I am providing a list, where immersion can be improved with a small visual modifications and sound additions.
Cyber Beacon: (Invasion)
Missing sound effect from the Cyber’s Beacon.
Suggestion: Add some humming sound effect, when you’re close enough, so that it can be heard. You can also add some occasional ping sounds.
Dreadnought Battle: (SQ)
Command Tower: When it is destroyed, there should be a temporary “static/scrambled” sound, which indicates that the connection with the ships/squad/wing was interrupted or distorted temporarily.
Weapon Cooler: When it is destroyed, there should be smoke and heat visuals coming from the main guns (3 main guns on 1 dreadnought), which indicates that the main guns have a cooling problem now.
Shield Generator: When it is destroyed, the sound of shield generator shutting down should be heard.
Auxiliary generators should also be heard, immediately after that, to indicate that the shields are still running at minimum power and efficiency.
Incoming dreadnought’s torpedo/es: (SQ)
When a torpedo/es travels, the sound of it/them should be heard clearly and they should leave a small visual trail behind.
Collision of a torpedo must be taken more seriously. Sound effect must be stronger and louder.
Explosion could be more severe, but only the visuals.
Small, thermal cloud effect from a torpedo should remain on the point the impact, similar to nukes, but stronger.
Asteroid shatter sound: (SQ)
When asteroid gets destroyed by a dreadnought’s turrets or main guns, the sound of shattered asteroid should be heard.
2D Dreadnought’s image, stationed in Empire - Guardian-17, Federation - Station Eden and Jericho - Mendes-IX: (Invasion)
Faint sound effect of a dreadnought’s main guns should be added for immersion purposes.
Let me know, if you noticed any other missing visual and sound effects.
Do not forget to vote!
Sincerely,
Koromac