Hud should be more Immersive

IF we had a 1st person immersive mode, this would be fun with Oculus Rift.

 

Unfortunately 3rd person arcade doesn’t translate well into 1st person realistic.

 

It’s a good idea, it just doesn’t fit the game at this point in time.

I can’t say what hud i would prefer, but the one we have is lacking. I often lose my bearing after a few sharp loops and turns, i struggle to know where the enemy is or where the heck is the place i want to go. The icons that tell us where the enemy and stuff are, are easy to lose track of in the heat of the action. The hud is what hold me back currently; i know how to play and how to win, but often get lost or confused and that get me killed way too much. A better hud would greatly help me in this game.

 

This is what im talking about … but now people have nooo imagination … unless they have it on a silver platter.  So the current hud is DA BEST for those people . 

 

THIS IS SPACE people … and trust me … you need  proper compass . proper navigations bearing   rotations   pitch yaw … 

 

You do realize that Star Citizen is also in a first person perspective. So the HUD can be more realistic.

You are complaining about minor details of this game when there are far more significant problems in the game that have far more priority for the devs.

For instance: the player base is dwindling, the matchmaker has all kinds of problems, etc.

 

I agree that the HUD could look better, but my point is it works fine and looks decent enough for this game, and there are more important changes that need to be addressed before these small details

 

1 person  3 person dosent  matter … it just need some imagination … to make AWESOME immersive  realistic and working HUD … 

current hud works … not fine … just works …  and it looks faaar from  decent for this game … 

Dude, just stop arguing and trying to prove your point. It’s a great idea but people who have their mind set and hardened on their own thoughts will never change. Certain people think what they think is best and have narrow minds.

Don’t argue with people unless they misunderstand something and even then if they can’t understand then just stop. After all, their opinion, really, does not matter. They aren’t the ones who will put any suggestion into the game. Take constructive criticism from those who try to improve upon the original idea.

This is what im talking about … but now people have nooo imagination … unless they have it on a silver platter.  So the current hud is DA BEST for those people . 

 

THIS IS SPACE people … and trust me … you need  proper compass . proper navigations bearing   rotations   pitch yaw …

Well, actually, since this is space, and there’s a distinct lack of gravity in the engine, that means that there is no such thing as an absolute orientation. There’s only one axis that ever matters, and that’s the one between where most of your team is and where most of the other team is. Since that changes constantly throughout the game, and is particularly nebulous at times (like when you’re doing PvE or invasion, or when there’s a small, very scattered team in PvP), it seems better not to include any orientation at all. Thinking in three dimensions is hard, yes, but forcing a single orientation upon everybody isn’t the best, either.

 

And with that in mind, and realizing that like 50% of the information on modern day HUDs is absolute positional information like altitude, pitch, and yaw relative to the ground, it seems the HUD we have is pretty good. The hull, shield, energy, and speed bars are all easy to glance at to get an estimate, and the numbers beneath each are just as accessible for an exact reading. It’s easy to see module and missile reload status, as well as estimate the rate and time remaining. Yes, it doesn’t look as insanely cool as Gundam or NGE, but the minimalism in design makes it easier to use. As they say, form follows function.

 

Now, if you really want to have orientation information, then all you need is those bars that show up parallel to the ground, each with a number demarcating what degree of pitch you have. Their slant shows your degree of roll, and if you want to know your yaw (in case you really need to know your position in every degree of freedom) then include a compass up top that shows 0 degrees when just spawned, and maybe even an altimeter right under it.

 

Have my (only somewhat purposely) crappy MS Paint example.

 

In case you’re wondering, that’s a jericho LRF with positrons, minefield, tachyon charge, IR pulsar, em scattering, and a shield heal. Scribbled colours show what mk. they are, grey scribbles on top of that shows cooldown time remaining. Random numbers in most things because yes. I got tired by the time I got to the status bar. A (very) rough sketch of what the current HUD looks like, then, if you ignore the pink stuff.

 

Pink at the very top is the compass. This ship is facing about 25 degrees to the right of the orientation it was spawned with. Right below that is the altimeter. The ship is about 420 (#blazeit) meters “below” the plane in which it was spawned. Around the middle of the HUD is the pitch thingy, showing approximately 5 degrees of pitch “above” the plane in which the player spawned, and approximately 20 degrees of roll to the left of the orientation in which it was spawned. pNmk64A.png

 

The problem I see with this is twofold. The compass and altimeter are relatively useless, unless you’re completely out of it and don’t know which side is your spawn and which is the enemies’, or you really, really like to see how far you are above or below the plane in which you spawn. The pitch thingy would spin around like mad during a dogfight (because generally, orientation is completely forgotten about during one), distracting the player, and taking up far too many resources for how easy it is to estimate from the map. In other words, both are completely useless to add in that form. I’ll leave it to other folks to figure out those problems.

Well, actually, since this is space, and there’s a distinct lack of gravity in the engine, that means that there is no such thing as an absolute orientation. 

 

i this moment right there …  i will stop you  and  refer you to  use  GOOGLE  and type  " Spacecraft Navigation "   or  “G-Force”  cause you dont know what u are saying … 

 

in space all those things exist  ( altitude pitch yaw compass etc etc )  “ground” doesn’t matter . 

 

for example . 

altitude in space is determined by your last point of gravity … so for example a space station and the point of undocking (or in PVP your point of spawn )  . You need some equipment like some kind of measure to know if u are rising UP or DOWN  relative to the station. 

 

in Current HUD u do that all on hunch .

OK OK THIS IS SHOOTER … NOT SIMULATION … 

and that is great that this is a shooter … im just saying that if HUD where to include those features … the   GAME EXPERIENCE would be event GREATER than it is now    cause  u would know right the way where are u going  and not just spin and spin looking for your bearing 

 

OVbtEuv.png

 

 

even in game settings u have  option called  “AUTO ALIGNMENT”   ;p 

 

AND we have already  a spherical minimap that is telling u if object is  UP or DOWN from  YOUR SHIP … oh so look altitude  …

 

 

fantasy-space-navigation-sphere.-vector-

 

 

 

and just imagine … if your HUD would tell u the dead zone of your guns . If u had a proper Compass . etc etc etc etc … LIFE WOULD BE SO MUCH EASIER  

Here, i got a nice HUD design, probably my favorite:

264.jpg

 

i this moment right there …  i will stop you  and  refer you to  use  GOOGLE  and type  " Spacecraft Navigation "   or  “G-Force”  cause you dont know what u are saying … 

 

in space all those things exist  ( altitude pitch yaw compass etc etc )  “ground” doesn’t matter . 

 

 

And what makes us believe you know what you are saying? Altitude and compass do not exist in space. PERIOD. There is no magnetic field for a compass to rely on. There is no gravity, so there is no absolute up or down (yes, you can have relative up or down, but that depends on the pilot).

My (and others) point is that adding many of these features is excessive for this type of game. Similar to what statue said, you don’t care about up or down in this game. All you need to care about is the integrity of your hull/shields, energy levels, where enemies are, and where and object is (whether that be a warp-gate, beacon, or piece of loot).

 

Orientation means nothing in this game. 

 

When you call the direction of an object relative to your ship “altitude” you are ignoring all laws of science relating to gravity. Oh look, my HUD shows the object above my ship. Now i turn my ship over, now my HUD shows it is below me. Direction in space is relative, and isn’t uniform. Up for one person could be viewed as down for another. This is why adding “altitude” to the HUD is not a good idea.

 

One more thing you are forgetting. This is thousands of years in the future, in a completely different galaxy. For all we know, space there could behave differently than the space we know. These ships are also travelling at hundreds of meters per second, and doing extremely tight turns. The G-forces of these maneuvers would easily cause a pilot to black out, if not die. So we must assume they have developed some sort of system to reduce the g-forces on a pilot.

And what makes us believe you know what you are saying? Altitude and compass do not exist in space. PERIOD. There is no magnetic field for a compass to rely on. There is no gravity, so there is no absolute up or down (yes, you can have relative up or down, but that depends on the pilot).

 

 

HAHAHA…   do you hear yourself … ??? 

HAHAHA…   do you hear yourself … ??? 

 

yes, I hear myself… cuz i talk out loud when i write these posts… [/sarcasm]

 

 

But in all seriousness, that is how space works. Space has no significant magnetic field that a compass can rely on (planets do). Gravity is what causes our sense of direction (up or down). In space, there is no gravity, therefore there is no up or down. Every 3rd grader knows this (except you apparently).

You missed the entire point of my last post, which is that all direction in space is relative, and each pilot has their own sense of direction, so a HUD with direction is not a wise decision, especially since up or down means nothing in this game.

i this moment right there …  i will stop you  and  refer you to  use  GOOGLE  and type  " Spacecraft Navigation "   or  “G-Force”  cause you dont know what u are saying … 

 

in space all those things exist  ( altitude pitch yaw compass etc etc )  “ground” doesn’t matter .

Well, I google’d both. For your knowledge, NASA typically calculates spacecraft orbits very finely before sending them out, switching between heliocentric and geocentric systems depending on which is more convenient. Also, spacecraft on their way to other planets are technically in orbit around the sun.

 

Also, there is about 1g of g-force when you’re on earth.

 

This tells me that all positional data is relative (including when you’re on earth, so most HUDs just show your altitude, speed, and angle relative to sea level), which makes position in space a lot more difficult. Relative to what? Do you spawn at the origin? Or is the origin at the center of the battlefield? For that matter, where is the center of the battlefield? Especially on the maps where enemy spawns don’t directly face each other, like the new “alpha complex” map.

 

for example . 

altitude in space is determined by your last point of gravity … so for example a space station and the point of undocking (or in PVP your point of spawn )  . You need some equipment like some kind of measure to know if u are rising UP or DOWN  relative to the station. 

 

in Current HUD u do that all on hunch .

OK OK THIS IS SHOOTER … NOT SIMULATION … 

and that is great that this is a shooter … im just saying that if HUD where to include those features … the   GAME EXPERIENCE would be event GREATER than it is now    cause  u would know right the way where are u going  and not just spin and spin looking for your bearing 

 

OVbtEuv.png

Okay, so you’re saying measure relative to where you spawn. My previous post has this to say.

 

In case you’re wondering, that’s a jericho LRF with positrons, minefield, tachyon charge, IR pulsar, em scattering, and a shield heal. Scribbled colours show what mk. they are, grey scribbles on top of that shows cooldown time remaining. Random numbers in most things because yes. I got tired by the time I got to the status bar. A (very) rough sketch of what the current HUD looks like, then, if you ignore the pink stuff.

 

Pink at the very top is the compass. This ship is facing about 25 degrees to the right of the orientation it was spawned with. Right below that is the altimeter. The ship is about 420 (#blazeit) meters “below” the plane in which it was spawned. Around the middle of the HUD is the pitch thingy, showing approximately 5 degrees of pitch “above” the plane in which the player spawned, and approximately 20 degrees of roll to the left of the orientation in which it was spawned. pNmk64A.png

Ayyy, look at all those suggestions that follow exactly what you just said back to me.

 

Wait.

 

The problem I see with this is twofold. The compass and altimeter are relatively useless, unless you’re completely out of it and don’t know which side is your spawn and which is the enemies’, or you really, really like to see how far you are above or below the plane in which you spawn. The pitch thingy would spin around like mad during a dogfight (because generally, orientation is completely forgotten about during one), distracting the player, and taking up far too many resources for how easy it is to estimate from the map. In other words, both are completely useless to add in that form. I’ll leave it to other folks to figure out those problems.

Yeah, that’s right. I already addressed those points! Whoops. Sorry.

 

 

even in game settings u have  option called  “AUTO ALIGNMENT”   ;p 

I’ve always wondered what that thing does. I still don’t know, since it definitely doesn’t automatically align your ship with the horizon. I honestly can’t tell the difference when it’s on and when it’s off.

 

 

AND we have already  a spherical minimap that is telling u if object is  UP or DOWN from  YOUR SHIP … oh so look altitude  …

 

 

fantasy-space-navigation-sphere.-vector-

Yeah, yeah, altitude. Relative to your ship’s current position. Therefore, if you take measurements of your ship with that, you’ll always see zero, no matter what. If you were saying something else with this, I refer you back to this:

 

The problem I see with this is twofold. The compass and altimeter are relatively useless, unless you’re completely out of it and don’t know which side is your spawn and which is the enemies’, or you really, really like to see how far you are above or below the plane in which you spawn. The pitch thingy would spin around like mad during a dogfight (because generally, orientation is completely forgotten about during one), distracting the player, and taking up far too many resources for how easy it is to estimate from the map. In other words, both are completely useless to add in that form. I’ll leave it to other folks to figure out those problems.

Yeah.

 

 

and just imagine … if your HUD would tell u the dead zone of your guns . If u had a proper Compass . etc etc etc etc … LIFE WOULD BE SO MUCH EASIER  

Now, I can imagine if the HUD told you where the dead zone was, it’d be terribly convenient. But I’m not entirely sure how that’d be shown, since each individual turret has a distinct dead zone, each a volumetric sector of a sphere centered on your ship. Now, since 1st person view doesn’t exist in this game, your view is not the same as the view from the center of a sphere centered on your ship. That would make parallax (not just a tackler!) an issue.

 

Also, about that compass thing.

The problem I see with this is twofold. The compass and altimeter are relatively useless, unless you’re completely out of it and don’t know which side is your spawn and which is the enemies’, or you really, really like to see how far you are above or below the plane in which you spawn. The pitch thingy would spin around like mad during a dogfight (because generally, orientation is completely forgotten about during one), distracting the player, and taking up far too many resources for how easy it is to estimate from the map. In other words, both are completely useless to add in that form. I’ll leave it to other folks to figure out those problems.

Uh huh.

If I may make a few small suggestion that would help myself and I’m sure many other pilots, but it would be very nice to have a pair of rear view mirrors in the top corners of the displays and a missle counter.

 

When I first started learning to fly these crates, I was forever getting shot up and never knew that there was someone trying to fly up my ship’s afterburners. It would still be immensely helpful to have a rear view as it is very hard to figure out where another ship has gone when you pass head on. Since there is already a small window that will show your your current target in the HUD, would it be possible to see that changed to be a rear view shot instead?

 

Having been a pilot in a previous life, I loved that fighters like P-51s had 3 mirrors around the upper edge of the front canopy frame, which may have been a bit shaky with all the power from the engine, but at least you could see that something was flashing brightly at your 6 o’clock, and that you should probably do something about it. Quite a few times, it would have been nice to see that ship with the beam cannon is giving you a hot seat, and not such a surprise when you blow up for it.

 

Hopefully it would not be a huge programming change.

 

Next, would it be possible to put your missle count up on the hud? While having the button at the bottom of the screen is nice, I have developed an annoying habit of losing track of how many I’ve used, and keep click on the right side mouse button with nothing in the rack. A simple translucent icon for each missle would be nice.

 

Well that’s all for now. Thanks for your time and attention.

 

Sincerely,

 

D.

I got bored of reading from half of the 2nd page till the end. That sayed, this idea looks great (it makes me feel like inside a mech or a exosuit super advanced), but it only seems viable from INSIDE the cockpit. This game has no cockpit and has strong reasons to keep it 3rd person view. I did enjoyed a lot seing the art work tho :stuck_out_tongue:

I’m ok with all the HUD changes, until I can turn them off. Really, I have everything on the current HUD and it looks good.

What I only missing is the respawn timer something like in the HOTS on the top:

2a8oiuc.jpg

But since it would be too much at a 12v12 game, I would like to get just a map to my secondary screen with the player table + the respawn counter.

I have one suggestion for a useful addition to the HUD: instead of your currently selected target in the upper left corner, could we get a rear view camera?

 

Having been blown up more than a few times by someone who got on my 6 o’clock, it would be a tactically helpful sight see who was trying to shoot off my afterburners.

I don’t know if it would be much use, as seeing the ship would either require a tiny fov and that ship would never be in it, or a larger fov would mean the ship is too small to see ;p

I have one suggestion for a useful addition to the HUD: instead of your currently selected target in the upper left corner, could we get a rear view camera?

 

Having been blown up more than a few times by someone who got on my 6 o’clock, it would be a tactically helpful sight see who was trying to shoot off my afterburners.

my best advice  is that you keybind rear view and use it often (when needed). Quick look works great for me and having it on “big screen” allows me to identify things fast and easy. Looking At your 3D radar helps too, however things must be inside radar radar/range.

TtAqj8C.jpg

I love this one. But different people have different opinions. I think devs should go in direction of World of Warcraft. In WoW you can customise your hud using “addons”. You want minimalistic hud? Sure. You want hud like this one? Sure. Maybe devs could make some tool to customize hud.

edit. Also I would be soooooo happy seeing first person in Star Conflict. <3

Although, I like these fancy looking futuristic HUDs, it would be rather distractive than useful. However, It would be nice to see a little window displaying some information of a locked target. Similarly to the target window view but with health, tech level, and such. Maybe as an optional feature next to target view.

What really requires attention is the hangar interface. Its style is way too old-school looking for a futuristic game. At least to me.