Little confused, the image above was the same thing just at a lower resolution 0.0
He means every UI piece (radar, hp bars, energy, arrows etc) would appear double-sized for example, not blurred / pixelated. To make an example, make the background 1/3 smaller and keep all the UI elements as they are in size, just move them to their place.
The reticle has been refined in the other thread, let’s use that, soldier’s done a good job.

This looks pretty much well thought over, however the module area bothers me. Probably putting weapons on the B spot and actice mods on A? Passives can stay bottom right. Eventually add squad info bottom right? Pilot names with ship icon and hp bars? Or the screen that shows the locked enemy ship (this would be bad i think)?
Buffs will sometimes need 2 columns, there are moments i get more than 6 buffs, let’s add 2 injected combat boosters and cap bonus plus overdrive => huge list.
[http://forum.star-conflict.com/index.php?/topic/20052-hud-remastered/page-2#entry204225](< base_url >/index.php?/topic/20052-hud-remastered/page-2#entry204225)
What Kine said, the lock on distance should be moved from the bottom of the radar to the top of it; STILL, right now we get 2 icons for ship and missile lock ons, maybe just a number for distance and a number for their count for each would be enough (you know, those 2 triangles appearing below energy / speed bars - enemy ship lock ons - and below hp bars - missile lock ons). Numbers below and to the side should suffice.
Since i’m in the center area, HP amounts would be better represented as percentages, rather than absolute amounts. Gives a better idea how much you’ve got left / missing. Complicated numbers should stay on paper, not in battle. Energy and speed number displays are fine. They all need a shaded background like soldier solved for the reticle in the other thread.
The kill feed could use icons of the used weapon between the player names ‘who killed who’.
I just noticed the beacon icon. I believe they are good as they are now, they just need display priority. Other objects that need this are: emp bombs, emp carriers, captains, targeted ship’s motion prediction reticle etc. of the kind. Right now they are sorted by distance which is bad, I can’t see where i have to shoot my target at…
And to go crazy, i think i would love a voice over calling out different warnings / heads up. Modules coming out of cooldown to be announced for example and other things happening to your ship, like buffs, debuffs (or the effects you receive without too many details, just saying ‘speed bonus received’ or ‘targeting systems jammed’ etc), being locked and missiles are already in as warning sounds. HP bar announcers like ‘Shields low’ or ‘Energy low’ would be great too. I wouldn’t mind them overlapping either. This can help you notice stuff easier (i know i would
).
If you want an example, search for a fan made video for eve, Vital Signs to get a brief idea. Especially pay attention to the overlapping of announcers, you still understand the effects the ship is suffering. What do you think?