In any case, Embrace the challange
At no point ever is it the responsibility of the player to compensate for ownership-side problems. In any game. It is ownership’s responsibility to fix the problem. Period.
Talk about skill all you want. That doesn’t make it a justification.
Very good example of server quality is the players that living close to them, like Milf for example, he has his 10 ping on US server, his proximity and the fact that he is actually good with computers, pretty much eliminates all the middle ground factors form the equation, leaving his side and server side, and now the question: how often does he have packet loss on a US server? - Exactly, unless it is one of those screw-up, server code get once in couple of months, where literally everybody lags, he does not have that. This goes to many-many people out there.
I’ve heard him afflicted by lag several times, even on US server. I’d prefer not to speak for him, though. Good ping isn’t always constant - this is true for many games but especially problematic in Star Conflict.
Which brings me to my point - it often feels to players like the code is not optimized for internet play. If this many players have to troubleshoot their connection, at what threshold of players is it no longer their fault for having internet trouble?
No clarification on this exists, which is sensible (as obviously that information is very proprietary and sensitive) but it should at least be acknowledged and investigated internally. When we are told it is a problem on our end, I’d like to be sure that it actually is.
nope haven’t seen any more USA, only EU. Set the region to USA only and waited. no games.
It would be nice if the servers biased regions based on which ones were in prime time. Playing on a RU server during Russian prime time is one thing, especially if the playerbase is too low to get all-USA games. But RU servers in US prime time is more than a little ridiculous.




Carry on, carry on