Instance based expansive universe, crafting

I would love to see ths game incorporate some exploration/mining/gathering/crafting/collecting/ etc

  • Instance Based Expansive Universe:

    • Imagine a map of a universe with dots on it (much like looting is now) and when a player clicks on the dot they are transported to an instance of a map (like a battelground map) where the player could gather resources to be used in crafting or selling to the warehouse.
    • If the universe map starts off with 5 dots (for example) then players occupy all of them, then another dot would appear, leaving at least one (or more) points on the universe map unoccupied at all times, and players would enter into instances either occupied or not to do whatever they wanted to do.
    • This would allow PVP as well.
    • For example, you are short on cash, so you want to mine some germanium, so you go to the star map (which shows you all occupied instances that are not full, plus a couple that are empty, though there’s no way of telling if anyone is already in the instance) you see all the dots to choose from and pick one, perhaps according to the probable resources you may find there.  Then you enter that instance and do whatever it is you needed to do.
    • This would allow the universe to be seemingly expansive from a player’s point of view while utilizing the instance structure already employed and alleviating the necessity to create and maintain a true expansive universe where players would have free roam capabilities.  No worries of overpopulation in an area, no worries of map creation, and very little additional coding in comparison to what it would take to make a truely open world.
  • Mining, Gathering and Crafting:

    • People love to gather and craft, it takes them a lot of time, gives them something to work toward and keeps them coming back.  I’d like to vote you allow us to do it.
  • Another aspect I would love to see is a personal base for players.

    • Each person’s base could be another instance, attackable, defendable, upgradeable, and persistent.  This would give players one more reason to play and continue to play, and spend money.  Allowing us to collect things to showcase at our base, maybe even give us minor buffs for having these things.  Another thing we could have would be the ability to manage the base, and it’s defenses, and have to actually defend it against pve or even pvp (in the case of guilds)

+1

^

No. Please don’t try to make Star Conflict into WoW, EVE or similarily horribly timeintesive games that require you to stand around for hours doing nothing. Saying people love to craft is a very strong generalization and in my opinion not true. The reason it is included in games like the previously mentioned ones is to root players in front of the screen, being able to sell “mine 10% faster” bonuses and similar moneyhogging schemes. Furthermore from what I’ve heard so far developers do not intend to go into the open world direction anyway which is good as it would instantly ruin the entire games current charm. As for personal player bases, clan dreadnoughts will be added later on that can be developed and upgraded by a corporation, acting as a corporation base of sorts.

 

I am sorry if I came out a little rude in this post but that is because I feel very strongly about this. Every time I saw a crafting and mining feature into the game it turned into a pay2win or pay2-not-waste-50hours-weekly-just-to-get-some-new-items game. As such I will repeat, no thank you very much, if you want this sort of system go play one of dozens MMORPG’s already out there. If you want me to recommend some send me a pm.

No. Please don’t try to make Star Conflict into WoW, EVE or similarily horribly timeintesive games that require you to stand around for hours doing nothing. Saying people love to craft is a very strong generalization and in my opinion not true. The reason it is included in games like the previously mentioned ones is to root players in front of the screen, being able to sell “mine 10% faster” bonuses and similar moneyhogging schemes. Furthermore from what I’ve heard so far developers do not intend to go into the open world direction anyway which is good as it would instantly ruin the entire games current charm. As for personal player bases, clan dreadnoughts will be added later on that can be developed and upgraded by a corporation, acting as a corporation base of sorts.

 

I am sorry if I came out a little rude in this post but that is because I feel very strongly about this. Every time I saw a crafting and mining feature into the game it turned into a pay2win or pay2-not-waste-50hours-weekly-just-to-get-some-new-items game. As such I will repeat, no thank you very much, if you want this sort of system go play one of dozens MMORPG’s already out there. If you want me to recommend some send me a pm.

Generally speaking, people do love to craft, in fact entire games have been built on this premise and made a lot of money because of it.  I realize that you may not like crafting, and I can certainly agree that no one likes to grind (except for those millions of players that do), and I hear you when you say that you don’t want to stand around doing nothing.  So my answer to this dilemna is “don’t”.

 

I’m in no way saying remove any portions of the game which are in the game, so everything you like about the game would remain intact, so why the hate?

 

If the developers truely have no intention of making this game into the MMO it promised they do so at their own peril, I can promise you that, very few people will grind the same handful of maps in an ever present and repetitious pvp battle scenario… that is… very few in comparison to the very large crowds which look to escape life into another life where they are able to build an empire without the shackles of society with it’s insatiable appetite for ones wealth and freedom.  This scenario is currently unobtainable in star conflict.  You fly around, collect money in order to buy the next ship and weapons, then you fly around some more, same story, different ship.  This game, at present, has no future.

 

Now maybe that’s what you want, maybe you want a bunch of LoL fans fighting each other endlessly on the same few maps.  I’d prefer something to do than just pvp grind.  You ever wonder why in other games the arenas are a niche group while the majority of the players explore, gather, craft, trade, and collect?  There’s more to it.  Now that’s not to say you have to agree with me, or that you have to like what you consider grinding (i consider this game very much grinding at current) you have every right to your opinion… in fact you have every right to your arenas, and no one is trying to take that away.

But why should I be denied what I think will be fun? Especially when I’m not suggesting you be denied what you think will be fun.

 

As for your offer, you only work to prove my point, you can list a plethera of successful games, all of which have these aspects… yet you want none.  If you just want to play a glorified game of pong, go play one of dozens out there already.  If you want me to recommend some, send me a pm.

and I hear you when you say that you don’t want to stand around doing nothing.  So my answer to this dilemna is “don’t”.

 

I’m in no way saying remove any portions of the game which are in the game, so everything you like about the game would remain intact, so why the hate?

Yet if crafting a.k.a grinding is added it will forcibly also mean that in order to get top equipment and stay up to par with other players you also need to grind. As such grinding would turn into a necessity for all the current content. Right now no one forces me to get to rank 12 in order to be able to fight rank 7-8 opponents evenly. I can simply hop into 1-3 games whenever I like and simply battle it out for a while, then leave while still proceeding rather quickly along the progression line.

 

 

If the developers truely have no intention of making this game into the MMO it promised they do so at their own peril

where did they ever promise this?

 

 

 I can promise you that, very few people will grind the same handful of maps in an ever present and repetitious pvp battle scenario.

as opposed to sitting around looking at a progress bar fill again and again? I’d rather prefer pvp grinding where I actually have something to do, Also highly successful games like Battlefront, Battlefield, Call of Duty, Counterstrike, Starcraft, Warcraft (and no I don’t mean the crap with 2 w’s and an o)… - ok seriously, do I need to list 100 more? - would like to disagree with you. Not to mention the fact that grinding is in no way required in this game.

 

 

You fly around, collect money in order to buy the next ship and weapons, then you fly around some more, same story, different ship.

Where exactly does this differ from what you want? I fly around, gather wood to reach more gathering levels, craft some stuff in order to reach higher crafting levels, fly around, gather some more wood, same story, different item or type of wood. The only difference I see is that with the pvp I can actually do something.

 

 

maybe you want a bunch of LoL fans fighting each other endlessly on the same few maps

you say at present the game has no future but at the same time compare it to LoL? Do you have any idea how many people play the game or how many millions and billions the MOBA and RTS franchises have had rolling in?

 

 

 I’d prefer something to do than just pvp grind

so you’d basically rather grind on crafting

 

 

why in other games the arenas are a niche group while the majority of the players explore, gather, craft, trade, and collect?

Which games exactly? Arenas have always been highly popular in every type of MMORPG. Take WoW as an example.

 

 

Before you try to talk back to me about business strategies involving games, check your facts and think twice about your examples.

 

Once again sorry if I came over a tad rude. Like I said the whole topic makes me want to puke in all honesty, especially since I have studied gaming business strategies, know how they work and the type of game you want is the perfect example of one of the worst kind in addition to not having anything to do with gaming in itself in any way.

No. Please don’t try to make Star Conflict into WoW, EVE or similarily horribly timeintesive games that require you to stand around for hours doing nothing. Saying people love to craft is a very strong generalization and in my opinion not true. The reason it is included in games like the previously mentioned ones is to root players in front of the screen, being able to sell “mine 10% faster” bonuses and similar moneyhogging schemes. Furthermore from what I’ve heard so far developers do not intend to go into the open world direction anyway which is good as it would instantly ruin the entire games current charm. As for personal player bases, clan dreadnoughts will be added later on that can be developed and upgraded by a corporation, acting as a corporation base of sorts.

I am sorry if I came out a little rude in this post but that is because I feel very strongly about this. Every time I saw a crafting and mining feature into the game it turned into a pay2win or pay2-not-waste-50hours-weekly-just-to-get-some-new-items game. As such I will repeat, no thank you very much, if you want this sort of system go play one of dozens MMORPG’s already out there. If you want me to recommend some send me a pm.

Fully agree.

Star Conflict is a game to jump in, grab your ship and do some epic pew pew with your team-mates. Only way I could see wider meta-game implemented in it would be map of systems/sectors in space Corporations are fighting for (something similar to Global Map Clan Wars in WoT but maybe with some space-opera twist - like resources/bonuses for certain faction or possibilities to explore new sectors etc).

Don’t make it a 4X game. There is EvE for that. There will be Star Citizen. We had it with Black Prophecy and (for various developer/publisher reasons too, I admit) it haven’t ended well as most of those features were half-baked.

Let Star Conflict be what it want to be - team based objective focused fast paced space COMBAT simulation game.

 

 

[snip]

I can promise you that, very few people will grind the same handful of maps in an ever present and repetitious pvp battle scenario… that is… very few in comparison to the very large crowds which look to escape life into another life where they are able to build an empire without the shackles of society with it’s insatiable appetite for ones wealth and freedom.

[snip]

 

Psst… From massively.joystiq.com, article from yesterday:

 

 

Wargaming has made its mark in gaming history. World of Tanks has staked out a place as the Guinness World Record holder for most players logged onto an MMO server, with 190,541 players simultaneously logged in on one of the game’s Russian servers. This blasts the game’s previous record of 91,311 players to smithereens.

 

 

They had  45 million players registered as of Q4 2012.

 

Tiered team vs team matches on the same handful of maps all over again in repetitious PvP battle scenarios. Nuff said…

I just want a simple game like it is now, where I don’t have to put up with bullshit crafting and learning curves.
I do play eve online sometimes when I feel like I want to do such work.
It can be fun managing, but it already exists in many variates.

Psst… From massively.joystiq.com, 4 days ago:

 

 

 

 

They had  45 million players registered as of Q4 2012.

 

Tiered team vs team matches on the same handful of maps all over again in repetitious PvP battle scenarios. Nuff said…

 

yeah well granted that is only a record for one server. If it’s about multiple servers other games have reached a far greater number ^^ (e.g runescape if I remember correctly had 139 servers with a 2000 player limit each in the english version alone by 2010 and it wasn’t that unusual to see at least 3 quarters of those filled during prime time as well as having well over 200 million registered users excluding bots etc. Then again runescape was and still is quite unique in a lot of ways, even as a “grinding” game. That being said it’s also one of the only games with grinding that I can accept since it’s grinding system isn’t based on micro-transactions and everyone has the same chances. Also yes I am a complete Runescape fan <.<(even tho I’ve stopped and started playing the game more then 6 times already)). So in a way I must say that Tigax’s post has SOME truth to it, tho on the other hand I also completely disagree since in Runescapes case the grinding is so varied and there are so many alternatives, it doesn’t really count.

I’ve to agree with hammashaukka , i like the game as it is , more a fps-mmo than anything Else . Though i , personally , would like to have Little more RPG Elements to Support the mercenary-Flair of the Game . But what the OP suggest is going to Far and in the wrong directions . It wouldn’t be the Game anymore that i like so much, equipping your ship the Way you want and get into Battle to See if your Setting can compete with others POINT!

If People like crafting , trading , farming etc. Then there are Several Good Games that are Build for it , so there you go. This isn’t meant offensively against you OP , but i think this Game shouldn’t be changed into sth. It doesn’t want / planned to be :slight_smile:

Let Star Conflict be what it want to be - team based objective focused fast paced space COMBAT simulation game.

 

exactly what i think