Before people start raging about how they hate being hunted in Invasion mode, let me start by saying the Criminal system is so bad that it highly encourages players to hunt players in order to be a bad guy.
It’s significantly easier to hunt players than it is to hunt police and other targets.
The Problems:
Too few “good targets” to hunt.
Sure there are peons like miners and engineering frigates, but most of them give 0 karma and no loot…
Too few -karma points for killing targets.
Pirates, Cybers, and Cartel will target you regardless of criminal status.
Once you’re a criminal, now you have to fight off players, pirates, and police.
Suggestions to fix this:
Pirates, Cybers, and Cartel should be allied to criminals.
If you’re killing police and others to lower your karma, you shouldn’t have to worry about defending yourself from pirates which will then increase your Karma. Today I killed 3 police, then I was swarmed by 8 pirates. Sure I could have killed them, but that defeats the purpose of me killing the police to begin with. So I decided to self-destruct instead.
Police should drop loot like pirates do.
Killing police should give rewards. If I’m going to be a criminal I should have a reason to continue farming police. Currently, my only incentive is to get the achievement for killing police and then go back to killing players.
Zones better suited for criminals to hunt in.
Most zones are setup to have a few police and a lot of pirates. It would be nice to have a zone with mostly police and transports, but not as insanely overpowered as the defenses that Stations have. Since the zone would favor Criminals, it would also be a zone that players could go to possibly hunt Criminals.