After a scout mission to the alien homeworld was destroyed, a single crate of strange missiles was recovered. Upon testing, it was found that upon detonation, they plant a sort of “beacon” and emit an extremely wide-ranged signal that blocks most communications systems. Any existing ship locks were broken and prevented from being reestablished while in the area of effect.
Upon deconstruction of the remaining missiles, it was found that they are extremely cheap to reproduce, using only a few easily obtainable crystals found around asteroids.
Name: Screecher Missiles
Type: Secondary Weapon
Ranks: Tier 3-5
Cooldown: 12s per charge, 4 charges per cartridge. Cartridge reloads in 90s.
Tooltip: Creates a field with a 1,000m radius that jams all radar systems and prevents locks for 15 seconds.
Function: It is an unguided rocket that travels 3,000m before detonating for 2,800 Kinetic damage in a 100m blast radius. It places a 1,000m radius red AoE that breaks all locks and prevents new ones. 1,000m/s speed. Any ships hit by the actual blast will have their radars shut down for 4 seconds, so they lose the ability to see enemies on the HUD.
Requirements: Crystal Shard(1), Silicon Plate(1)
… I think T4-5 all class would balance it, otherwise it’s good. Can we get a blast radius? (since some missile like slowing field have a small explosion radius with a large AoE, while other missiles like the Guided Torpedo or the Tactical Nuke has a large Blast Radius with a small AoE. This seems like something needing a small blast radius for balance.).
Can we also get models*, or trail examples? Along with what the area effect will look like? It can’t be too hard to make that in Maya or some 3d Modeling Program, and Photoshop (or Paint.Net which is what I use)
*Models could apply, but they are more important if this is a tactical warhead, or a cartoonishly large missile like the dreadnought torpedo. This is a small missile, so the normal in-game model could suffice.
Fixed. And it’s a rocket extremely similar to energy purge ECM missile and Tackler slowing missile.
Add stats for speed and maneuver speed, a custom effect is preferred to make it seem different (unless it’s like the Ion-Warhead Missile)… Also a custom icon (One for HUD effect timer and for Missile Slot unless the effect and missile slot icons are intended to be different.) would be nice to “make it your own” rather than leaving the design team to try to figure one out, without any suggestions…
I am not a graphic artist, and I’ve already stated all that can be stated without pulling from the game itself. I will update what I can, but beyond that I’m useless.
I am not a graphic artist, and I’ve already stated all that can be stated without pulling from the game itself. I will update what I can, but beyond that I’m useless.
Fine, I’ll just make an icon for you… but I do not see speed and manuver speed stats or whether or not it creates a jammer field, or is like a whitenoise/ir pulsar.
Fine, I’ll just make an icon for you… but I do not see speed and manuver speed stats or whether or not it creates a jammer field, or is like a whitenoise/ir pulsar.
Obviously you have trouble reading… Allow me to show you the light:
Tooltip: Creates a field with a 1,000m radius that jams all radar systems and prevents locks for 15 seconds.
Function: It is an unguided rocket that travels 3,000m before detonating for 2,800 Kinetic damage in a 100m blast radius. It places a 1,000m radius red AoE that breaks all locks and prevents new ones. 1,000m/s speed. Any ships hit by the actual blast will have their radars shut down for 4 seconds, so they lose the ability to see enemies on the HUD.
Got the stinkin’ HUD Icon done.
I can’t do HD Icons since I don’t have photoshop.
What’s the little person?
Beacon hunt will become a nuclear drama. There will be no energy, no speed, no aiming around the beacon, both engaged sides will have ECM, command ship and (screecher missile carrier ship name here) flying on some distance from beacon, four covert ops dropping nukes and one recon trying to survive in this hell = )