I hope for better stats in 2016

It’s a simple process really.

 

  1. Advertisement

  2. New players come to game

  3. Some new players contribute money to game

  4. Money is used for better development and more advertisement

  5. Repeat

 

I will grant you, the game needs to be in a state where there won’t be a steady decline before a huge influx of players comes about. After all, what good is it to bring in new players who immediately leave due to horrible servers, plenty of bugs, and game mechanic issues. But the devs haven’t shown any interest in fixing any of these pressing issues, issues that drive players away from the game. To me, Destroyers need to wait until the pressing issues (like server quality, dreadnought system rework, matchmaking improvements, rubberbanding when players join midgame, and other bugs) are fixed.

You guys really think that people that work in their marketing department are that stupid?

You guys really think that people that work in their marketing department are that stupid?

Well, the results speak for themselves.

You guys really think that people that work in their marketing department are that stupid?

 

Like Koro said, results show it…

 

If they weren’t that stupid (or lazy, or actually had a marketing department, as at this point, I don’t even think (S)tarGem does have a marketing department), then we wouldn’t be having this discussion…

 

Note: I’m just using your language Kosty when I say stupid

Can’t help thinking that advertising now (and thus inviting new players to the game as it is now) would be shooting oneself in the foot. We’ve lost 10% of our population just in the last month (or, ekhem, since the 1.23 patch went live), and that’s despite synergy events almost every single weekend.

 

If experienced pilots who are familiar with how things are run here can’t stand it anymore, why would newbies fall in love at first sight with SC? And what if an ‘influencial reviewer’ sees the game in its current state, with its current player base, bugs, lags and broken system and judges it for what it currently stands for? I’m quite sure a review like this would ultimately be more harmful than helpful to the potential future playerbase.

 

Please, devs, fix the game first, then worry about advertising. Check your stats to see when people enjoyed your game the most (so the breaking points right before subsequent declines in player activity) and give some thought to reverting the game to previous versions.

People have made that argument for years now. Even before “release” . We were told after release we would start to see advertising. Still no. Still a lot of changes to the game.

At this point it’s a new game every few months and a hope that the new version will “catch on” by word of mouth it appears.

The game isn’t getting any younger. People come and go and some of the old players are moving on as is always the case after a few years. There is little new blood moving in

and after too long potential players may look at the game as an old title and not even look twice. If we wait much longer for these fixes this great game could just wither on the vine.

That’s my fear anyway.

EVE Valkyrie is coming soon too…

You guys really think that people that work in their marketing department are that stupid?

 

Like Dirk wrote, I don’t think they really have a marketing department. Maybe 1-2 people, maybe they’re only working on Star Conflict marketing part-time, etc.

mathematically this “SL > AR > RadiX > LAIR” means LAIR is the worst corporation you have ever being a part of, you know…  :005j:

mathematically this “SL > AR > RadiX > LAIR” means LAIR is the worst corporation you have ever being a part of, you know…  :005j:

 

You know that’s not what it means. =P Since Nuc is gone, maybe I’ll leave LAIR for NASA. And then NASA will be at the end of the chain. =O

You know that’s not what it means. =P Since Nuc is gone, maybe I’ll leave LAIR for NASA. And then NASA will be at the end of the chain. =O

And then your equation will make sense!

*Raises hand*

 

Question: Do the stats count only steam users or the population for the entire server?

*Raises hand*

 

Question: Do the stats count only steam users or the population for the entire server?

Steam and Only Steam.

 

Even deeper, it’s only counting players logging with “Steam”. Meaning that if you launch Star Conflict via “Steam” but logs in with Gaijin.Net Account, you won’t appear in it.

And then your equation will make sense!

u wanna fite

 

Steam and Only Steam.

 

Even deeper, it’s only counting players logging with “Steam”. Meaning that if you launch Star Conflict via “Steam” but logs in with Gaijin.Net Account, you won’t appear in it.

Actually, it counts the number of people who have the game client open in Steam. Meaning if you launch SC via Steam but log in with Gaijin (or even fail to log in), you’ll appear in it.

 

On the other hand, if you download it via Steam and launch it by having a shortcut to the .exe file (why would you do that you crazy person) rather than through Steam, then you won’t appear in it.

 

 

why would you do that you crazy person

Sneaky Ninja mode?

To come back to the point and lets keep on topic shall we ?

 

Haz SC 250 000 players online ? like they shud have with all the devolping and whining about everything?

 

 

NO!

Well very few games in this genre/game style ever have 250k online at any given time.

 

I would think it would be a safe bet that about 25% of the playerbase uses Steam. So if that is accurate, 22k times 4 would be 88k players who have played within the last 2 weeks. That would also lead to the assumption that during peak times, you probably have close to 3k players online at most, but I’d bet it’s probably closer to 2k.

 

That is pretty pitiful for any game. The other 2 games I play a lot on PC (War Thunder and World of Warships) have advertising, and thus more players. At peak times in War Thunder, there’s over 100k players logged in, during low times, probably 30k. On the World of Warships NA server, there’s probably 30-35k online on that server alone (the EU server is even more populated, with probably 50-60k online during peak times). 

 

I would love to see War Thunder player base levels in Star Conflict, as this game would be fantastic for everyone across the globe if that were the case. But such a player base isn’t possible with no advertisement.

Dirk you forgot that in matters of personal tastes: “normal” warfare attract way more people than arcade space tps. We will never see wt poulation here. Not just 'cause of adv.

To be honest, I only want to see SC grow, but decisions of the last 3 months are horrible. Good intentions… bad execution. Look at it however you would like. If the game wouldn’t had any problems, new people wouldn’t complain and go on the same path, as I did, when I started.

 

I started playing and bumped into WPK, ESB, NASA, R4GE and other good corps … and before that, I could easily level up to the levels where they were.

Then I understood, aye they won more, because they were grouped.

So, I made my corp… awesome idea and it worked fine. Money well spent, good investment in fun gaming.

We had awesome battles 4 vs.4 in matches with full rooms. Both sides were winning or losing. We became even good friends after that.

 

Again, every € that I spent on this game, was out of fun and to support the development and anyone that wants to speak about the numbers in how much you spent in this game. I’m well above average. So, I’am allowed to spit on the forums, whenever I want.

 

But now… We come to a point, that you can’t play with 4 men squad, nor with a wing in whichever game mode.

If possible, please give me a copy of the complete game. Give me 3 months, and let’s test it on the testing servers, just to see, what the community thinks. Because we aren’t that far off with the game. It’s awesome! Some simple tweaks would fix everything. Even most players leaving! Speak about the reason why they left and it’s mostly the same reason and I don’t understand that a game publisher or office, don’t see this, nor listen to it.

 

Again! The game is awesome! Very nice community thus far! Just maintain it! That’s all you need to do!

Dirk you forgot that in matters of personal tastes: “normal” warfare attract way more people than arcade space tps. We will never see wt poulation here. Not just 'cause of adv.

 

I never forgot that. Nor did I say it was easy to get that large of a player base. My point is that getting a larger player base (which I’m sure we can all agree needs to happen) cannot be done without advertisement. 

 

Shortened for space sake

 

I completely agree with this. The last few months (and arguably the last 8 months) have seen a decrease in quality of development. Many changes may have been well-intentioned, but as stated above, they were poorly executed.

 

Regardless of all of this though, it is not only stupid and ignorant to not launch and advertisement campaign (or to simply say one isn’t necessary), but you are also shooting yourselves in the foot. A game will never grow if there is no advertisement for it, and if you run out of players in your game, what is the point of continuing to develop the game? Because at the current rate things are going, it seems as though the only way to get you to realize that you need to advertise is for everyone to quit.

If the Russian player base is holding up, they probably don’t care about the American/English player base tbh (and to a lesser degree the European base). They can always relaunch in the future if game mechanics have improved and been validated by the Russian base.