Guard Pulsar switch

The whole on/off thing for the pulsar is utter crap. I know it was needed to stop PvE farming but it is annoying as heck in PvP. Especially if you are panicking and hit it twice by accident. And what makes it worse, is ECM’s. It is supposed to be an interceptor-counter module. And yet the very thing it is meant to inhibit can stop it along with everything else on your ship.

To stop one evil you slap 3 more on top and call it fixed. This is not you you fix a problem…

-EDIT-

I use this as well, but it used to be so much better. You’d hit pulsar, and it would immediately go in to cooldown like all good modules should. Then people started abusing this in PvE by getting insane amounts of kills using the R13 implant so the cooldown/toggle crap was introduced. This also made it possible for ECM’s to disable it rendering it entirely useless.

I say revert to the old ways. You can’t even join low-tier PvE in T5 ships any more so there is no more risk of abuse.

+1

+1

Same with adaptive camo and liquid metal injector and the shield booster thing that guards have. basically all modules except the continuous ones. 

+1

 

Definitely needs to be changed. I do think ECMs should be able to shut pulsar, MPI, liquid metal injector, etc. off though. But instead of going into full cooldown, maybe the modules go on to a reduced cooldown (50%+ cooldown reduction or so?) when shut off by ECMs. The regular cooldown if they run out would be the same though.

The whole on/off thing for the pulsar is utter crap.

 

I find it very useful. If my pulsar isn’t going to hit anything I can turn it off and begin reloading (a couple of seconds can make a big difference).

 

Maybe there should be an option to enable/disable the toggle function?

+1

+1 to the ECM problem.  As for the first issue you mention, tbh I rarely hit the key twice so it doesn’t bother me.

I find it very useful. If my pulsar isn’t going to hit anything I can turn it off and begin reloading (a couple of seconds can make a big difference).

 

Maybe there should be an option to enable/disable the toggle function?

I use this as well, but it used to be so much better. You’d hit pulsar, and it would immediately go in to cooldown like all good modules should. Then people started abusing this in PvE by getting insane amounts of kills using the R13 implant so the cooldown/toggle crap was introduced. This also made it possible for ECM’s to disable it rendering it entirely useless.

I say revert to the old ways. You can’t even join low-tier PvE in T5 ships any more so there is no more risk of abuse.

Maybe have this applied for the first 1 second of activating it to stop any panic 2x hits. Often when I am in a guard in PvP, once I have made the kill with the pulsar, I turn it off so it can start recharging again. There is no point having it run on for the full length of time when no one is there

I wholeheartedly agree with this, and I like yeahalex’s suggestion, even better.

 

 

so +1

No, I get that you’re trying to find a workaround, but the solution to every single problem in this post is simply reverting back to the old pulsar system, where you pressed it and it was immediately cooling down. There’s no more risk of abuse now because of new PvE rules.

-EDIT-

And it might slow down ECM rage/trolling.