1 hour ago, Retsved1 said:
Assuming you use intuition and overcharge - 50% rate of fire increase reduces charging time to 1.5 second, you can do maximum damage then. Charging REDUCES spread, you seem to imply that it increases it. Just use guidance or two to make sure you can hit interceptors properly, from 2.5 to something like 1.5.
4k dps, with intuition at max, is 7,44 dps.
Twice that for destroyers.
And you say that it is 2k.
And here you confirm that it indeed has incredible damage.
I guess you don’t understand the difference between DPS and Damage.
Imagine a cannon :
100k damage per shot -> Enough to one shot a guard.
With a rate of fire of 1/60 (one shot per hour).
DPS ? 1k6 per second. Lower then a singularity cannon for example. Incredible damage, sure. But low DPS.
Now let’s go back to Thar Kth.
Rate of fire don’t decrease the time to reach minimal spread AND maximum range -> The only use of rate of fire is when not charging the gun at all.
Both the range increase and spread decrease speed are fixed.
To reach max range, it takes 2 seconds.
To reach minimum spread, it depends on your maximum spread.
-> The maximum spread of Thar Kth is capped at ~14. Everything above don’t increase the spread further. BUT, when charging the gun, everything above 14 is taken into consideration : 20 capped as 14 is the same as 20-1 capped at 14. The base spread of 20 have an initial “charge cooldown” of 1 second to actually start charging.
Now we can calculate the DPS on 3 different cases (assuming you’re using kinetic passive + spread reduction ammo) :
Full rate of fire -> one shot per second + 50% with crystal hunger -> 7.5 deg + 1350 - 1600 range depending on r2 implant
Minimum spread -> One shot per 2 seconds (reloading + charge). 1.5 seconds with crystal hunger (half of the reloading time) -> 0.9 deg + 1550 - 1800 range
Maximum range -> One shot per 3 seconds. No influence with crystal hunger. 0.9 deg + 3000 - 3600 range
Considering the gun have a damage on it which can reach exactly 7k at mk4 + 25% weapon damage from passive + 2 10% damage from capacitors we have 3 different DPS separated in 2 variations (crystal hunger)
Full rate of fire, no crystal hunger -> 7k damage once per second -> 7k DPS
Full rate of fire using crystal hunger -> 7k * 1.5 = 10k5 DPS
Minimum spread -> 7k / 2 (once per 2 seconds) -> 3k5 DPS
Minimum spread + hunger -> 7k / 1.5 -> 4k6 DPS
Maximum range (special or not) -> 7k / 3 -> 2k3 DPS
Here’s the “2k dps”
Considering I’m using both r15 weapon + mk4 + 15% weapon damage (r15 node) + 10% damage (r5 node) + 10% damage *2 from capacitors.
I can obviously affirm that a less damaged focused build will have 2k DPS (if not less) using full charge.
That’s only the raw dps value. It may seems huge to you.
But don’t forget one thing, the base 7k DPS is having 7.5deg spread and 1k3-1k6 range. Which is impossible to use against anything but frigates and destroyers.
Without Alien intuition, the gun is “Balanced”. Slightly more powerful then the usual gun. But also much more complex to use and cost a lot (Spread ammo, kinetic passive).
The broken part comes when Alien Intuition suddenly increase damages : You can now one shot inties and fighters with a crit because it multiply the base damage by 4 (*1.86*2.2).
Without the damage buff from alien intuition, the EM gun better then Thar Kth in most situations.