dont know why but just got this idea for a faction, even when i know it wont be implementend at least not anytime soon here it goes.
scavenger faction: scavengers are the scum of space. pirates, thieves, assasins, renegades and exiliated that group up to steal what ever they find. although they use several planets as hideouts they dont have one of their own and they pass most of their time in flying fortresses wandering through space in search of new victims.
they dont have many factories to produce ships but they have become keen in scrapping material from destroyed ships and then adding it to their owns.
faction stats
highest speed
low hull
low shield
strong guns
faction special
scavenger: each kill will grant a 40% heal, each assist will grant 20% heal.
modules or ship special
hooks (fighter or frigate): shoot a hook that will fly at a fixed speed, when it hits a ship both will be linked for several seconds, ship will now be able to drag smaller ones or slow down (using the reverse engine) aswell as prevent enemy ship from scaping them.
take over(interceptors): ship attemps to take control of enemy ship and self destruct it, requires to be very close for several seconds.
scrap (frigates or fighters): after each kill or assist enhance ship performance with the remaining of enemy ships, if destroyed all upgrades are lost
ship look:
they should look like flying space junk :lol: sort of like reaver ships
