First of all I support most changes in 0.8, i love the fact we have more defined roles.
I do have concerns about Guard and Engineer ships.
Currently guard can take quite a beating, but its ability to recover from that is painfully slow, some say they to hard to kill, but in reality they wear down very quickly.
Engineer ships however are very vunrable, due to aoe heals the recover from damage quite fast, but die in second due to focus fire… BUT biggest problem is everyone knows they are the healers, and what happens to a healer in a pvp game? it get ganged up on and taken out in seconds… this is the main issue for Engineers.
Suggestion:
Split the ships into 2 similar roles but 1 Hull focuses, the other shield focused
Engineer will have ‘Hull Focused’…
Nanodrone Cloud.
Remote Hull Repair.
Liquid Metal Injector.
Missile Shield.
Warp Gate.
Guard will have ‘Shield Focused’…
Mass Shield Generator.
Remote Shield Generator.
Emergency Shield Boost.
Pulsar.
Mobile Barrier.
.
this setup will also fit perfectly into the faction setups, as empire will have hull focused modules, Jerico will have shield focused Modules, and Federation with have both types.
Additionally, because we now have 2 different ships doing different healing, it will adress everyone ganging up on a specific ship type