?
There are so many reasons combined to why there are swarms of intys in the game, and OP is not in them
- People picked guard because they were extremely powerful in higher tiers AND required next to no effort to fly, now guards are still powerful but you have to do the EFFORT to be effective. A lot of people flew them even though they did not like they game style just because you had to. This patch guards got nerfed, instead of trying to understand what do now, people just cry it is useless now and go to something else, dumb people are not going to change…
Another reasons towards inty swarms are speed up of progression, due to balances Intys are fun and effective" in T2 those same Aces rush to t3-4-5 and keep playing intys without realising how other ship/roles developed
Alot of people comes to this game for the fast paced action, and it is only achievable on Intys and feds fighters
When there were Guard swarms, everything was super slow, nothing dies, now inty swarms EVERYTHING dies everywhere and those inty swarmers die alot and alot and alot they just do more of a lemming kamikaze runs, it is they choice but it doesn’t make them OP or any effective
I see zero problem with inty swarms, why? I see one, i pick my anty inty ship, i kill them in big numbers, hopefully some one else smart enough on my team to pick anty inty ship and we just roll enemy team over.
All of those that you cant fight intys in fighters are nonsense, there are fighters that easily destroys intys and there are some intys that spec in killing some fighters, there are plenty of roles and builds within each roles to focus on one task or enother
Why da hell are you flying with 2 hips in hangar? You claim to understand a game, I don’t get it, there is zero reason to equip only 2 ships in battle.
if you personally can not fight off interceptors it doesn’t make the op, it makes you need to train or learn or re evaluate how to deal with them, instead of whining you should seek advice.
What other people said Intys =3 classes, each class can be build at least for 2 more gamestyles = anti slow targets or anty intys