Not. Sniper’s job is to take down:
a) high priority targets (Commanders, Bomb Carriers, enemy snipers)
b) enemies who are on your tail and not those in front of you with less than 10% HP left.
In my opinion snipers job is to take down weakened target that would otherwise have to be pursued for several seconds down quickly so allies can return to the battle or weaken incoming interceptors.
a) Assists give 80-180EP while kills give usually flat 100EP (except objective/priority targets).
b) Yes. Point and click. No need to lead your target, no spread whatsoever. Point and click.
c) I think it’s 7 sec (not 100% sure though). Which is totally unfair in the case OP is talking about.
I could burn down enemy Captain to 10% HP and get no EP whatsoever for the hard work while someone gets a lot of EP for one guided missile or sniper shot.
a) buff assists 30 points, debuff 60, kill 80, any beacon defense assists give a multiplier of 2, bomb carrier assists give a flat +100 to the normal value (e.g carrier buff assist 130, kill 180), captain give a bonus of 300 I think.
Kills: 100, x2 for beacon, 250 for carrier, 500 for captain
Where do assists give more points?
b) ye they do have spread. Once shield is down you have to hit the ship PRECISELY which is where the spread get’s annoying
c) like I said, don’t go in alone and that won’t happen
Again, you talk about flat rates which is simply a bad scoring system.
Both FF punishment and assists should take into account % of damage done and priority of killed target.
-100EP for killing your own team Captain or Bomb Carrier who is in the middle of planting a bomb would be greatly unfair.
So I should get a greater penalty for hitting a teammate that didn’t put any resistance modules in as opposed to someone who did? that makes no sense.
I stand by my point. The flat point system is good and better then the % idea