Hangar quick travel costs.

I just want to hear the opinions of the other players about this,

R15 - 800k per changing hangars is insane, for your monocrystal contracts, ok.

You can also fly with a fast recon to the other station.

But for contracts? No. This is ridiculous. Pay credit amount of 1x successful T5 Premium PvE Mission for changing contracts once.

This is…

I play maybe 2-4 hours per day, get maybe 2mil for playing a few rounds T3 (with licence) and even don’t make any profit because the costs of changing hangars are too high, and i even don’t want to spend time with travelling in space.

200k was already bad, 800k is insane. Way too much.

Of course there are rich players who think, 800k is almost nothing.

But 1,6 Mil for doing all 3 contract sides per day is unacceptable.

My suggestions:

Go back to 200k or less.

Make changing voucher contracts free again, or with low costs.

What you devs did to newbs is ok, but even for a R15 player 800k is not less.

Well 1.6 Mil since you only switch faction twice, and tomorrow another mission will pop in your hanger, but still that is a lot to ask. A hot fix to revert back to 200,000 would be reasonable, ain’t nobody got credits for that.

Takes ~3 minutes to change factions

Takes ~3 minutes to change factions

I should stop doing it in a guard…

Takes ~3 minutes to change factions

Anyway, this huge increase of costs was not nessecary.

3 minutes? Record that! Sounds so impossible to me.

I should stop doing it in a guard…

 

never!

Today I just wasted 2400000 credits. Wonderful…

However, I still got almost 440 million credits, so it’s not a big deal for me.

Still, 200000 credits was fine. To force people to choose 100GS or 800000 credits, most people would just go with 100GS. That’s thier goal. Golden Money, GS.

For me, it’s always the regular money, never GS, or 7 minutes of travel in T5 Jarl Recon, but never in 3. It’s impossible!

Takes ~3 minutes to change factions

Average is 4.30 empire to jerry is the fastest, but fed to empire or jerry is about 5 min considering fueling times

The whole mechanics is broken.

You play in a squad. 

“Hey, guys, I just finished my Empire contracts. Time to switch to Federation. Wait 5 minutes for me or play 1 match without me”
*Getting back*
Some other member needs to change.
We run 3 men squad and somebody wants to join, but we save the spot for the guy traveling or just screw him and let him search for other people?

 

Just insane. ~200-300K per match income (with license) and change every 5-6 matches as long as you pay for ammo, repairs (some people die a lot, do not forget), and saving up for next tier ships that cost Millions.

The bigger problem is players who are stuck at Rank 9.

 

They do not have the option to fly through the Frontier, so they are forced to pay credits (or gold) if they want to change their contracts. I don’t know what the exact price is currently for Rank 9, but price scales with faction level.

 

So this means a player who is just below a Rank 10 ship will be forced to dump a ton of credits if he hopes to do multiple faction contracts, at the same time that he/she is trying to save up several million for their first Rank 10 ship.

 

If the developers want to introduce a sharp price-hike once the player reaches Rank 10, that is one thing. At least we have a free option. My heart goes out to the poor Tier 3 guys.

Average is 4.30 empire to jerry is the fastest, but fed to empire or jerry is about 5 min considering fueling times

 

 

Confirmed, not a perfect warp but takes about 4 minute to travel between Empire and Jerico. Didn’t test Fed but 5 minute sounds legit. Total time including refuel and loading would be around 10 minutes to switch twice for daily mission.

Milf, I like your breaking systems. 
But I do not want them installed on my car :smiley:

What I will do is do the missions 1 day yes and 1 day no. So the second day I’ll have to make 2 missions per hangar. So I’ll have to travel less.

What I will do is do the missions 1 day yes and 1 day no. So the second day I’ll have to make 2 missions per hangar. So I’ll have to travel less.

That’s smart. I do them if i have time… So maybe once per week.

That’s smart. I do them if i have time… So maybe once per week.

 

Remember that you can only accumulate 2 missions per faction. So you would lose a lot of monocrystals if you do once per week.

Remember that you can only accumulate 2 missions per faction. So you would lose a lot of monocrystals if you do once per week.

Yes, i knew that.

But the Reason why i play this game is making PewPewPew with m8s.

Not flying around and do dailies or grind. That’s way too boring.

I’m with most of you. I find it completely absurd to raise it that much. It is already a grind to grab monocrystals and attempt to build a ship. This is just ridiculous though. Go back to the old way. Nothing was wrong with it, so stop trying to squeeze more credits out of me.

I am so filty rich, that the only thing I want it to use, is standard in game money conversion system for monocrystals.

 

1000000 credits = 1 monocrystal

10000000 credits = 10 monocrystals

100000000 credits = 100 monocrystals

 

We need those free options!

Same goes for Crew/Implants options!

 

We can expect 7 more ships of top secret design, since we already have 3. Each role will be experimental. Jericho will have one additional experimental ship as well. Torpedo frigate. Rank 14 will probably be moved to rank 15.

10 ships will require a total 8400 monocrystals, not to mention all of mk - V weapons, modules and even equipment in the future from T3 - T5.

The amount of money you would need to invest is ***rageous.

Oh, did I mention Shipyard features and Dreadnoughts?

It will get even more fun and expensive soon.

 

P.S.: This is only my speculation, but I am usually correct with my assumptions.

I am so filty rich, that the only thing I want it to use, is standard in game money conversion system for monocrystals.

 

1000000 credits = 1 monocrystal

10000000 credits = 10 monocrystals

100000000 credits = 100 monocrystals

 

We need those free options!

Same goes for Crew/Implants options!

 

We can expect 7 more ships of top secret design, since we already have 3. Each role will be experimental. Jericho will have one additional experimental ship as well. Torpedo frigate. Rank 14 will probably be moved to rank 15.

10 ships will require a total 8400 monocrystals, not to mention all of mk - V weapons, modules and even equipment in the future from T3 - T5.

The amount of money you would need to invest is ***rageous.

Oh, did I mention Shipyard features and Dreadnoughts?

It will get even more fun and expensive soon.

 

P.S.: This is only my speculation, but I am usually correct with my assumptions.

 

Crystals are rare. Who would sell them for cheap filthy credits? Your suggestion makes little sense. They already sell them for GS.

They already sell them for GS.

Like everything else.