[Idea] New class ships

Hello everyone

I know a lot of people wants new class (gunship-corvette-destroyer…) in the game

But… develops not planned the new class ships

Who wants the new classes ships into the game?

Maybe new class ship property like that

Corvette started Tier 1

Health:5100

Shield:2400

Strong vs: Corvette-GunShip-Frigate

T2:

Health:7600

Shield:Blablabla

Strong vs: blablabla

Gunship:

Strong vs:Interceptors-Fighter-Corvette

Health:4900

Shield:blablabla

T2:

Health:6600

Shield:blablabla…

Destroyer is started Tier 2

Destroyer:

Strong vs: Frigate-Capital ships

Health:12450

Shield:6000 or 7500

T3:

Health:15000

Shield:8000 or 9500

Cruiser,Carrier,Battleship like that

But Im not sure… new class ships are not coming the game

and…

Dreadnaught ships (for clans) its not for normal battle

Perhaps there will be some new classes in the future, but not now.

And please stop spamming every topic with the same suggestion.

sry about that

its awesome new class ships are coming.Im waiting new class ships

This was not a yes. I said perhaps, but dont have any information about that.

This was not a yes. I said perhaps, but dont have any information about that.

Heh the nice thing about Open Source projects is a lot of slave…I mean people can contribute to the game and really finish a lot of the workload.

Perhaps, one day, there may be a community attachment like that where people can help the devs with their workload, probably just a fantasy for non-open source projects though.

I not gonna cut hope

I would like bigger ships

I would like bigger ships

bring on the death star!!! :01010:

New ships - yes. They don’t necessarily have to be massive, but maybe subclasses in between Intercepters and Attack ships… and in between Attack ships and frigates. To keep things proportional to the size of the maps, etc.

I like the idea

if carrier class ship are coming in this game, smaller ships can dock and repair itself (quick repair)

New ships - yes. They don’t necessarily have to be massive, but maybe subclasses in between Intercepters and Attack ships… and in between Attack ships and frigates. To keep things proportional to the size of the maps, etc.

I like the idea

before subclasses i think they should focus on covering those roles that none of the actual ships cover:

support or buffer ships: frigates have some support skill such as energy replenish or heal but still far away from a true support, a support ship would be a ship with little offensive but loads of buffs or “auras” that can enhace the performance of ally ship (dmg, ressistance, energy regen, etc…) and then gets a reward based on performance of allys under his influence, support ships could olso be used to resuply limited amunition such as rockets.

glass cannon: ship that has little defense but is capable of doing loads of dmg in a very short time, they are usualy mobile (in between fighter and interceptor) and rely on burst dmg ( very high dmg with long reloads)

before subclasses i think they should focus on covering those roles that none of the actual ships cover:

support or buffer ships: frigates have some support skill such as energy replenish or heal but still far away from a true support, a support ship would be a ship with little offensive but loads of buffs or “auras” that can enhace the performance of ally ship (dmg, ressistance, energy regen, etc…) and then gets a reward based on performance of allys under his influence, support ships could olso be used to resuply limited amunition such as rockets.

glass cannon: ship that has little defense but is capable of doing loads of dmg in a very short time, they are usualy mobile (in between fighter and interceptor) and rely on burst dmg ( very high dmg with long reloads)

Support ships definitely. With the current state of balance, support mods are less important than trying to survive.

Glass cannon I’d have to see in action. The Jericho frig torpedoes and Legion frigs cannons already take smaller ships shields down in practically one hit… If a Glass cannon ship’s only role is damage, then I think it would have to be equal to or stronger than the these frigs… which in turn would seem really overpowered.

Support ships definitely. With the current state of balance, support mods are less important than trying to survive.

Glass cannon I’d have to see in action. The Jericho frig torpedoes and Legion frigs cannons already take smaller ships shields down in practically one hit… If a Glass cannon ship’s only role is damage, then I think it would have to be equal to or stronger than the these frigs… which in turn would seem really overpowered.

Glass canon means it does lots of damage but has very low structure.

So basically, it would be stronger then the frigs but it would have about the same health as a fighter or less.

i feel the three classes we have are enough for the maps currently at hand.

i feel the three classes we have are enough for the maps currently at hand.

agree, and for the ppl who want battleships, carriers, destroyers, dreadnoughts… put titans with the size of a moon why not? This is not eve online, it’s a space ships third person shooter, they cant put a ship 10km long.

But with maps a bit larger, maybe a ship a step larger than a frigate can fit, I think that they should put more variety of ships within the current sizes.

For example: On any faction at lvl 1 we have 1 interceptor, 1 fighter, and 1 frigate, a good addition may be to change this and let us choose between 2 interceptors, 2 fighters and 2 frigates or more, at all levels and factions.

O you could have a support/station ship class!

There could be one huge battle cruiser per team, kinda like the command ship for the reconossance(cant spell) game mode only bigger. And it flys around certain maps that have enough space for it. OMG It be like Star Destroyer vs Star Destroyer! epics

I thought about it, and dreads and so forth would be nice, but i think they might break the game with current mechanics, besides its just not balanced.

However, I am looking at the following idea.

Ships can now be upgraded using experience (Like you do with research). Level 2 ships, does not equal tier 2 ships.

Tier 2 variations of the ships, that Have improved stats.

Frigate Tier 1

Assault ship Tier 2 (frigate)

Add two new hull types

Destroyer and cruiser

Destroyer tier 1

Gunboat tier 2 (destroyer)

Cruiser tier 1

Heavy Assault ship (tier 2)

how you get the ships

since the skill tree is being reworked, you simply just add a research field for upper ships. for example

spaceship command (skill) Level 1-5 gives 1% more mobility

Branchs into

Interceptors

Fighters

Frigates (level 1 SSc Req)

Destroyers (level 2 SSC REQ)

support Ship (Destroyer class hull)

Cruiser Level 4 SSC req

Advance spaceship command requires level 5 SSC

Level 1 - Assault ships

Level 2 - Gunboat

Level 3 - Heavy support ship (cruiser class Hull)

Level 4 - Heavy Assault ship