8 hours ago, xKostyan said:
Destructor on Inquisitor S, which is the guard with the LOWEST main weapon dmg output in T5, has about 5 000 dps with 3500 maximum range, dmg fluctuates based on how well you can attune your resistance to incoming dmg, lock on target and 12-1 and 13-1 vs 13-3 implants, plus it will burn all of the energy in a matter of seconds as long as you can aim lasers. Show me a single interceptor that will withhold its shields for 15 seconds.
that’s after base damage being increased with damage boosters and crit damage and with 2km range to boot, which is normal. LRF’s will reach 6k+ damage with such increases from a base of around 5k damage on the best guns like heavy blasters, which is also normal at low ranges.
which is also normal for close range weapons. long range weapons on the other hand will only go up to 3-4k or so.
all of that is normal and acceptable damage levels for all frigates.
what’s not normal is mass drivers, having a base damage of only about 2.3k dps, with crit and damage boost together would only do about 3k dps,
the levels that a long range gun should be doing, instead of its needed 4k-5k dps at low ranges.
what’s not normal is positron cannons only having 2k dps, where it needs to be at 3k dps at the baseline, with the possibility, the possibility of going higher than that with pure damage boost crit builds if someone so desires for all guns.
What’s not normal is coil mortars only doing 2k dps when it needs to be doing at least 3k dps at base damage without any damage boosting equipment or crit setups.
What’s not normal is the Vulcan, only doing 2.8dps when it needs to be at least at 3.8-4k dps.
All of that must be possible without any damage boosting equipment, because anything less is not able to add proper damage against decently built ships with high resistances.
mass drivers at 2k dps, hitting an interceptor constantly without missing that has at least 100 resists to kinetic, which happens allot, will only do 1k dps. with many of the other debuffs in the game, that’s easily decrease-able to below 800dps, and further still to 400dps. a single ecm equipped with a weapons system inhibitor will be able to decrease that damage to
just around 600dps, easily making it able to tank that over time.