On 12/7/2017 at 2:22 AM, Scar6 said:
How to deal damage in ronin:
- get rid of all the unnecessary passive regen and make room for useful mods. That will reduce your effective tank by about 0.5%.
- use appropriate weapons. curved Heavy Blasters are borderline useless on slow ships.
- boost the weapon with appropriate mods (crit for Posi and Proxy)
- consider equipping Pylons for more Torps
heavy blaster usage regardless of range depends on a decent amount of skill to utilize.
when used right with curved reflector to increase damage and not wasting the slots for meager increases in damage and simply increasing the tankability of the ship and the number of fights the ship may take part in within a shorter amount of time per shield charge without higher odds of dying per encounter is invaluable. the usage of close range brawler types takes a good deal of observational skill to know where and when you need to be somewhere, and further skill is needed within the fight itself. positioning is everything with these types of builds and a good amount of know-how around the battlefield. when to engage, when not to. which objects to use to your advantage, etc. slow ships are not the bane of curved heavy blasters, pilots who have no idea what to do while using them are. when used right, most of the time the enemy will come to you.
Allot of what high regeneration is alongide high resists, is to reduce the likelihood that an enemy who constantly hit and runs will ever reduce your health consistently enough to kill you over time. which is the bane of almost every frigate that utilizes just resists or volume without a healer nearby while the latter is likely to die in either situation rather easily.