I remember from long ago (roughly 3 years) when the idea of bigger ships first came to be introduced in game. First we got dreadnoughts. Some people were disappointed that they couldn’t control them or parts of them. Well, they are here the way they are. Then we got destroyers, which allowed just that, but weren’t so huge as dreads.
But to each their own. I’m just half ok with the dread battles and can’t say destroyers in skirmish pvp are all that amazing, since we came from frigball era straight into discoball era. They are lovely for pve and OS. So i remembered that old idea and some discussions on the edge of bigger ships that put them in a completely different game mode. There’s also a lot of other people saying the same thing.
So that being the case, what could be done? Just like i used to do this 3 years ago, gonna try it again, we’ll talk on the matter and then re-open a thread with a poll outlining some of the most acknowledged suggestions.
Here’s 3 of my ideas:
1.
I was thinking of something like a bigger count of players and on the big maps. Like 20v20 for example (tell me more about engine limitations, those of you who know). Ofc, none of the old modes should be in it, it’s what we’re after is a completely new game mode (read 2 for the contrary). So make it a mix of detonation, protecting and capturing beacons, something more than just one of the skirmish modes. I don’t know exactly what to not make it one of the existing modes, but not quite what i’m suggesting at point 3 (which is my favorite).
2.
Disregard point 1, retain existing game modes, but with destroyers only? Or with just a few smaller ships along them? Or at least 1 destro for every player in their lineup? You get the idea - normal skirmish, but with destroyers (it’s already happening however…).
3 - my favourite and the one i’d go for
Full blown MOBA style (without ‘mobs’), with destroyers protecting key points and attacking and having small ship support. Each team gets some sort of a bigger structure to protect from the enemy team. Pushing to the front lines will be other structures meant to protect that one, thus the enemy team having to destroy them beforehand. Basically imagine a CTB mode, but with more towers and a final structure that has to be destroyed behind them (not captured, DESTROYED - unless you think long weapon range or LRF fest would be an issue; or maybe a tactical approach). Avoid something like carrying bombs like in detonation, that calls for pyro spam. This looks to me like a spicy CTB to me and wouldn’t mind giving it a shot. It might also look like seccon, but i’m friggin tired of crossing 10km gaps between sniper camps - seccon is boring as of late, seriously… I want to use the maps’ obstacles, pathways, ambush points and so on. And again make it big like 20v20. The structures to protect and destroy would need LARGE amounts of HP, thus because the mode revolves @ destroyers, not smaller ships. Small ships carry out attacks on lone destros, make for decoys and other stuff. Maybe sneak in the enemy territory at the final structure to sabotage shields or something to the front structures. Also, might want to work with a higher time limit - 15-20 minutes? No limit? At some point one side has to lose, but i know there are other reasons too why time limits are in place.
I’ve partially based the above ideas a bit on that game ‘Dreadnought’. After i took a look at it’s gameplay, noticed right out that the game revolves around the big daddys (the destroyers’ counterparts in SC), but they also have small ship support. So the suggested modes are open for all ship classes, but focused @ destroyers with higher HP levels or capture points for the afore-mentioned modes.
What do you think of them, what could be done better, what’s your own suggestion?
Go leeroy!
(would also love to hear from the dev team what’s their opinion on this)