Once again, I can only say “My poor eyes”. No damage, no manoevrability, you are not even cap stable with only the afterburners on, so nevermind activating your modules or coming under pressure from an ECM… Also you do realise it will take three minutes to regen your hull fully, by which time you will be dead?
The hull regen is stupid. Change one hull into a cpu slot for against ECMs, and change the other hull regen into an energy regen.
I am debating what build is worse, this or the Jaguar of yours, and Jaguars is uterly bad.
Impressive, woth so much hull regen u are nearly unkillable. Though it will take a while to get threee purple generators.
1 hour ago, theNoob said:
Impressive, woth so much hull regen u are nearly unkillable. Though it will take a while to get threee purple generators.
7 hours ago, millanbel said:
Once again, I can only say “My poor eyes”. No damage, no manoevrability, you are not even cap stable with only the afterburners on, so nevermind activating your modules or coming under pressure from an ECM… Also you do realise it will take three minutes to regen your hull fully, by which time you will be dead?
High damage from heavy blasters alongside curved reflector.
High turn rate.
Energy stability comes entirely from the 7c implant while in battle.
An ecm won’t be able to make it through the shields.
The hull regen works as intended. It’s the shield that makes the tank.
6 hours ago, Swifter43021 said:
The hull regen is stupid. Change one hull into a cpu slot for against ECMs, and change the other hull regen into an energy regen.
no need. 7c implant.
4 hours ago, xKostyan said:
I am debating what build is worse, this or the Jaguar of yours, and Jaguars is uterly bad.
you’re just trolling. Either that or ignorant, Blissfully so.
4 hours ago, theNoob said:
Impressive, woth so much hull regen u are nearly unkillable. Though it will take a while to get threee purple generators.
It’s the shield regen that makes the tank. the hull regen is just supplemental. Did two of them to make the wait time bare-able when the hull needs *minor* healing, and it’s perfect for when you’re a captain without an engineer.
To note, the spectre field is meant for matches with larger amounts of allies.
If you expect low numbers, use the Multiphase shield adapter or even the signature masking.
Why do you need about 130 kinetic and thermal resistances, but -10 EM resistance? I don’t understand that.
1 hour ago, WolfKhan said:
High damage from heavy blasters alongside curved reflector.
High turn rate.
Energy stability comes entirely from the 7c implant while in battle.
An ecm won’t be able to make it through the shields.
The hull regen works as intended. It’s the shield that makes the tank.
You won’t get anyone in range.
Not at all wince you have no vernier.
Not enough to run your modules.
ECM isn’t meant for damage. I am saying it will drain your energy with the module and the missile.
Then why use two hull slots. Why not use a CPU or an engine slot.
Your build is bad, and I’ll be happy to kill it if I see it. You won’t have time to regen your shields on your jag when I rip right through it with one bubble. As for the ronin, I’ll just ignore you since you are useless except as a sponge. But as soon as I see you sitting in an energy draining field, I’ll come kill your sponge, mark my words.
4 minutes ago, ntboble said:
Why do you need about 130 kinetic and thermal resistances, but -10 EM resistance? I don’t understand that.
It’s a useful trick for guards. You have high base kinetic and thermal resist, and then leave the F module on EM (never change). That way you have over 100 resists to all damage types, which is really nice.
Your build is terrible, your DPS is absolutely non existent because a it is very low, and b because it is extremely close range.
You have a ship that has 5 passive slots wasted and absolutely meaningless, while other have 9. Regen from 3 capacitors is less than a single bullet of majority weapons even counting in your resistances, me and rest of the forum proven it milion of times with math, in practice battle and in the game.
This build is terrible, period.
On top of that you keep reposting the same build over and over and over, and you keep making a new thread for that every single time.
On 31/7/2016 at 9:54 PM, millanbel said:
It’s a useful trick for guards. You have high base kinetic and thermal resist, and then leave the F module on EM (never change). That way you have over 100 resists to all damage types, which is really nice.
Thanks, i will consider this “trick”, but at first i prefer changing the shield. It’s not that hard.
You also get to increase the kinetic and thermal to 250+ when EM isn’t present, so you still get to switch it when you wish.
On July 31, 2016 at 9:52 AM, millanbel said:
You won’t get anyone in range.
Not at all wince you have no vernier.
Not enough to run your modules.
ECM isn’t meant for damage. I am saying it will drain your energy with the module and the missile.
Then why use two hull slots. Why not use a CPU or an engine slot.
Your build is bad, and I’ll be happy to kill it if I see it. You won’t have time to regen your shields on your jag when I rip right through it with one bubble. As for the ronin, I’ll just ignore you since you are useless except as a sponge. But as soon as I see you sitting in an energy draining field, I’ll come kill your sponge, mark my words.
It’s a brawler type, and yes, I do get people in-range.
Take another look >.,> vernier is equipped. As well as the 5a implant.
The modules are mainly shield regeneration modules, they run themselves, which activates the 7c implant, which keeps energy running for the modules and base shield/hull regen. It’s a constant cycle.
eh, perhaps? but not if it’s constantly giving me energy at the same time, and it’d only be for a short time-frame. Depends on how much dps is hitting me vs how much is being drained, too.
personal preferance. I don’t care about ecm modules. and I don’t really need the infrared scanner. I most certainly don’t need a spread reduction on the main gun. As for another engine slot - it’d be a waste. Nothing there to really even want; it already has enough turn speed, and I don’t need an increase in how long it takes the weapon to overheat.
The Jag is a support ship. Yes, it is situational, but so are all builds. It’s very useful at what it’s built for.
With the Ronin, it has high damage, especially if you ignore it, it will kill someone precious to you.
I look forward to the challenge~ though the only thing I really have to watch out for is if an ecm cancels out my modules, since I have to wait out two stuns max if I want to properly use them without the regeneration going *poof* that goes for all builds, unfortunately.
The main weapon has range enough for close to medium distance battles. - 2727m
It’s because it’s a brawler type that one may possibly use a signature masking, if they so chose.
2 hours ago, ntboble said:
Thanks, i will consider this “trick”, but at first i prefer changing the shield. It’s not that hard.
It is hard if you lack energy or all three damage types are incoming.
Wolfkahn your ships die and do no damage. It’s simple. So I’ll stop giving you advice, since as I said before you are obsessed and won’t change it. But I would request you stop posting these builds where other people may get bad ideas.
All three damage types are protected against AND I don’t lack energy o.o ah, you were talking to nt x.x
Meh, It’s not like You’d be able to use them. guess you really just can’t seem to figure out how o.O Oh well, not my problem 
Hah, *low*
5%/50% crit, 2700 range 
Also you DO lack energy. You can’t even run your afterburner 100% of the time to GET to the fight, nevermind run the active modules, which take up a lot of energy on a guard. You can’t rely on that implant, it doesn’t give that much.
There is such a thing as letting your capacitors reach at least half way before you start thrusting. and do so repeatedly. Also, the implant gives a lot, but only to those that have good shielding.
I don’t see any problem with the gun, nor have I experienced any problems with it. Crit can be nice, but it’s not needed. The range is decent enough. It’s catered to my own fight style.
16 hours ago, WolfKhan said:
Hah, *low*
it is indeed very low, especially after taking into account range, spread, effective range, your speed and maneuverability of opponents fighting in such ranges.
You have no dmg to compensate for lack of team beneficial modules. Your build is a pointless bullet sponge that will get disabled and die pointlessly at a beacon.