IDEA’S to DISINT:
So lots of complaining about this so i have been thinking somewhat of idea’s which could be cool to do with it to prevent its ”rolf” effect in lower tiers and its complete useless feel in higher tiers.
Will try to list them and try to list the least intrusive to start with ^^
IDEA:
One of the major issue’s is the BURST, meaning when people are good at predicting especially at lower tiers they hit for A LOT of dmg by hitting the spot ONCE with ONE click every 3-4 seconds (this is WORLDS easier to do then having to follow the target consistently)
So for the first idea: change the beam to a LASER: which does a static dps per second.
This is how it could work:
It drains energy while active, it starts at low dps and in 3 seconds off continually shooting it gets it’s max dps (basicly same as now you need to wait 3 seconds each time you turn it of), you now have to FOLLOW the target consistently to apply the dps and the target won’t see the sudden HUGE burst hitting them, instead it will see a “slow” dps which steadily raising and after 3 seconds it starts to do its max dps (which is still a dps instead of a burst.)
So lets try some numbers:
Current mechanic: (we will do t1 for this)
Dmg: 2800
Energy: 110
Cd: 3 sec
New mechanic: (starts at 33% dps on first hit(first second) then goes to 66%(2 second), then 100%(on the third second))
Max dps per second: 934
Energy per second: 50
CD to restart if you stop it: 1 seconds (would need testing)
Now range:
Let ALL its attributes be touched by mods, that means ROF, Range, DMG, etc. all mods, ammo and implants should have FULL effect on it like they have on everything else(meaning dmg type as well.):
So with this in mind now we can reduce the range; base range should be 5km. this would mean that MAX range you can bring would be: 6km base+max 4*22,5%(passive modules)+20% implant+20%ammo = max 130% range as the very max giving it=13,8km at the very max (and lets be serious for a second, you are gonna use ALL your passive t4 modules on range? and ammo forcing losing rof or dmg% and forcing dmg type.…and you need armada RANK 12!!! To even do it, soo no )
You can’t use range modules at all before t3, so effectively that range would stay at 6km
And instant sniping hits at t1 would start of at a wupling dmg of 312 on the hit compared to the 2800 dmg now, and first after 3 seconds it would have accumulated the same dps as it have now from the first base hit, it would also require the “frig pilot to close distance early on and sacrifice A LOT later to get high long range BUT at later tiers the ability to change dmg types and to focus modules on dmg increase will be invaluable and the instant hit from the LASER instead of a projectile will make the weapon wildly better while giving people planty of time/chances to simply keep dodging or get out of los, or simply kill you due to what you sacrifice for the range”
All in all this would be a fine way of changing it while making It “weaker” for newer people and stronger for veterans and later tiers, while keeping a good balance and range vs. dps. (not sure if it will need some barrel roll mechanic (I LOVE this mechanic it feels sooo cool even though its actually a nerf to the weapon, and in this case it could be needed to prevent heavy use on small ships very close distance, but that’s a testing thing, in these numbers its actually balanced out without having barrel roll :) ))
so give it some time and try to think of scenario’s where this would get meaningfully op or up (please do some math on the numbers etc and give it some REAL thoughts before just stating stuff :)
)
ty all for reading