Suggestion:
- Instruction nanoprojectors
At least one Universal item could be produced in the Workshop. This item cannot be traded. It can only be used or sold for 3500 credits.
‘Evolution’ item - [Instruction nanoprojectors], could be craftable as a test run to see how this system impacts the game’s economy.
The cap limit on the non-tradable crafted item/s could be 10-25 units, but not more.
The optional addition to controlling the commercial state of the game could be an additional restriction that only allows you to craft one item from the list if multiple choices are present.
Example: (Workshop item)
Crafting cost of one item - [Instruction nanoprojectors]
Resources:
[20] Enriched monocrystal
[200] Iridium
[60] Alien composite block
[1] Instruction nanoprojectors casing (dull power source)
Crafting price: [1000000] credits
To produce [1] Instruction nanoprojectors casing, you’ll need:
[10] crystal shard
[10] impure osmium
[10] impure silicon
[10] impure graphite
[10] vanadium
Crafting price: [100000] credits
If there are all six types of resources present instead of just one, the crafting procedure and requirements remain the same, except for the name of the item.
Optional: (Daily restriction/limit)
The daily restriction could be added to daily produced part/s: 24 hours or 1-day cooldown - Only one item is allowed to be crafted from the list or in general.
You can only bypass this restriction or limitation by buying or trading this part with the help of the Trading System or the Store.
Please, comment and vote!
Kind regards,
[Koromac]