I'm here to rant a little about scoring system.

Honestly, damage in the course of the game should be taken into consideration for points to be added to your score. I just did a game where I went and died 4 times 4 TIMES. I got the enemy captian down to like 500hp or so, and if someone was with him and shot like 2 rockets he would of died.

 

Seriously, i deserve those points but i got zero instead, because people with the highest kills gets points instead of the person whoa ctually goes for the captain constantly.

 

Kills should not be the only major thing, in reconnance at least (dont know how to spell XD) damage done to the enemy captain should be taken into consideration.

 

 

PS Captain or Commander? i forgot.

Deal_with_it_dog_gif.gif

This would only support sniping, and this is against the vision of fast game play the game play.

Its just dumb that freaking camping frigates get more points then people who actualy do the work.

2 pieces o advice:

 

  1. Don’t go in alone

  2. Don’t die

 

Yeah I know the second is somewhat dumb but meh

Sry OP , know how you feel , but … Get Rich or die trying , that’ s just the Way it is

Ps: this isn’t meant in offens to you ;(

This would only support sniping, and this is against the vision of fast game play the game play.

 

Not true. Actually current reward system supports sniping even more. 

 

  1. In most of the games sniper - instead of being a support as he should be - was just collecting kills by finishing off guys someone was about to kill.

 

  1. While indeed current system rewards assists with more point than actual kills - it works even more in favour of snipers and point-and-click-no-aim-skill-whatsoever laser users: it’s enough to just slightly damage as many enemies as possible to get assist when they get killed and land on the top (or near the top) of the efficiency list.

 

General idea about rewarding assists and objectives with more Efficiency Points is great - but amount of points should be given in relation to how much damage someone did to a target (including debuff assists being promoted even more).

 

With that in mind - there should be also a negative Efficiency for friendly fire - to punish people who can’t aim or are too trigger happy and (primarily) those torpedo users going for easy kill without caring for nearby dogfighting team mates.

  1. In most of the games sniper - instead of being a support as he should be - was just collecting kills by finishing off guys someone was about to kill.

That’s his job

 

 

  1. While indeed current system rewards assists with more point than actual kills - it works even more in favour of snipers and point-and-click-no-aim-skill-whatsoever laser users: it’s enough to just slightly damage as many enemies as possible to get assist when they get killed and land on the top (or near the top) of the efficiency list.

a) no assists don’t give more points then kills

b) have you ever actually used lasers?

c) after a while even if you dealt damage you won’t get an assist if the enemy is killed

 

 

With that in mind - there should be also a  negative Efficiency for friendly fire  - to punish people who can’t aim or are too trigger happy

main guns don’t do friendly fire

 

and (primarily) those torpedo users going for easy kill without caring for nearby dogfighting team mates.

Agreed as long as it is only a slight decrease, say 30 for a hit, 100 for a kill max

That’s his job

Not. Sniper’s job is to take down:

a) high priority targets (Commanders, Bomb Carriers, enemy snipers)

b) enemies who are on your tail and not those in front of you with less than 10% HP left.

 

a) no assists don’t give more points then kills

b) have you ever actually used lasers?

c) after a while even if you dealt damage you won’t get an assist if the enemy is killed

a) Assists give 80-180EP while kills give usually flat 100EP (except objective/priority targets).

b) Yes. Point and click. No need to lead your target, no spread whatsoever. Point and click.

c) I think it’s 7 sec (not 100% sure though). Which is totally unfair in the case OP is talking about.

I could burn down enemy Captain to 10% HP and get no EP whatsoever for the hard work while someone gets a lot of EP for one guided missile or sniper shot.

 

main guns don’t do friendly fire

 

Agreed as long as it is only a slight decrease, say 30 for a hit, 100 for a kill max

Torpedo and missile do, though.

Again, you talk about flat rates which is simply a bad scoring system.

Both FF punishment and assists should take into account % of damage done and priority of killed target.

-100EP for killing your own team Captain or Bomb Carrier who is in the middle of planting a bomb would be greatly unfair.

Fast gameplay is one thing but there should be measures encouraging team play and situational awareness a bit more.

please remove

Not. Sniper’s job is to take down:

a) high priority targets (Commanders, Bomb Carriers, enemy snipers)

b) enemies who are on your tail and not those in front of you with less than 10% HP left.

In my opinion snipers job is to take down weakened target that would otherwise have to be pursued for several seconds down quickly so allies can return to the battle or weaken incoming interceptors.

 

 

a) Assists give 80-180EP while kills give usually flat 100EP (except objective/priority targets).

b) Yes. Point and click. No need to lead your target, no spread whatsoever. Point and click.

c) I think it’s 7 sec (not 100% sure though). Which is totally unfair in the case OP is talking about.

I could burn down enemy Captain to 10% HP and get no EP whatsoever for the hard work while someone gets a lot of EP for one guided missile or sniper shot.

a) buff assists 30 points, debuff 60, kill 80, any beacon defense assists give a multiplier of 2, bomb carrier assists give a flat +100 to the normal value (e.g carrier buff assist 130, kill 180), captain give a bonus of 300 I think.

Kills: 100, x2 for beacon, 250 for carrier, 500 for captain

Where do assists give more points?

 

b) ye they do have spread. Once shield is down you have to hit the ship PRECISELY which is where the spread get’s annoying

 

c) like I said, don’t go in alone and that won’t happen

 

 

Again, you talk about flat rates which is simply a bad scoring system.

Both FF punishment and assists should take into account % of damage done and priority of killed target.

-100EP for killing your own team Captain or Bomb Carrier who is in the middle of planting a bomb would be greatly unfair.

So I should get a greater penalty for hitting a teammate that didn’t put any resistance modules in as opposed to someone who did? that makes no sense.

 

I stand by my point. The flat point system is good and better then the % idea

Yes, you should get a greater penalty for hitting an Interceptor teammate who invested in recon / support / manoeuvrability modules than a packed with resistance tank Frigate which is going to survive your FF torpedo anyway. Not to mention Regular mode where such FF negative EP should have x2 multiplier applied (especially for FF kill).

 

 

PS. Which lasers have spread > 0 except of pulse lasers? Or you talk now about your mouse sensitivity? :wink:

Since when are frigs the only ones that build resists?

 

other then pulse lasers? none. On the other hand, depending on your ships pitch or roll state not all of the beams will hit the hull.

 

Unless you double kill rewards you shouldn’t double penalty rewards in regular either.

 

I have made the point I wanted to make and will stop this discussion. If you want to continue pm me