Gathering resources in OS

I suggest that instead of having two types of rocks (crystal and mineral) that have random drops, you make several specific types of rocks that will always give a certain resource.

For example, instead of having Mineral nodes, you would have Graphite Ore, Neodium Ore, Beryllium Ore, etc that would spawn around maps randomly like the usual rocks. This would allow players to ignore what they didn’t need, and focus on what they actually needed, instead of endlessly getting the same useless junk over and over and over and over.

+1 for this.

Crystal/Vanadium and other trash is just thrown at us. o.o

Without even having the chance only to search for the wanted ones.

+1

sounds pretty good

I think you understand that it’s could be much harder then to find what you need. This system stays really close to the economic balance. Without channgind it completely, it’s just impossible to implement this at the moment.

I think you understand that it’s could be much harder then to find what you need. This system stays really close to the economic balance. Without channgind it completely, it’s just impossible to implement this at the moment.

Personally I don’t see the sense for increasing berry/neo ore requirement for the plates in case of OS.

Why this happened without increase their droptrate in OS?