I know this sounds weird, but hey, it’s one of the very few suggestions I have.
Module Name : Hull Debouncer
Slot type : Hull
Slot Tier: T3 to T5 only
Ship Class: Frigates only
Ability
Increases ramming damage by 25% for each one equipped. with an additional amount based on the speed. Does not increase collision damage to self.
(Reduces ship hull volume by 10% OR reduces resistance to hull by 15 points) for each module.
Calculation I came up with:
Damage multiplier : ((speed * 0.5) /4 /100) + 1
Damage speed multiplier does not stack. And multiple the collision damage.
So say I have my T-Rex Mk II that goes 375.
((375 * 0.5) / 4 / 100) + 1 = 1.46875
I would get an additional 46.87% damage.
Or my secondary calculation: (Reduces multiplier damage by 5% for each hull slot, so 3 hull ships can’t stack them to be OP But could be disliked more)
((375 * 0.5) / 4 / 100) - ((HullSlots * 5) / 100) + 1 = 1.41875
Basically an additional 36.87% damage because of 1 of the hull.
If we put the second calculation on a Naga with speed of 244.
((244 * 0.5) / 4 / 100) - ((2 * 5) / 100) + 1 = 1.205
Mk 2
- an additional 3% damage
Mk 3
- an additional 3.5% damage
Mk 4
- an additional 2.5% damage
Basically it would add more ability to start ramming ships.
I can almost guarantee people will dislike this idea, but it’s worth putting it on to see. (PS. Comic sans)