Give the class relevant ship bonuses to mainlines

Currently, Empire has the “X module effectiveness +Y%” type of bonuses, their Recons have the +X% speed bonus. It’s a little weird that Empire Enigneers are more effective at engineering than the Federation mainline ones, same with Command ships.

Ok, the state of shield tanking, or more so the state of hull tanking makes it an obvious choice in most cases, but if you solve those, the advantage still remains at the Empire side. Jerry Commands should get the effectiveness bonus, or at least be seriously more effective solo ships. 20% spare energy is just does not measure up to 20% more resistance and damage and speed.

I agree with what you said about Jericho Commands. 

 

I actually think that the faction with the primary role should have the best bonus. For example:

Jericho Commands: Effectiveness or Range.

Empire Commands: Range or Energy Reduction.

 

Fed Engineers: Effectiveness or Energy Reduction.

Empire Engineers: Energy Reduction or Cooldown Reduction.

 

Fed Tacklers: Effectiveness or Range.

Jericho Tacklers: Range or Energy Reduction .

 

Jericho Guards: Range or Cooldown Reduction.

Fed Guards: Cooldown Reduction or Energy Reduction (if it exists, I don’t know right now).

 

Jericho ECM: Duration or Range

Empire ECM: Range or Energy Reduction

 

Empire Recons: Effectiveness or Range

Fed Recons: Range or Energy Redtucion (also no idea if it exists)

 

Fed CO: Effectiveness or Cooldown

JEricho CO: Cooldown or Energy Reduction

 

And so on, basically to give some love to ships like fed Engis (wich are really nice but let’s be honest, the Imperial guardgineers do better overall) and Jericho Commands.

My idea may be wrong, but I think that’s how it should work, if a faction is more focused on a specific role, if it’s their primary role, why enemy technology is better if it’s not their primary role?

 

Other idea that would be good is to give Jericho ships a 25-50% regen bonus on shield, Fed is faster, and Empire has 7% more damage and that hull tanking, while Jericho is not fast but not slow and they are not THAT tanky, even compared to Federation.

 

Just my thoughts.

In theory it’s supposed to be main role = higher rank than secondary role and thus one more passive, and bonuses seem randomized anyway without much thought behind them (I think originally the secondary roles were supposed to have an additional bonus but that was lost a while ago and is not always true anymore). Now we all know that the ship tree is entirely messed up in particular in t3 and empire which I assume this post is about and I think most if not all of us agree it needs an overhaul.

Just my thoughts.

 

They mirror my thoughts exactly. I have a hard time phrasing them, even in my native tongue, so thanks for the clear explanation.

 

In theory it’s supposed to be main role = higher rank than secondary role and thus one more passive, and bonuses seem randomized anyway without much thought behind them (I think originally the secondary roles were supposed to have an additional bonus but that was lost a while ago and is not always true anymore). Now we all know that the ship tree is entirely messed up in particular in t3 and empire which I assume this post is about and I think most if not all of us agree it needs an overhaul.

 

It’s clear that empire has the +% effectiveness, not random. And that bugs me. For support ships like Commands and Engies (my 2 main roles), those are the best bonuses.

It’s a little weird that Empire Enigneers are more effective at engineering than the Federation mainline ones

[/opinion]

It’s clear that empire has the +% effectiveness, not random. And that bugs me. For support ships like Commands and Engies (my 2 main roles), those are the best bonuses.

Fed has it as well, the bonus basically switches back and forth between federation and empire each tier. As I said, you seem to be posting about T3 only, where the bonus just happens to be on empire’s side. Move up to T4 if it bugs you and you’ll have the bonus on your fed engineer again.

Fed has it as well, the bonus basically switches back and forth between federation and empire each tier. As I said, you seem to be posting about T3 only, where the bonus just happens to be on empire’s side. Move up to T4 if it bugs you and you’ll have the bonus on your fed engineer again.

of course that reverses again in T5…

of course that reverses again in T5…

Yep, as I said, it goes back and forth. Consistency would be too confusing. :wink:

Things made a lot more sense and were a lot more interesting before the role introduction. Not just the ship trees, other things too. But ship trees more probably. Meh, it was another game. I liked it better at that time.

Though, I take balance over esthetics any time.

 

Meaning, that while it might be inconsistent, I wouldn’t like them to break up the balance to worse direction by trying to fix them to be esthetically more symmetrical and thus pleasing to the eye.

 

 

If stats are modified, they should be modified for balance reasons only, imo.

of course that reverses again in T5…

 

Thats the point. Which are the important tiers? 3 and 5. 1 and 2 are learning, casual tiers, 4 is a xxxxxxx (meaning born out of wedlock) one, seems unnecessary (you have all 4 active slots in T3, so your ship is “complete”, and in SecCon you want to maximize your chances, so you go T5).

I like T4. Saying that it was born out of wedlock is not the right thing to say, it used to be very exclusive and elite, and for some time around the release of T5, the most fun and populated meta for veteran players. A lot of us were maximizing sinergy on T4 with release of T5, suddenly everybody started playing T4. And it was very populated, very fun change of pace. With no penalties to squads, waiting times were short and games were big.

 

Since than, T5 didn’t really bring anything new to the table. You already have all the stuff in T4. And before that even more; tetroxide injectors, vernier engines and inertia stabilizers were exclusive to T4+ among others, it was a whole new world when you switched tiers, more engine slots and options made T4 ships being very different from T3, and not much different from T5 except for the OP implants on release. The only thing T5 ships had going for were the cool looks and broken implants.

I do prefer to give the bonuses to the more suitable ship. An Imperial engineer can tank relatively well and keep the heal auras active, so IMO the bonus is fine. The Garm on the other hand is a little too slow to go anywhere to deploy anything, so its bonus is quite wasted. (Not that I’ve seen any static barriers these days.)

 

But I would agree that it seems odd that the main line ships don’t function as well. (Come to think of it, Empire’s secondary ships are usually stronger than their Fed or Jeri counterparts.)

I agree with what you said about Jericho Commands. 

 

I actually think that the faction with the primary role should have the best bonus. For example:

Jericho Commands: Effectiveness or Range.

Empire Commands: Range or Energy Reduction.

 

Fed Engineers: Effectiveness or Energy Reduction.

Empire Engineers: Energy Reduction or Cooldown Reduction.

 

Fed Tacklers: Effectiveness or Range.

Jericho Tacklers: Range or Energy Reduction .

 

Jericho Guards: Range or Cooldown Reduction.

Fed Guards: Cooldown Reduction or Energy Reduction (if it exists, I don’t know right now).

 

Jericho ECM: Duration or Range

Empire ECM: Range or Energy Reduction

 

Empire Recons: Effectiveness or Range

Fed Recons: Range or Energy Redtucion (also no idea if it exists)

 

Fed CO: Effectiveness or Cooldown

JEricho CO: Cooldown or Energy Reduction

 

And so on, basically to give some love to ships like fed Engis (wich are really nice but let’s be honest, the Imperial guardgineers do better overall) and Jericho Commands.

My idea may be wrong, but I think that’s how it should work, if a faction is more focused on a specific role, if it’s their primary role, why enemy technology is better if it’s not their primary role?

 

Other idea that would be good is to give Jericho ships a 25-50% regen bonus on shield, Fed is faster, and Empire has 7% more damage and that hull tanking, while Jericho is not fast but not slow and they are not THAT tanky, even compared to Federation.

 

Just my thoughts.

Yes Jericho ships should have more shield regen… And maybe a bit smaller shield size so they don’t have to worry about their shield taken down as easily?

The Energy Cost Reduction, Reloading Time and Increased Module Range Bonus exist on the guards.

Most of the Bonus are actually fine and well placed on the the 2 Guards lines.

But some exception still exist, especially in T4-T5.