I agree with what you said about Jericho Commands.
I actually think that the faction with the primary role should have the best bonus. For example:
Jericho Commands: Effectiveness or Range.
Empire Commands: Range or Energy Reduction.
Fed Engineers: Effectiveness or Energy Reduction.
Empire Engineers: Energy Reduction or Cooldown Reduction.
Fed Tacklers: Effectiveness or Range.
Jericho Tacklers: Range or Energy Reduction .
Jericho Guards: Range or Cooldown Reduction.
Fed Guards: Cooldown Reduction or Energy Reduction (if it exists, I don’t know right now).
Jericho ECM: Duration or Range
Empire ECM: Range or Energy Reduction
Empire Recons: Effectiveness or Range
Fed Recons: Range or Energy Redtucion (also no idea if it exists)
Fed CO: Effectiveness or Cooldown
JEricho CO: Cooldown or Energy Reduction
And so on, basically to give some love to ships like fed Engis (wich are really nice but let’s be honest, the Imperial guardgineers do better overall) and Jericho Commands.
My idea may be wrong, but I think that’s how it should work, if a faction is more focused on a specific role, if it’s their primary role, why enemy technology is better if it’s not their primary role?
Other idea that would be good is to give Jericho ships a 25-50% regen bonus on shield, Fed is faster, and Empire has 7% more damage and that hull tanking, while Jericho is not fast but not slow and they are not THAT tanky, even compared to Federation.
Just my thoughts.