This was back in the day of Blackwood having 1/3rd of the bots and a boss whose Pulsar was T3 Military damage. This was before the days of a Pirate Baron who can one-shot a 65k survivability Inquisitor. This was before bots used three damage types on you at once.
All this talk of how it was fine before revives fails to mention the huge difficulty spikes we got BECAUSE we could now revive dead allies. If revival goes, difficulty has to drop back to the old easy mode level.
I think you completely forgetting how tough PvE was back in the days, including Pirate base, where mobs were doing white dmg and you could not stack on resistances to mitigate it, Hidden maintenance where missile would 2-3 shot your T5 frigate, Blackwood that incredibly strong Taclero-gunships on the boss fights, The escort mission (w/e the name of it) where you had to go nutz on dmg to beat the timer in stage 1 and still able to survive somehow, only to get raped in stage 2 by turrets.
“Those” old days did not have any type of reconstructions, majority of us here had shitt gear and hardly maxed out ships, heck, most of us weren’t even in our current corporations, but after 5-10 fails, you learn, you adapt, you become better. Every time Devs introduced “balancing” changes to PvE, increasing difficulty, for 1-2 weeks there was whining outrage, but in a week or 2 people had to become better, and they were becoming so, well most of them. If someone is unbelievably stupidly xxxx, reconstruction will not help and there is no point reconstructing them anyways, others will learn. And to top all of that, duplicators are fairly cheap to have them just in case.
P.S. you inquisitor build sux if it gets 1 shotted, or even 2 shotted, and you should feel bad.