… This game had bugs that completely broke dreadnoughts (which is a fairly large part of the game), and still has major game-breaking bugs…
Like what other game-breaking bugs?
… This game had bugs that completely broke dreadnoughts (which is a fairly large part of the game), and still has major game-breaking bugs…
Like what other game-breaking bugs?
Really? You are going to say they have less bugs and worse balance than Star Conflict? Have you played this game (or the other two) recently? Any game you get anymore has a predictable outcome. This game had bugs that completely broke dreadnoughts (which is a fairly large part of the game), and still has major game-breaking bugs. On top of that, it took the devs over a month (and 2 different patches) to fix dreadnoughts, if a major bug like that occurred in either WT or WOWS, you are probably safe to assume it would be fixed in less than a week. And you want to say that WT or WOWS are worse? I’d love to hear your logic behind that one…
Yes I’m playing currently WoWs. I haven’t played WT for months, since it was just so broken and unbalanced I couldn’t just keep playing.
Concerning the bugs, you must be new on wargaming games if you think bugs get fixed in a week. WoWs is still as buggy as it was in alpha (yes, I begun playing in alpha - weekends) Sounds which clip, shells which dissapear in the air, glitchy trees on islands, memory leaks (that is a problem with the big world engine in all games)
Concerning balance, I will just say one word: Cleveland. Or actually, I can say more, like Carrier manual criss cross torpedo drops, DD being useless past tier 5, BB reigning supreme from tier 8 and above, Boring games from tier 7 and above, which consists in two lines of BB in both ends of the map firing at each other in a merry go round fashion.
Now on WT. In ground forces I stoped playing after checking myself that the rusian tree was just xxxx, and the game rating of some post korean war tanks were matched with WW2 german tanks. Also, premium tanks are just broken. Come on, just pick the S100Y and derp all your way on games. And don’t start me with the low setting, foliage removal “cheat”
WT air forces is more of the same. Arcade battles are just russian broken planes in their UFO mechanics. Sim battles are great, but unfortunatelly, the waiting times are outrageous.
Here on SC you don’t have major breaking bugs. Dreads had some issues, yes. They are aware of them, and they are working on them. But Stargem is a small developer, it is not WG or Gaijin. And still, they are upgrading the content AND fixing bugs at the same speed.
I’m sorry that most of the bugs happen in the dread mode, which you and your corpmates play most, but for the rest of the people playing the game, it runs fine.
After playing another few hundred games between Russian and US servers, I can now say that ping does affect gameplay to a degree. My controls feel a lot more responsive and smooth, and my ship flies like a dream with 13 ping compared to 180-200ms.
Some builds just straight up aren’t as viable as other builds on a high-ping server. For example, I’ve been playing around with my new Nodachi A on both US and Russian servers. Without a doubt, rotation builds with Arc/RF/Piercing suffers in high ping, whereas strafe builds with Plasma/White Noise are a lot better.
This doesn’t mean that ping is game-breaking though - on the contrary, it has forced me to use alternative builds like my strafing build. These builds are less than ideal, but at least they allow for me to play without wobbling all willynilly.
Basically, _I was born in it, molded by it. _The ping has forced me to adapt and reinvent my playstyle.
I guess the take-home message here is that ping sucks. Without a doubt. Like what Kostyan said. But at least we should find ways to deal with it, because it will never go away so long as electrons move at the speed of light. Papi did it, RicePirate did it, Rennie did it, why can’t we do it? Why can’t we just learn to deal with it like how they have for 100% of their time in SC?
Basically, _I was born in it, molded by it. _The ping has forced me to adapt and reinvent my playstyle.
I guess the take-home message here is that ping sucks. Without a doubt. Like what Kostyan said. But at least we should find ways to deal with it, because it will never go away so long as electrons move at the speed of light. Papi did it, RicePirate did it, Rennie did it, why can’t we do it? Why can’t we just learn to deal with it like how they have for 100% of their time in SC?
And I’m pretty sure any US pilot who would be qualified as an excellent pilot has found ways to adapt to high ping. But therein lies the issue that we’ve been trying to get to this whole time. Players are forced to compromise. This shouldn’t happen to some pilots but not others, period, end of story.
I am pleased to say that US servers seem to have become more common in US primetime. Now whether this is due to more US players returning to the game or some change somewhere, I don’t know, but I do like getting more US servers.
Kost, by other game-breaking bugs, I mean the complete lack of balance in the matchmaker. The only close games I get anymore are in T3, and happen when both teams get a squad of good players (which is so rare since squadding is almost impossible since no one does it). An argument could be made that the lack of ability to queue up for defense against pubs who queue in after defense registration is a game-breaking bug, but it isn’t quite a bug in some people’s eyes (including my own, I see it as a poor feature that should change).
Evisc, I can disagree with you on most things regarding WoWS. The Cleveland is OP as hell, yes, I’ll give you that one, I’ll also give you manual torp drops are OP as hell. But, DD’s are far from useless beyond T5 (one word: Gearing), T7+ is not boring, Gearing gameplay is insanely fun, as are most high tier ships (to me at least). Memory leaks are extremely rare, shells disappearing has been fixed (at least I’m pretty sure, as I havent seen any disappear in the last few weeks), and glitchy trees aren’t really a major bug.
Regarding WT, balance has gotten significantly better since you last played. Russian planes are still pretty OP (especially the Yak’s), but I’ve never been a fan of air combat myself. In ground forces, less WW2 German tanks face Korean Soviets, since the Leopard was introduced, and the Maus can still hold it’s own against Korean soviets. But you also have too look at the fact that very few German tanks were developed post-war because of the split of Germany (the Leopard being one of the few). Some premiums are OP, the SU100Y is far from OP though, as it has almost no armor compared to most tanks of the same BR. The one I would argue that is OP is the German captured KV-1B. The low graphics “cheats” have somewhat been fixed, trees and stuff will still appear on minimum settings (I know cuz I use minimum, but not by choice). It is still an issue, but not as bad as it was.
Anyways, back to SC, I think we can all agree that an advertisement campaign and some effort to increase the playerbase outside of Russia is long overdue. This game would do pretty well in the States if more people knew about it, just judging by what gametypes a lot of US gamers enjoy. Most of the friends I have convinced to play this game have greatly enjoyed it, but we pilots can only do so much.
I guess the take-home message here is that ping sucks. Without a doubt. Like what Kostyan said. But at least we should find ways to deal with it, because it will never go away so long as electrons move at the speed of light. Papi did it, RicePirate did it, Rennie did it, why can’t we do it? Why can’t we just learn to deal with it like how they have for 100% of their time in SC?
Im afraid ill have to disagree with you on this last one; ping is something you cant get rid, but theres a huge difference between having delayed response (or delayed info transmition, meaning its more client friendly) and getting wobble. First one is acceptable, second isnt. Besides, according to Kine there wasnt wobble prior to 0.8.1 version.
Also, i can deal with it, but im very displeased with it.
Like what other game-breaking bugs?
This one the servers crash and no one can play
This one the servers crash and no one can play
That is no bug. There have been bigger network issues in the city of our main datacenter.
This one the servers crash and no one can play
That was not a bug, that was an “issue” :)
That is no bug. There have been bigger network issues in the city of our main datacenter.
But the result is the same. We lost players again. The compensation was a joke btw for the players who already have license (for the playing customers). I don’t get why we didn’t get a full day. Because like this, my license expire at 1pm instead of 5am on a workday. I can’t use the extra 8hour at all.
That was not a bug, that was an “issue” :)
But the result is the same. We lost players again. The compensation was a joke btw for the players who already have license (for the playing customers). I don’t get why we didn’t get a full day. Because like this, my license expire at 1pm instead of 5am on a workday. I can’t use the extra 8hour at all.
There are factors that are simply beyond our control.
The license has been given out covers the time that has been lost during the time + some extra time.
There are factors that are simply beyond our control.
The license has been given out covers the time that has been lost during the time + some extra time.
I know this is why you should avoid to make own mistakes. Because: bugs + issues = continuos problems.
About the license, for the licenseless users this is a perfect solution, since they have 2 days and they can timing the start.
But for me who bought 1year of license, in this case just add a few hours what I won’t be able to use at all, because of the compensations, my license won’t expire at 11pm as I planned, it will expire during my workhours on a workday. For me this is -1 gaming evening with license.
Terrible, just terrible. What would you like to have instead as compesation, if i might ask?
For me personally, I am in a similar boat as Gizmo, giving me a few hours more license doesn’t really make a difference to me. It just means my license expires at 4am instead of 8pm, but that’s in 97 days, so what do I care.
But to be perfectly honest, I couldn’t give 2 sh*ts about compensation, as the servers being down didn’t affect me.
Personally, I would prefer my compensation to be something more closely resembling a fix to the game. Something that will be worthwhile. As unrealistic as this is as compensation, it is a perfectly reasonable thing to ask as something for all players. The matchmaker for this game has been broken ever since 1.2 came out (which was over a month ago), and the balance is still nonexistent. You would think that something that important would be fixed in a reasonable amount of time, but then again, judging by how long it took to fix the major dreadnought bugs, I shouldn’t say that…
About the license, for the licenseless users this is a perfect solution, since they have 2 days and they can timing the start.
But for me who bought 1year of license, in this case just add a few hours what I won’t be able to use at all, because of the compensations, my license won’t expire at 11pm as I planned, it will expire during my workhours on a workday. For me this is -1 gaming evening with license.
Except licenses stack. If you have no license and buy the 3-month one and then use the one you got as compensation, your license will have expired in 3 months+whatever you got for free now (3 months and 2 days or whatever). If you buy three 1-month licenses at once, they’ll stack too, and will be of benefit to you for three full months.
I agree with Dirk, personally I don’t need compensation at all, I would like to play with a stable and balanced game.
Seems the devs forget they are not the only ones who was working for the success of the project.
The new dread system destroyed the corps, since the players can jump between them. I face against the same players in 3-4 different corp. The players lost the strong relation to their corp, what made the community weaker. They can leave the corp any time, they can leave the community any time.
When we have issues like this, the community lose players. When a bug interrupt the battles we lose players. When the servers lagging, and the ships warping back and forward we lose players. When we get server maintenance just before dread we lose players.
I did a lot of community building at the OWL but I always felt, the devs/SC team always working against me. When I get 5 players they lost me 2-3. And I believe this is the reason why the playerbase is consta low.
Please stop introducing new bugs, and spend at least 2month to fix the current game.
Except licenses stack. If you have no license and buy the 3-month one and then use the one you got as compensation, your license will have expired in 3 months+whatever you got for free now (3 months and 2 days or whatever). If you buy three 1-month licenses at once, they’ll stack too, and will be of benefit to you for three full months.
Technically yes but I can only play in the evenings on weekdays. If I can’t login on the evening, I lost that day.
If I could buy cheaper evening only license I might buy it. If I buy 30day license I buy 30 evening when I can use it. If they f*ck up 1 night and give me a morning instead of it that won’t help me out.
it was saint murphy’s day.
all of his laws were executed fine.
Gizmo summed it all up very well. There are many things that are wrong with this game. While in the grand scheme of things, they may seem small individually, but if you stack all of the up, they become something huge. And when there is a huge problem (or many small ones that are huge together), people won’t want to stick around.
So please, take a look at some of the things Gizmo brought up, and you will see there is plenty of room for improvement. After all, what is the point of adding new content if players aren’t going to stick around to use the new content? You should rearrange your priorities so that creating a stable client that will keep players in the game comes first.
Regarding dreadnoughts, Gizmo brought up an important point, which is that dreads have pretty much destroyed any purpose of a corp (aside from the rewards of holding a sector). Taking advantage of being able to leave/join corps with no penalty and at any time only to participate in a dreadnought battle to possibly get more rewards is the very definition of mechanics abuse. Before dreadnoughts, in the old seccon days, very few people would jump corps often. Most people would pick a corp and stay in it, unless they found they weren’t enjoying it or got an opportunity in a better corp. That isn’t the case anymore, which, unfortunately, has led to a huge decline in the community aspect of this game.