implant sets

the ability to map several implant sets for different roles, and the ability to map a specific set to each ship. so an ‘implant set’ slot on each ship.

 

yea it sounds weird, from a visual perspective just pretend it’s a bank of implants like modules in a buncha sockets in a compact form factor that you can replace…

 

reasoning is obvious: some implants don’t make sense for certain roles, and unless you fly just one role… one implant set just isn’t cutting it… it’s preventing diversity and forcing people to use the most commonly used implants.

 

edit: oh but this will cause a problem in the following situation - certain implants are beneficial to certain game modes, and you can’t equip those on all your ships. it would then restrict people to certain roles, or incline them to use that ship, to other detrimental effects.

 

so i suppose the only way to go about it is to provide an implant set selection below/beside ship selection in spawning UI.

At the moment it is not planned to allow different implant sets for different ships.

You have to find an even balance between your modules and implants if you want to fly multiple classes…i.e. if you’re using the Empire R2 implant for your interceptors in T3 you might want to use an Enhanced Scanner on your frigates and fighters so you can lock onto targets farther than 3000 m out.

it’s just another one of those things that limits choice if you know what i mean…

 

forces people to fly only certain classes of ships… if your implants are all set to inty… you’ll likely fly mostly inty… or exclusively inty…

 

just bad… bad for the game… extremely bad in fact.

it’s just another one of those things that limits choice if you know what i mean…

 

forces people to fly only certain classes of ships… if your implants are all set to inty… you’ll likely fly mostly inty… or exclusively inty…

 

just bad… bad for the game… extremely bad in fact.

Players should focus on certain classes, you should not be able to max every class at the same time.

The other suggestion that went around previously is to have implant profiles as a matter of convenience. You’d still have to pay for the changes but saves you having to click on them one by one every time you want to change implants. 

Players should focus on certain classes, you should not be able to max every class at the same time.

 

wait? what?.. that’s the most ridiculous way i’ve ever heard of playing a game…

 

it reduces diversity, therefore interest in the game. pigeon-holes people into playing specific ships.

 

main reason why people don’t play eve online, because of the ridiculous grind times preventing you from doing the same thing.

 

can you imagine an mmo like guild wars/wow/tera preventing you from playing multiple classes? ;\

 

but have it your way… it’s your fail, not mine :\

The other suggestion that went around previously is to have implant profiles as a matter of convenience. You’d still have to pay for the changes but saves you having to click on them one by one every time you want to change implants. 

 

the point is to be able to change them during a game on another ship… that would defeat the purpose… unless you enjoy spending 1.5mil per battle.

wait? what?.. that’s the most ridiculous way i’ve ever heard of playing a game…

 

it reduces diversity, therefore interest in the game.

 

main reason why people don’t play eve online, because of the ridiculous grind times preventing you from doing the same thing.

 

but have it your way… it’s your fail, not mine :\

People don’t play EVE online because it’s very complex and hard to get in to. And it’s not a grind, it is a waiting time :wink:

However, the last patch that included implants raised their price by 1000% so for all I care they already killed the system.

grind, wait… whats the difference lol… they both take years :wink:

 

eve hasn’t grown in 4 years, according to their own statistics.

 

25-30k players on average. the spikes are accountable for by the winter months and summer holidays, when people are lonely and depressed.

grind, wait… whats the difference lol… they both take years :wink:

 

eve hasn’t grown in 4 years, according to their own statistics.

 

25-30k players on average. the spikes are accountable for by the winter months and summer holidays, when people are lonely and depressed.

Grind actually needs you to do something, in EVE you just set the skill queue and log off if that is what you like.

 

And EVE have has been growing, http://eve-offline.net/?server=tranquility

dude, look at the last 4 years of that graph… if you look closely enough you’ll see it’s not growing at all. you just need a trend line, that’s all. the average population stays the same, and only peaks mainly in the winter months. if anything it’s growing at a rate of 250 users per year. trend line says 1k users in 4 years. dead boring grindy game is boring. and you do in fact need to grind to afford all the ships and modules you’re going to throw away ;o

 

in fact they sent me a ‘we beg you to come back’ letter…

dead boring grindy game is boring. and you do in fact need to grind to afford all the ships and modules you’re going to throw away ;o

 

in fact they sent me a ‘we beg you to come back’ letter…

Every game company does that… I think I have gotten 500 or so from blizzard since I did my 5 minute trial…Not to mention the 1k “playtime reports & your account might have been hacked” bullshit mails…Who the xxxx steals a 5 minute old account with a lvl 1 char? 

 

anyway, the game is not grindy, it’s you who makes it grindy :slight_smile: Don’t want to grind? Buy plex & sell it. Or do a huge scam and laugh at the victums…It happens often enough lol

anyway, the game is not grindy, it’s you who makes it grindy :slight_smile: Don’t want to grind? Buy plex & sell it. Or do a huge scam and laugh at the victums…It happens often enough lol

 

hahah pretty much, those are your only options :slight_smile: and people wonder why we have rampant crime in our society…

it’s just another one of those things that limits choice if you know what i mean…

 

forces people to fly only certain classes of ships… if your implants are all set to inty… you’ll likely fly mostly inty… or exclusively inty…

 

just bad… bad for the game… extremely bad in fact.

 

 

I actually disagree with you here. I think the current system forces you to look at implants and make some actual decisions. If you could swap mid-combat to different profiles to fit specific roles and ships, you’d simply stick in the cookie-cutter builds and all form of player choice and decision making would be gone from the implant mechanics of the game. It would dumb the game down, not enhance it.

 

Right now you can choose to make a specialist build or a jack-of all trades, or even a hybrid between two roles. This creates _ diversity _.

you have an extremely twisted view regarding the definition of the word ‘diversity’…

 

btw, the percentages for implant descriptions are wrong. 75% lockon reduction is actually 43% reduction… needs fix so we know what they are ACTUALLY doing… right now you can’t even claim ‘working as intended’ because it isnt…

furthermore, i wanted to reiterate on this comment:

 

Players should focus on certain classes, you should not be able to max every class at the same time.

 

already provided an rpg example, what about fps class-based shooter? can you imagine being pigeon-holed into a single role/class?

 

this whole strategy makes next to no sense, along with the idea that the grind should take a year, so you can’t play multiple roles…

 

how you don’t see what is wrong with picture is beyond any capable human being…

It is working as intended according to the math they use in this game.(Well formulas but whatever)

Anyway, diversity is correctly used in ET’s case.

Many people using different implant setups = diversity

i’ll just be facepalming over there if you need me…

 

and i’m not going into the ‘math they use’… its not math… whatever it is… it’s a 43% reduction, not 75%… maybe they’re just not using english…

i’ll just be facepalming over there if you need me…

 

and i’m not going into the ‘math they use’… its not math… whatever it is… it’s a 43% reduction, not 75%… maybe they’re just not using english…

Are you truely that stupid? They are using a formula that makes it virtually impossible to get a 0 second locktime. Which is a good thing, the 75% reduction is correct, but due to the formula it has the effect of 40-45%