I don't like the direction of this game

Hi I have been playing for a few weeks now, and I have to say I hate the direction of the balance of the last few patches. 

 

Just to say this to start, I dont like the frigate classes. They are slow and boring. Their main skills are 1 button (or 0) and have much less play to them than actually flying around and dodging and shooting. I can understand that some people may enjoy it (though I can’t see how you wouldnt get bored), but I have purely been playing interceptors and fighters. 

 

This game is usually tons of fun. Several of the gametypes really push people clustering very close together, which, when they use teamwork, nearly renders the interceptor class useless. The only time they can be useful is when you have several interceptors working together, which (understandably) never happens in pub games. I’d like to be able to get to higher level play, but this game’s amount of farm is pretty high. It is also worth noting that it is a LOT easier for frigates to generate income than interceptors, because of the various auras and ways to generate assists. You basically have to buy the extra reward pass, but even then it takes a long time to unlock ships and items. This is not wow. Its free to play. It is taking newer players too long to get to higher ranks, so very few people queue on the higher queues. So people cant practice and get organized. Something has go to change. Having 1k avg players isnt good enough. Most evenings I can’t even find a queue. 

 

Minor digression aside, I do not feel like balancing the game (which was stated in last patch notes) around people complaining in forums is a good policy at all There are lots of frigate players. Even with their strong map presence, people playing frigates in pubs still get caught out and killed by interceptors. And then complain because this happens. This is -supposed- to happen. Interceptors -should- beat frigates most of the time 1v1. This is not a 1v1 game. So why are we balancing around 1v1? If people are attempting to complain about interceptors in situations other than 1v1 (The captain mode and beacon hunt should nearly never have 1v1s) than they are doing it wrong, and we should not be balancing the game around their complaints. Note I am not complaining about frigates being overpowered or anything, and just don’t like the balancing direction this game is taking. This is -not- a rage post. I don’t think frigates should be removed at all; they fill their role in gameplay, and can be a really tactile and rewarding experience.

 

I may be baised because of ship preference, but nerfing the “fun” ships and buffing the “boring” ships is really disheartening for me. Interceptors are plain not overpowered simply due to the fact that they are already awful in 2 of the gametypes (which seem to queue the most for some reason, could be just random bias). The only one that is is ok in those modes is the ECM ship. This, coupled with the long grind, bad queue times, and terrible lag that makes dogfighting nearly impossible is making me and my play group open this game less and less. It can be a really really fun game, and the “pay-to-win” system is really fair and well done i think, but if this game wants to hope to compete with Star Citizen (or even still be running when it comes out), some ‘re-thinking’ or fresh approach or something is going to have to happen. 

 

Tho I suppose the game could just end up being a bunch of new players that sit and click from across the map, and then get bored and stop playing. That would be too bad :frowning:

 

tl;dr: I don’t think balancing a game around people complaining in the forums is a good direction for a game to take (lots of failed games have done this. Im looking at you gw2). And the direction the people in the forums seems to want is camp-heavy, “unfun”, “easy” gameplay with little dogfighting. Me and my friends all this this is a boring direction, and others will also agree. 

Hi I have been playing for a few weeks now, and I have to say I hate the direction of the balance of the last few patches. 

 

Just to say this to start, I dont like the frigate classes. They are slow and boring. Their main skills are 1 button (or 0) and have much less play to them than actually flying around and dodging and shooting. I can understand that some people may enjoy it (though I can’t see how you wouldnt get bored), but I have purely been playing interceptors and fighters. 

 

This game is tons of fun, when its not an unreasonable zerg-fest. Several of the gametypes really push people clustering very close together, which, when they use teamwork, nearly renders the interceptor class useless. The only time they can be useful is when you have several interceptors working together, which (understandably) never happens in pub games. I’d like to be able to get to higher level play, but this game’s amount of farm is pretty high. It is also worth noting that it is a LOT easier for frigates to generate income than interceptors, because of the various auras and ways to generate assists. You basically have to buy the extra reward pass, but even then it takes a long time to unlock ships and items. This is not wow. Its free to play. It is taking newer players too long to get to higher ranks, so very few people queue on the higher queues. So people cant practice and get organized. Something has go to change. Having 1k avg players isnt good enough. Most evenings I can’t even find a queue. 

 

Minor digression aside, I do not feel like balancing the game (which was stated in last patch notes) around people complaining in forums is a good policy at all There are lots of frigate players. Even with their strong map presence, people playing frigates in pubs still get caught out and killed by interceptors. And then complain because this happens. This is -supposed- to happen. Interceptors -should- beat frigates most of the time 1v1. This is not a 1v1 game. So why are we balancing around 1v1? If people are attempting to complain about interceptors in situations other than 1v1 (The captain mode and beacon hunt should nearly never have 1v1s) than they are doing it wrong, and we should not be balancing the game around their complaints. Note I am not complaining about frigates being overpowered or anything, and just don’t like the balancing direction this game is taking. This is -not- a rage post.

 

I may be baised because of ship preference, but nerfing the “fun” ships and buffing the “boring” ships is really disheartening for me. Interceptors are plain not overpowered simply due to the fact that they are already awful in 2 of the gametypes (which seem to queue the most for some reason, could be just random bias). The only one that is is ok is the ECM ship. This, coupled with the long grind, bad queue times, and terrible lag that makes dogfighting nearly impossible is making me and my play group open this game less and less. It can be a really really fun game, and they “pay-to-win” system is really fair and well done i think, but if this game wants to hope to compete with Star Citizen (or even still be running when it comes out), some ‘re-thinking’ or fresh approach or something is going to have to happen. 

 

Tho I suppose the game could just end up being a bunch of new players that sit and clock from across the map, and then get bored and stop playing. That would be too bad :frowning:

 

tl;dr: I don’t think balancing a game around people complaining in the forums is a good direction for a game to take (lots of failed games have done this. Im looking at you gw2). And the direction the people in the forums seems to want is camp-heavy, “unfun”, “easy” gameplay with little dogfighting. Me and my friends all this this is a boring direction, and others will also agree. 

Dunno what game are you playing, but neither frigates are boring, or interceptors were nerfed. I’m still having fun and kills with all classes around.

 

For me, it seems that you just crossed from T2 (ceptor fest) to T3 where people know how to play, and are taking a beating.

 

You can

A) learn.

B) leave

 

It is your choice.

Learn what. You clearly didn’t read my post. And yes interceptors did get nerfed. Do you read? They -stated- that they are nerfing interceptors. I’m not in t2 or t3, and its hard to learn when you cant find queues and when the game is too laggy to play.

To be honest Interceptors were nerfed a LOT with the last patch. 

Learn what. You clearly didn’t read my post. And yes interceptors did get nerfed. Do you read? They -stated- that they are nerfing interceptors. I’m not in t2 or t3, and its hard to learn when you cant find queues and when the game is too laggy to play.

Well they are trying to balance the game and the game is still beta that is why balances is shifted, if the balance change is good or not remains to be seen. If you are still T1 then continue to play until you hit higher tiers. T1 is just shoot stuff with one weapon, starting T3 you can customize your ships the way you like to play them.

 

Yes there is low population and lag but mostly because of lack of players. That should change with the 1.0 release and advertisement.

Hi I have been playing for a few weeks now, and I have to say I hate the direction of the balance of the last few patches. 

 

 

You don’t like the direction the game is heading because the devs are trying to listen to “complaining players”, so how are you any different? You’re here, you’re complaining, and you’ve been here “a few weeks”. And you want your opinion to carry weight.

 

Frankly, you haven’t seen anything. You probably joined just after the infamous ‘synergy fiasco’. So come back here and post an informed opinion when you’ve been here… oh, say 4-5 months.

To be honest Interceptors were nerfed a LOT with the last patch. 

Yes Zap! I play with you all the time. 

 

And @ SoldiersFortune: then shouldn’t listen to me either? They should have an internal testing group and not listen to when people rage on forums. 

And ofc their testing group shouldn’t be baised (Im looking at you WOW).

 

What synergy fiasco?

 

What synergy fiasco?

 

My point exactly. You have no idea what this game used to be or the battles that were fought to get it to this point. You’re coming in here and shooting your mouth off saying that you don’t approve of the overall development scheme that is a combination of months of feedback from players and developer statistics.

 

In short, you have no idea what you are talking about.

 

Does that mean I approve of everything the developers are doing? No. Does that mean I don’t think you should be able to voice your opinion? No. Clearly, you can post and complain like everyone else.

 

What I am saying is you are idealistic and delusional, and you haven’t been around long enough for the unfortunate, but necessary pessimism to sink in. Your one voice isn’t going to change much, and the developers care jack-all of what you think of their development plan. If and when your ideas inspire/enrage an entire demographic of player that subsequently threatens the developers profit margins will they begin to listen to you.

And @ SoldiersFortune: then shouldn’t listen to me either? They should have an internal testing group and not listen to when people rage on forums. 

And ofc their testing group shouldn’t be baised (Im looking at you WOW).

Some of the internal testers may be “biased” when it comes to balance.  The forums do help when we rage in unison.  For some issues, we do.  I’ll bet at least 90% of the regulars agree that hull tanking is superior to shield tanking, and the devs are “looking into it.”  We do debate each other on issues, which at least shows that there aren’t always cookie cutter builds.

Haven’t played 'ceptor past T2 but given my experiences in T2 I would say they are borderline OP when playing against stupid people.

 

If you’re having people use teamwork against you to take you down… then duh, maybe you should rethink your approach. Do you think you should be winning in that situation? Besides, you’re in a freaking interceptor, fastest class in the game… you have this thing called speed… turn tail and  use it. And realistically speaking, “skill” could help you to take on 2v1 situations.

 

Or am I just thinking too simplistically here? At the end of the day, if you’re playing against organised squads versus random pugs you are going to have to change your strategies.

 

 

The other thing is “fun” is subjective. You strike me, with this post, as the kind of guy that posts a rage thread because his King Tiger got penetrated by the inferior Russian armour in War Thunder. And it clearly is a rage post, if you have to state that it’s not then you’re either not getting your point across in the proper fashion or you are indeed writing a rage post.

 

I don’t like flying frigates so far mainly because I find that I enjoy pewpew too much, although point and click adventure with lasers is pretty boring in the first ships, I think once other weapon types unlock they become much more interesting.

 

My £0.02.

 

EDIT: Wait a second, did you just call GW2 a failed game? As in Guild Wars 2? I need clarification here… because if so… I have something I have to reply with… but I am pretty sure by the standards of how many people continue to play it and how much money that game made, it’s not a failed game. Anything but. If that is a failed game then Star Conflict must be a trainwreck! (With lots of sarcasm, to be clear)

When you hit t3, ceptor strength decreases Dramatically.

When you hit t3, ceptor strength   survivability  decreases Dramatically.

T3 starts to trade interceptors for frigates.

To be honest Interceptors were nerfed a LOT with the last patch. 

To be honest, I haven’t noticed anything. People are using more gauss cannons, and you can see more tacklers because people are getting better with them. But aside from that, I still can pwn a lot with a swarm, hawk M or Kris in R8. The repair rate reduction in engineers is not that much, and the speed buff to weapon projectiles doesn’t matter, since good people will still hit you, and random men will still fail the shot.

 

The main problem for people is that in T2 they are the Gods of Battle with their interceptors, but once they hit T3, they are just beaten to the ground, because in T3 people know how to play, and how to get rid of the average interceptor pilot.

Good. I see no reason to play anything other than inty for most games in t2 and was worried this would be the case higher up also.

I imagine the good inty players can still cause major damage though.

Good. I see no reason to play anything other than inty for most games in t2 and was worried this would be the case higher up also.

I imagine the good inty players can still cause major damage though.

T3 is still viable. I’m doing just fine.

Good. I see no reason to play anything other than inty for most games in t2 and was worried this would be the case higher up also.

I imagine the good inty players can still cause major damage though.

Good thing about T3 is that suddenly, every class become viable.

In T2 you still lack passives and active modules to increase survivability, so the only way to survive is either kill the other guy (gunship) or not being hit at all (ceptors) Frigates are a pain in T2, and you have to play them defensively and staying in a ball with your team.

 

The rest of the classes are viable in T2, but interceptor are easier.

Ive been taking t3 ecm up against t4/5. Honestly its working pretty well in nasa squads, i lock down the target they take it out. This to me indicates that at max rank ecm is still viable.

To be honest Interceptors were nerfed a LOT with the last patch. 

 

yes, and frigate indeed are boring imo. Except fed engineers

yes, and frigate indeed are boring imo. Except fed engineers

 

Imperial engineers are fun too. A Styx can attract aggro while your team does the damage dealing. It’s fun having multiple enemies hammer away at your hull while you somehow stay vertical, and watch them explode one by one around you.