Gravi-Wave Pt 3

Again… this module is broken. Here’s a classic example(check picture)  3 pilots, inside the area, not caring because they simply don’t know that you are no longer safe near anything solid. No skill needed, just rush in killing 3 mostly full health pilots because hey! Alien ship. ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”) 

And then a video of the dude trying the same thing on me, but I’m in a destroyer and since the first post they’ve changed the mechanics for them. I guess. ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”) I won’t stop till this module is nerfed. 

  • Push Speed 100/300ms
    • GRADUAL PUSH
      • Like repelling beam for destroyers but slower

 

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Let them just remove this mod already… Waz’got is broken enough without it.

4 minutes ago, Flash0914 said:

Let them just remove this mod already… Waz’got is broken enough without it.

Ya.

24 minutes ago, Flash0914 said:

Waz’got is broken enough without it.

how?

16 minutes ago, xKostyan said:

how?

How is 2,5 seconds full invoulnerability on area not op?

 

No matter how often you ask this question, the answer will always remain the same.

28 minutes ago, xKostyan said:

how?

  1. Active Modules/Ship Modifiers
  2.  Battlestation
    1. Aimbot Weapons
    2. Passive Regeneration/Damage Resistance
    3. Slowing Field(Not a tackler)
    4. Way too tanky
  3. Emergency Repair Station
    1. Passive Damage resistance(not a command)
    2. Want to charge in? Don’t worry, use this and Patron(below) to be ay okay 100%.
  4. Patron Defence
    1. Automatic teleport in 3500m range from assured death.
    2. Speed boost(not a command)
  5. Hull Converter
    1. Passive hull regeneration because, no need for Regenerative Coting anymore
    2. 700 hull regen/sec for ally for 10 seconds
  6. Engenerting Regeneration
    1. Free repair 3500/h kit for most damaged person in 1750m radius(no need for finding one anymore)
  7. Coolant Disruptor
    1. Overheat? Get this! ![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”)
  8. Production Optimization
    1. Make drones faster than any engineer
    2. Doubles as Proton Wall
  9. Regeneratiing Shield
    1. 40% shield charge = 400 hull/sec WHAT!
    2. Sit back with a static, maybe combat, not a worry in the world because… with enough firepower comat, even two, can regen your shield 1500/s +. Because ALIEN.
  10. GRAVI WAVE
    1. Want to crash countless people? (I’ve seen 6 CRASH AT ONCE) An entire team? get this! No solid object is safe from an overpowered guard-engineer that can teleport! 
  11. Weapons
  12. WL 13-EL Emitter
    1. Auto tracking heals
    2. Refined easier aiming due to singular beam
    3. 2 second higher overheat because… alien
    1. Look at Cooling Disruptor
  13. Waz’Gul
    1. Have a pesky static shield/barrier blocking you? Maybe a guard? Get this!
  14. Waz’Dum
    1. Want to repair and deal damage at the same time? Introducing this.
  15. Drones
  16. Scavenger
    1. Never miss missles
    2. Repair kit omega
  17. Sattelites
    1. Send a drone to an ally! Deal more damage!
    2. 4500 hull to one ally because… MORE REPAIR KITS
  18. Green Mist
    1. INFINITE COMBAT REBOOT!?@??!@/!?
  19. Autonomous Drones
    1. Want a drone on a wall? Have this!
  20. Repair Drone Drones
    1. BECAUSE ALIEN. 

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Not to mention, you have 4 DRONES. No engineer has had 4 drones for YEARS.

Yea. Everything above. Which is also EVERY MODULE. I’m not heated, caps are a measure of “wtf” ness of the ship. 

 

8 minutes ago, Flash0914 said:

How is 2,5 seconds full invoulnerability on area not op?

 

No matter how often you ask this question, the answer will always remain the same.

Yeeeaup.

And?

I can too just list some of active modules from any role and proclaime it is OP.

24 minutes ago, xKostyan said:

And?

I can too just list some of active modules from any role and proclaime it is OP.

What? Energy converter? Don’t be a Dr.Death Kostyan. Waz’Got is doing so many things an engineer should NEVER be able to do. Crashing is the biggest. Such a low move.

Nobody loves a good Dev bashing session more than me … But in this case I have to say , the Was’Got is junk and not worth whining about . the battle station s paper now and not a threat to anybody for all the aim-bot weapons . any Elly ship has immunity to crash damage and a lot of standard ships take small amounts of crash damage there is implant 9c that should ALWAYS be used in PVP . and 59% reduction engine modifiers that don’t sacrifice much for the anti-crash they provide in close quarters for Was’Got and a number of other things that can do 3000 damage to you just by bumping into it … the Was’Got is not the problem here , its the 3000% increase to crash damage to sell products that the Dev’s implemented almost a year ago . anybody remember the third nerf patch to the Thar’Ga ? well that’s the patch that brought the crash damage from 35 damage to 3500 damage …  forget the Was’Got and equip the anti-crash products the Dev’s are selling to you for no good reason .

11 minutes ago, Original_Taz said:

Nobody loves a good Dev bashing session more than me … But in this case I have to say , the Was’Got is junk and not worth whining about . the battle station s paper now and not a threat to anybody for all the aim-bot weapons . any Elly ship has immunity to crash damage and a lot of standard ships take small amounts of crash damage there is implant 9c that should ALWAYS be used in PVP . and 59% reduction engine modifiers that don’t sacrifice much for the anti-crash they provide in close quarters for Was’Got and a number of other things that can do 3000 damage to you just by bumping into it … the Was’Got is not the problem here , its the 3000% increase to crash damage to sell products that the Dev’s implemented almost a year ago . anybody remember the third nerf patch to the Thar’Ga ? well that’s the patch that brought the crash damage from 35 damage to 3500 damage …  forget the Was’Got and equip the anti-crash products the Dev’s are selling to you for no good reason .

Waz’got wins battles… with it’s heal… and next to that it has also strong offensive and defensive options. And you refer to that as junk?

27 minutes ago, Flash0914 said:

Waz’got wins battles… with it’s heal… and next to that it has also strong offensive and defensive options. And you refer to that as junk?

Wazgot does not win battles, good pilots do.

39 minutes ago, Flash0914 said:

Waz’got wins battles… with it’s heal… and next to that it has also strong offensive and defensive options. And you refer to that as junk?

 

when I’m forced to do PVP for Iridium or loyalty , I eat Was’Gots , when I can’t eat other MORE OP ships … I have a Was’Got and NEVER use it and would NEVER even think of using it in PVP . you want an OP ship fly the Object NY18 a Was’Got wont kill that ship with its gravi-wave no matter how hard it slams you into a wall.

4 hours ago, Flash0914 said:

Waz’got wins battles… with it’s heal… and next to that it has also strong offensive and defensive options. And you refer to that as junk?

Naga heals twice as fast as Waz’got. And you cannot have healer and offensive and defensive options at the same time. Utility build - which we were testing last week can heal 1 interceptor or fighter and then save another one with patron defence. Emergency repair station works only if deployed at the very front, however Waz’got cannot tank much damage, not to mention it cannot self heal properly, so it’s easy prey when trying to do so. 

I don’t want to do a full review of Wazgot - it was done too many times, but these:

 

Are listed without taking into consideration Waz’got mallus (like regenerating shield can regen only half listed  value and it’s useful only outside of the battle. Waz’got has usually ~16-17k hull, so full repair will take 80-90 seconds with that module. Not to mention it needs shields at least at 40%, and even orange Mass Shield cannot raise shields that high with single activation (unless you sacrificed all tankiness and went for a full energy build, which gets you wet paper armor)). Battle station can be hacked - and that is an awesome way to kill Waz’got (ECM with doomsdays + system hack owns Waz’got). Hull converter is a perfect way to commit suicide on waz’got. Coolant disruptor sucks. And in comparison shared cooler doesn’t reduce your DPS. Scavenger drones - EM missiles doing up to 5k EM damage (against frigs - against inties much less) and can be dodged even on Styx. Also it cannot produce 4 drones. It can collect 2, but then it cannot manufacture another 2. Octopus can have 3. And can produce 3. Brokk’s drone can heal for 6k in 3.5k range whatever is in that direction, destroy enemy deployables, it’s gun heals over twice as fast as Waz’got’s and I don’t see any posts requesting Brokk to be nerfed. 

 

PS. Not to mention that every player at R15 should know that the first rule of that map is get out of the tube. Or die. Taking destroyer and flying in close quarters situation is really bad idea. Taking destroyer without a black hole on this map… I’ll leave it unspoken. I’m too polite to write that. 

On 1/14/2018 at 10:06 PM, niripas said:

PS. Not to mention that every player at R15 should know that the first rule of that map is get out of the tube. Or die. Taking destroyer and flying in close quarters situation is really bad idea. 

 

Yeah, I don’t pvp often but my first thought was. "Why are you in his face. And why are you in the tube in a Destroyer? Only people allowed in there are triple collision compensator intys.

On 1/14/2018 at 7:06 PM, niripas said:

Taking destroyer without a black hole on this map… I’ll leave it unspoken. I’m too polite to write that. 

Do you take me for a person that abuses every module? I have Loki,dragonfly,excalibur, and don’t even use the modules. I have Thar’ga and Waz’got, dont use them anymore. Stopped after I can regenerate my entire shield by running away when 4 people are firing on me.   Only one I do use is Tackler, because it’s modules are tackler based. Besides realignment and the projection beam could use some nerfing.  I will not gravi enemies from 6000m dealing stupid damage/s and ever more so to destroyers because it thinks it’s closer than 1200m when in fact its not. It needs to deal the base damage. I don’t use G’Thar’Du either. I am perfectly fine with Isotope and tempest. I don’t need Gravi and Wazzi cant crash destroyers anymore. 

 

On 1/16/2018 at 2:22 PM, Mazrim1 said:

Only people allowed in there are triple collision compensator intys.

I dont go into it haha, only to tempest Aces sitting still. 

On 1/16/2018 at 2:22 PM, Mazrim1 said:

"Why are you in his face. And why are you in the tube in a Destroyer?

To kill him as my team crashed.

On 16.1.2018 at 11:22 PM, Mazrim1 said:

… Why are you in his face. And why are you in the tube in a Destroyer? Only people allowed in there are triple collision compensator intys.

… for this rant thread, only, I guess ![:dntknw:](<fileStore.core_Emoticons>/emoticons/dntknw.gif “:dntknw:”)

Dev’s broke gravi wave again. Been smashed many times in dessy and this hasn’t happened. Now today? No module on the *bleep* earth should be able to crash a destroyer. NERF IT. 

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