Imperial engineers are fun too. A Styx can attract aggro while your team does the damage dealing. It’s fun having multiple enemies hammer away at your hull while you somehow stay vertical, and watch them explode one by one around you.
In all, Ceptors suffer more than all other classes from the recent patch.
You know well that the crit chance decrease was needed, because there were some crit builds really powerful. And that nerf is for all ships, not only interceptors.
You know well that the crit chance decrease was needed, because there were some crit builds really powerful. And that nerf is for all ships, not only interceptors.
My Gunships had a base 40%-ish crit chance. I don’t need to say what happened whenever I toggled Weapons Overdrive AND Overdrive at the same time.
Ceptors havent really bein nerfed, they have been adjusted, it is just that they are not invincible anymore, just like the guard nerf some time ago, that made it become killable.
I must say that im enjoying this new less-ceptor conflict, before it was all recons everywhere.
But im starting to see 10x more torpedoers anoying the battlefield, and also, styxballs. But Styxballs are there ever since guardballs became fruitless.
Ive been taking t3 ecm up against t4/5. Honestly its working pretty well in nasa squads, i lock down the target they take it out. This to me indicates that at max rank ecm is still viable.
Well, since 80% of the pilots were flying inties, expecially recons, we can say that something was wrong about it, since the community always go with the OP thing of the moment. And simple, i bet if you pull up the death statistics of every kind of ship in the game the ceptors are the least killed by far.
Well, since 80% of the pilots were flying inties, expecially recons, we can say that something was wrong about it, since the community always go with the OP thing of the moment. And simple, i bet if you pull up the death statistics of every kind of ship in the game the ceptors are the least killed by far.
It is more of a Recon problem and not Interceptors in general, Recon is relatively easy to survive for an average Joe, problem arises when some one who can push recon to the limit comes in and start bending enemy team. But all 3 roles got a short end of the stick this time.
Well, now a ceptor isnt fully healed and ready to harass again in 2 seconds, at least now their “refueling” phase got longer, and no more dancing around enemyes with engie around, thats about what hitted them most.